I figured I should post a bit about what I'm working on at the moment so yeah,
DEV UPDATEOver the past few weeks I've been implemting the
tomb file where your dead characters are stored, and in tandem with that, the new
phantom mechanic. This is basically a cross between the ghosts from Nethack, Crawl etc. and the invasion mechanic from the Souls games.
Phantoms are generated from your dead chars and always appear at the dungeon level they died at. They are not spawned during levelgen like normal monsters but appear during gameplay. The probability for a phantom to spawn depends on the dungeon level, your soul level and the amount of souls you're carrying. The idea is to use this as a kind of "rank" mechanic to hit you with a tough enemy when you're doing well.
Other than that I've been adding some new content (mainly items) and fixing some bugs as I go along.
Because my focus isn't on tweaking and balancing at the moment, the 0.9 (just like the last couple builds) will probably be rather unbalanced, especially late game. After that though it's going to be a slow crawl towards polishing the game and making it fun to play.
