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Rabbit
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« on: June 21, 2012, 03:36:15 PM » |
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So here is one of my characters. Deerhead. I'm currently working on his arms and legs so I can begin to animate him. Looking for suggestions/edits to make them look as good as I can. This is standing still sprite. I will add a bit of movement as if he is breathing, and a look up and down animation but other than that he is just kind of hanging out. Bored, almost. This is still early in his life and there isn't a lot going on that he is happy with. Doesn't want to be where he is and wants to move on. He wants to get out, so he is.... slightly optimistic.  I've also created this push block. However, it feels awfully "Fez" don't you think? 
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« Last Edit: June 21, 2012, 06:54:28 PM by Rabbit »
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JWK5
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« Reply #1 on: June 21, 2012, 03:50:20 PM » |
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I am not sure if you've decided on what his legs and arms are specifically meant to look like or not, but I recommend playing around with a few variations and see how each might effect the way he looks and moves and from there you will have a much better idea of how he should animate. Here are a few quick examples:  I don't think it is necessarily a good idea to just animate characters willy-nilly, the way they move should reflect their personality and express what they are about. It'd be a little easier to make solid suggestions if I knew a little bit more about he character.
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Rabbit
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« Reply #2 on: June 21, 2012, 03:53:46 PM » |
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For all intents and purposes, he is a teenager. Hence his slouch, and lankyness.
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JWK5
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« Reply #3 on: June 21, 2012, 04:16:24 PM » |
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For all intents and purposes, he is a teenager. Hence his slouch, and lankyness.
Not all teenagers are slouched and lanky, and neither attribute describes his personality well (except that he has bad posture).
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Rabbit
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« Reply #4 on: June 21, 2012, 04:18:39 PM » |
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For all intents and purposes, he is a teenager. Hence his slouch, and lankyness.
Not all teenagers are slouched and lanky, and neither attribute describes his personality well (except that he has bad posture). True, but some are, him being one of them. 
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JWK5
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« Reply #5 on: June 21, 2012, 04:22:16 PM » |
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Obviously, but that wasn't the point. Like I said, it does not describe his personality (and thus does nothing to really help understand the way he might move). If all you are looking for is just a generic walk cycle to slap on him then look here, but if you are trying to inject some personality into his movements start by actually giving him a personality.
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Rabbit
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« Reply #6 on: June 21, 2012, 04:39:49 PM » |
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I feel as though we are getting away from the original post which is simply creating the arms and legs. The animation can come later. Can't animate what isn't there, right?
Overall I like the length of his limbs, but I'm not sure how to handle shading in general or his left arm.
I updated the first post to give a little bit of story behind him in his current state.
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« Last Edit: June 21, 2012, 06:54:39 PM by Rabbit »
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John Sandoval
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« Reply #7 on: June 21, 2012, 06:29:02 PM » |
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Might I suggest you research anatomy? Specifically human proportions/volumes, the way body parts are put together, and how perspective affects how they are drawn.
Also, don't post the character in a grid like that. Makes it hard to download and make edits.
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Rabbit
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« Reply #8 on: June 21, 2012, 06:55:01 PM » |
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Might I suggest you research anatomy? Specifically human proportions/volumes, the way body parts are put together, and how perspective affects how they are drawn.
Also, don't post the character in a grid like that. Makes it hard to download and make edits.
Replaced the images without the grids.
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Rabbit
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« Reply #10 on: June 21, 2012, 07:33:55 PM » |
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Actually, he isn't even human. Hes doing the "stand like a fictional monster thing".
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Catguy
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« Reply #11 on: June 21, 2012, 07:59:19 PM » |
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Would you like advice, or are you just posting and dismissing all input for attention?
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 ^ You can hire me! I do art, design, and sometimes pixels.
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Medevenx
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« Reply #12 on: June 21, 2012, 08:00:55 PM » |
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Actually, he isn't even human. Hes doing the "stand like a fictional monster thing".
then why did you compare him to a HUMAN teenager?
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ThePortalGuru
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« Reply #13 on: June 21, 2012, 08:07:23 PM » |
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Saying "Critiques welcome" and then outright rejecting all of the critiques from the experienced folks you've received so far is just blindingly dumb. Please, look at what's in this thread and spend some time actually learning the stuff before you defend your flawed piece.
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John Sandoval
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« Reply #14 on: June 21, 2012, 08:14:04 PM » |
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He hasn't been that defensive imo, but in principle it's a good idea to really pay attention to JWK5 (and in addition, Pen and various others on the forum) because generally speaking, they know what they're talking about! EVIDENCE: http://forums.tigsource.com/index.php?topic=3993.msg720273#msg720273 (keep reading this one; it's like 5 pages of repaints) http://forums.tigsource.com/index.php?topic=25521.0Also your original post DOES make mention of animation, so JWKs points ARE indeed on topic. Ultimately, don't be too unwilling to change things. Always be open to suggestions, and accept the fact that we're all here to learn. 
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« Last Edit: June 21, 2012, 08:30:47 PM by John Sandoval »
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