Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879593 Posts in 32992 Topics- by 24372 Members - Latest Member: adellaxs66

May 24, 2013, 11:58:20 AM
TIGSource ForumsDeveloperFeedbackDevLogsRogue's Souls (NEW BUILD Apr 28)
Pages: 1 ... 3 4 [5] 6 7 ... 14
Print
Author Topic: Rogue's Souls (NEW BUILD Apr 28)  (Read 23299 times)
Chef Boyardee
Level 0
***


View Profile Email
« Reply #60 on: July 29, 2012, 07:22:08 AM »

Do you want sound or music?
Logged
C.A. Sinner
man of wealth & taste
Global Moderator
Level 10
******


dmloish srs cultru


View Profile WWW
« Reply #61 on: July 29, 2012, 07:44:50 AM »

The game will most likely not have sound FX (personal taste). Regarding music, let's just say it's not on my feature list for the final version but I'm not averse to it.
Logged

C.A. Sinner
man of wealth & taste
Global Moderator
Level 10
******


dmloish srs cultru


View Profile WWW
« Reply #62 on: August 03, 2012, 10:23:03 AM »

UPDATE:

The game is feature complete in terms of mechanics now (and has been since the 0.5 release), so I'm mainly playtesting, balancing and bugfixing. 0.5 added a ton of new content, most of which is poorly balanced, so that's kinda necessary before adding more stuff. I also revised the healing system a bit: Your max number of flasks now increases every so often.

Furthermore, the next release, which is probably due sometime this month, will hopefully contain a little suprise of the visual kind Wink
Logged

C.A. Sinner
man of wealth & taste
Global Moderator
Level 10
******


dmloish srs cultru


View Profile WWW
« Reply #63 on: August 09, 2012, 09:37:46 AM »

Just saw that my game got featured on the Indie RPGs blog. Big ups to Craig Stern!  Beer!


Anyway, I'm still mostly working on balancing, bugfixing and accessibility. For instance, I just combined the functions of the (a)pply and (w)ear keys into one (suggested way back on the first page by moi but unfortunately forgotten about). Also arrow packs and soul vessels are now automatically used when you pick them up.

BTW, when I said the game was feature complete, that was a lie Tongue The next version is going to contain the last big feature addition, namely more types of ranged weapons than just bows.
Logged

C.A. Sinner
man of wealth & taste
Global Moderator
Level 10
******


dmloish srs cultru


View Profile WWW
« Reply #64 on: August 15, 2012, 02:29:01 PM »

new build is OUT!

the most obvious change here is the tileset, kindly contributed by our very own Jerom, but there are a lot of other changes, as you can see in the changelog in the OP.

the only really new mechanic this time around is the multiple projectile types. other than that there are a ton of interface improvements, bugfixes and balance changes that (hopefully) make the game nicer to play.

DOWNLOAD https://dl.dropbox.com/u/3725770/roguessouls_0.6.rar
« Last Edit: August 15, 2012, 02:49:27 PM by C.A. Sinclair » Logged

Gabriel Verdon
Level 10
*****



View Profile WWW
« Reply #65 on: August 15, 2012, 02:42:42 PM »

Nice work! Last time I check in the game was still using ASCII, so it's nice to see it with some graphics (I tend to only be able to get into rogue-likes with sprite graphics for some reason).

Logged

C.A. Sinner
man of wealth & taste
Global Moderator
Level 10
******


dmloish srs cultru


View Profile WWW
« Reply #66 on: August 16, 2012, 12:50:12 AM »

Thanks!

BTW, ASCII mode is still available if any of you happen to prefer it. Just open settings.ini and replace the line "gfxfolder=tiles_new" with "gfxfolder=ascii". A proper options menu is one of the planned features for the next build.
Logged

dis astranagant
Level 0
*


View Profile
« Reply #67 on: August 17, 2012, 01:03:01 PM »

Every ring I've found shows up like this


The game also likes to hang populating new levels after 7.
« Last Edit: August 17, 2012, 01:13:47 PM by dis astranagant » Logged
C.A. Sinner
man of wealth & taste
Global Moderator
Level 10
******


dmloish srs cultru


View Profile WWW
« Reply #68 on: August 17, 2012, 01:31:37 PM »

ah so that must be the bug rdein was talking about earlier. pretty strange, but i just checked the code for displaying item stats and found the culprit. rings show up normally now.

