lol edit 1: lame I DIED. are there no merchants or some way to buy healing items?
first merchant (who sells healing items) appears on level 4 i think. NPCs are @s just like your player character and you can talk to them using the "interact" command (, g or space bar)
edit 2: make it so when you view an item in the inventory the game tells you whether your attack goes up etc
yeah that's a good idea i'll do that for the next build
dunno if i'm being unlucky but I NEED MORE ALTARS
altars appear every third level and then appear every other level after level 6 (iirc). i used to have the first couple altars on every 2nd level too but the problem was that you couldn't even use half of them due to lack of souls.
edit 4: you should make it so enemies drop equipment
some of them do.
edit 6: bug - managed to get -1 stamina haha. also died against maggot lord HMPH
haha yeah the -1 stamina thing started happening sometime during development. i didn't bother fixing it yet because it isn't really an issue
edit 7: got negative health too
yeah it displays negative health when you die. or do you mean you got it w/o dying?
edit 8: S doesnt quit the game and it would be nice to know the differences between each class
it's a capital S (i.e. shift + s). this is so it's harder to accidentally quit.
the classes are just starting packages. they determine your starting stats and equipment and that's it. right now there isn't a guide but you can open the dat\player\classes.txt file to take a look at them (and screw around w/ them if you want). what i've been thinking is maybe having text descriptions of them on the class selection screen. i don't want there to be too many stat dumps.
p.s. tip for defeating the exhumed guardian (there's no shame in running from him btw): unequip your shield if you have one. the maggots do very little damage but will take away all your stamina if you block them.
but yeah i think i need to make the game a little more forgiving overall, esp the healing. do you think making health regenerate faster would help?