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877364 Posts in 32860 Topics- by 24299 Members - Latest Member: aarkling

May 19, 2013, 10:50:51 AM
TIGSource ForumsDeveloperFeedbackMetal Mayhem – the indie Steampunk Battle Arena Game
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Author Topic: Metal Mayhem – the indie Steampunk Battle Arena Game  (Read 1001 times)
timmah
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« on: June 21, 2012, 12:40:06 PM »

Greetings,

For the past two months I’ve been working on a battle arena game called Metal Mayhem with a team consisting of me and three fellow students.
Even though the game is not finished yet, we would love to know what you think!



You can check out the trailer of our game here: http://www.youtube.com/watch?v=Htf0KB7Ts68
Show your support and like our facebook page: http://www.facebook.com/metalmayhemgame

If you’d like to try the game for yourself, that’s also possible!
The current build runs on windows (at least xp, vista, and windows 7), requires at least 2 xbox 360 controllers and is offline multiplayer only, so grab a friend and download the game from the link below!
https://www.dropbox.com/s/1pyjk8d7kxbc7um/Metal%20Mayhem.rar

I’m looking forward to hearing from you,

Tim Spaninks
[email protected]
« Last Edit: June 25, 2012, 12:56:13 AM by timmah » Logged
timmah
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« Reply #1 on: June 23, 2012, 01:09:46 AM »

Your feedback is more than welcome, let us know what you think! Smiley
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allen
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« Reply #2 on: June 24, 2012, 03:06:53 PM »

some tips for feedback subforum success, straight from the stickied guidelines topic:

http://forums.tigsource.com/index.php?topic=9.0

Quote
1. Please introduce yourself in this thread before asking for some feedback. It's always appreciated to have people presenting themselves before asking for some help.

3. If you post here asking for feedback, provide feedback in other threads in return. Spread the love!

6. Try to include screenshots in your post, preferably using the "img" tag.  You're going to get a lot more feedback if you do, trust me.
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timmah
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« Reply #3 on: June 25, 2012, 12:57:30 AM »

some tips for feedback subforum success, straight from the stickied guidelines topic:

http://forums.tigsource.com/index.php?topic=9.0

Cheers Allen, I will!
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Slushy_
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« Reply #4 on: June 27, 2012, 09:29:58 AM »

Looks like a promising start , will there be power ups or abilities besides the gun? Classes?
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I make Indie Game preview vids  Smiley
timmah
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« Reply #5 on: July 03, 2012, 11:26:23 PM »

Looks like a promising start , will there be power ups or abilities besides the gun? Classes?

Thanks Slushy_, sorry for the slow reply, I've been on a short vacation.

we've started out with tons of those ideas and eventually I hope we'll be able to implement those.
Our priorities right now are fixing a couple core gameplay things such as visibility of your character, clear objectives and some more clarity in other visual elements of the game. And we still have to optimise the game a bit so it runs smoother on low-end machines.
If we fix those things we're offered a possibility to show off our game at the Indigo showcase in the Netherlands.

After these changes I guess we'll first have to make the game accessible for more people, so we'll check out possibilities like networking and different control options than just the xbox controllers.

So after this at some point I indeed hope we'll be able to introduce more variety in the game Smiley
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Yori_
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« Reply #6 on: July 04, 2012, 12:51:16 AM »

I played the game for a short while and I can see the potential of the game.
There are, as you mentioned yourself, still some core mechanics that need some work. The melee attack for example was something I didn't use at all. I'm not saying it's bad, but I just didn't see opportunities to use it.

Another thing is that the game seems too dark. In the screenshot you can almost not see the players, which doesn't seem right. But you did mention this yourself, so I presume this will be taken care of.

It all looks promising, and I will be following the development of the game. Good luck!
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timmah
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« Reply #7 on: July 05, 2012, 03:50:52 AM »

Thanks for the feedback, it's much appreciated!

If you'd like to keep track of recent developments, we're posting them on our facebook page: http://www.facebook.com/metalmayhemgame

Also, we're probably going to change the name of the game soon. There are way too many things already called Metal Mayhem..
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