thing with the levelgen lockups is, i was getting them before the release as well, but then changed a bunch of code that i THOUGHT fixed it because they stopped for me after that, but apparently that's not the case and i was just lucky.

anyway, i got a few other small things i want to do, so expect a new minor update in 1 or 2 days Smiley
Logged

dis astranagant
Level 0
*


View Profile
« Reply #69 on: August 17, 2012, 01:43:55 PM »

I had some error popups happen when I attacked dudes on level 9 the first time I got there.  Wish I'd capped them.  Ran into a hobgoblin that just wouldn't die and hung populating 10.
Logged
rdein
Guest
« Reply #70 on: August 17, 2012, 02:00:26 PM »

MURDEROUS NITPICKS

when you are choosing a class, make it so the description appears on the right, or under all the class names or something. it looks less messy that way!

new graphics are easier on the eyes, but i really liked the ascii look haha

pressing S to lower shield is a veeeeeeery nice shortcut

i still think the shop/monster drops dont help anything. whats the point of having enemies drop the starting equipment?

i got to floor 4 or 5 before meeting 10 enemies around an altar y ___ y
Logged
C.A. Sinner
man of wealth & taste
Global Moderator
Level 10
******


dmloish srs cultru


View Profile WWW
« Reply #71 on: August 17, 2012, 02:25:53 PM »

I had some error popups happen when I attacked dudes on level 9 the first time I got there.  Wish I'd capped them.  Ran into a hobgoblin that just wouldn't die and hung populating 10.
Which dudes? And do you recall what the error message was?

Quote
when you are choosing a class, make it so the description appears on the right, or under all the class names or something. it looks less messy that way!
Yeah, not sure why I didn't do that. I'm dum at interface design haha.

Quote
i still think the shop/monster drops dont help anything. whats the point of having enemies drop the starting equipment?
Well the starting equipment is different for different classes. And later monsters drop more useful stuff. The idea behind the first merchant you meet is just to stock up on ammo and potions and buy a shield if you don't have one. I guess I can improve the monster drops a bit though.
Logged

dis astranagant
Level 0
*


View Profile
« Reply #72 on: August 17, 2012, 02:32:50 PM »

How to get to level 6 or 7 basically every time:  start as soldier.  Kill pretty much everything, backing off to restore stamina when you're low.  Most enemies are too dumb to follow you around corners.  Put 2 points in endurance and one point in vitality when you get to the first altar.  Equip any shoes you find, especially "ragged shoes", which have the same stats except more magic defense that "rough leather boots".  If you find a long sword or crude long sword, you're set to kill pretty much anything you'll find.  When you get to the first shop, buy every stamina potion he has.  They don't do much but they'll save you life vs swarms and the guardian.  Speaking of which, rush him down before he gets too many dudes out, he usually drops a crude long sword or battered iron shield, both of which are nice.  Try not to fight corrupteds without a long sword, they're bad news if you can't kill them fast.  Buy more endurance and vitality at each altar, you'll usually be SL9 going into level 7.  Romance the Black whatever is a chump, smack him around and chug stamina pots as needed, he drops a vampiric rapier that you don't have near enough dex to use.
Logged
dis astranagant
Level 0
*


View Profile
« Reply #73 on: August 17, 2012, 02:34:12 PM »

I had some error popups happen when I attacked dudes on level 9 the first time I got there.  Wish I'd capped them.  Ran into a hobgoblin that just wouldn't die and hung populating 10.
Which dudes? And do you recall what the error message was?



All dudes on the floor.  It was something about the key press event.  I've been trying to reproduce it but I usually hang or get complacent before I get there.  There was also a random goblin scout that took tiny slivers of damage from my longsword.  I had 40 str since I cheated in some souls that run to see how much of a difference stats made.
Logged
C.A. Sinner
man of wealth & taste
Global Moderator
Level 10
******


dmloish srs cultru


View Profile WWW
« Reply #74 on: August 17, 2012, 02:55:24 PM »

Were you wearing a ring of penetration? Because I just looked through the data files and noticed a typo there. The goblin scout thing is pretty odd. Can't imagine why that would happen other than some sort of freak accident with the level scaling giving him a ton of health.

Everything else duly noted. Thanks a bunch Smiley
« Last Edit: August 17, 2012, 03:04:04 PM by C.A. Sinclair » Logged

Pages: 1 ... 3 4 [5] 6 7 ... 14
Print
Jump to:  

Theme orange-lt created by panic