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1075737 Posts in 44138 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 09:33:47 PM
TIGSource ForumsPlayerGamesSuper Smash Bros. U
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Sharkoss
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« Reply #20 on: June 24, 2012, 08:11:33 AM »

Game Arts of all people made Brawl so yeah.

If only Justin from Grandia had been in it Sad or maybe some Lunar characters?

If Thexder was in Smash Bros, it would be the best game ever, and nobody would pick any other character other than Thexder because it is a giant mech that turns into a jet and has a homing laser that would just kill everybody without even trying.
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omgnoseat
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« Reply #21 on: June 24, 2012, 04:28:31 PM »

Boy did I hate Brawl with a wii-mote. It was like race-car driving without a car.

I`m really curious how the tablet controller is to hold.
Please don't tell me you never played it with a gamecube controller?! Cry

Smash brothers is probably my favourite multiplayer game of all time. I liked brawl, but it didn't last as long as melee. Don't know if that's because I got older or if there is a different reason. I did like the "physics" better, the jumping and hit impact felt like an improvement from melee.
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Graham-
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« Reply #22 on: June 24, 2012, 04:36:24 PM »

I gamed the shit out of Melee back in University.

Cubing the wii wasn't always practical. Also not everyone could have one. I can't twitch left-right with a nunchuck. Blah....
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Medevenx
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« Reply #23 on: June 24, 2012, 04:37:47 PM »

Boy did I hate Brawl with a wii-mote. It was like race-car driving without a car.

I`m really curious how the tablet controller is to hold.

Touch screen final smashes calling it right now.
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SirNiko
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« Reply #24 on: June 24, 2012, 04:46:05 PM »

If they go with touch screen final smashes then everyone will require a DS or a tablet controller, and I think after the disaster that was Four Swords Adventures multiplayer (which was a great game but was virtually impossible to make happen) Nintendo knows not to repeat that error.

Final Smashes will have no touch screen component.
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Graham-
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« Reply #25 on: June 24, 2012, 04:48:18 PM »

Fuck.
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Xion
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« Reply #26 on: June 25, 2012, 08:49:47 AM »

Smash Bros. Melee is probably my single most played game ever. So much good times. I liked brawl but, as omgnoseat said, it didn't last as long for whatever reason. What the fuck tripping. I still play them both occasionally, though.

I like the soul calibur games, and smash bros is one of my favorite franchises. Looking forward to this next one. I don't think it'll release on launch though - they announced it with the wii U's announcement but hadn't started working on it yet and didn't until Kid Icarus Uprising was finished.

I think they'll keep normal controller support, even if they do add support for the gimmickier inputs. Does Wii U still have gamecube controller ports?
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VDZ
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« Reply #27 on: June 25, 2012, 10:27:45 AM »

Smash Bros. Melee is probably my single most played game ever. So much good times. I liked brawl but, as omgnoseat said, it didn't last as long for whatever reason. What the fuck tripping. I still play them both occasionally, though.

I like the soul calibur games, and smash bros is one of my favorite franchises. Looking forward to this next one. I don't think it'll release on launch though - they announced it with the wii U's announcement but hadn't started working on it yet and didn't until Kid Icarus Uprising was finished.

I think they'll keep normal controller support, even if they do add support for the gimmickier inputs. Does Wii U still have gamecube controller ports?
It won't. The closest you'll get is this traditional-style gamepad for Wii U:


And indeed, don't expect SSB4 anytime soon. It only just started development, and producing a title like SSB takes ages.
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Xion
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« Reply #28 on: June 25, 2012, 03:47:21 PM »

hmm, that doesn't look too bad. I like the xbox controller well enough.
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Graham-
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« Reply #29 on: June 25, 2012, 06:30:15 PM »

The biggest issue is the right-hand buttons and stick are swapped. That might be better for shooters, which are un-Nintendo, but not for Smash. Beats the classic though, probably.
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Xion
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« Reply #30 on: June 25, 2012, 07:46:54 PM »

yeah I was gonna say something about the joystick swapping but I'll reserve my judgement until I have it in my hands. Gamecube had the strangest looking controller but it turned out to be amazing. I also thought the DC controller looked weird but it was a welcome change from n64's. I've learned to be light on my judgement of controllers until I actually give 'em a try.
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Graham-
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« Reply #31 on: June 25, 2012, 07:49:55 PM »

Yeah, wait and see.
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alastair
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« Reply #32 on: June 25, 2012, 07:56:10 PM »

It has a Dpad instead of the xbox's dumpad, so it should be nice.
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« Reply #33 on: June 25, 2012, 10:02:07 PM »

The biggest issue is the right-hand buttons and stick are swapped. That might be better for shooters, which are un-Nintendo, but not for Smash. Beats the classic though, probably.
How do you know if you haven't used it?
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VDZ
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« Reply #34 on: June 25, 2012, 10:11:53 PM »

The biggest issue is the right-hand buttons and stick are swapped. That might be better for shooters, which are un-Nintendo, but not for Smash. Beats the classic though, probably.
How do you know if you haven't used it?
Experience with other, similar controllers. Although you can't predict what experience the controller will give, you can at least make some estimate based on similar controllers.

Myself, Smash-wise, I'm mostly concerned with the layout of the 4 buttons. This is similar to the Classic Controller's, and proved problematical for Smashers used to having the special attack button besides the normal attack button, not diagonally across. I always preferred to play Wiimote (without Nunchuck) over Classic Controller, and that was one of the main reasons.
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Graham-
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« Reply #35 on: June 25, 2012, 10:24:34 PM »

The biggest issue is the right-hand buttons and stick are swapped. That might be better for shooters, which are un-Nintendo, but not for Smash. Beats the classic though, probably.
How do you know if you haven't used it?

You're right, I don't know for sure. The playstation controller has both analogs down and d-pad/buttons up. The xbox controller has the left side swapped. Now this controller has the right swapped as well. It's in the middle.

The reason: precise dexterity while holding the thumb slightly down is harder. Thumb downing is just more awkward. Try doing it right now with your hands. I think having the analog down on the left side on the Playstation controller is a little more natural because I can rest my thumb on it, so I have this anchor. My intuition says that the experience will be different for buttons because I'll have to center my thumb using my downward pulling muscles and not those that press my thumb into the anchor. The left analog on the Playstation controller only requires me to use those muscles when I'm switching from the d-pad - that's an order of magnitude more rare.

I am just guessing though. The Japanese sit on their knees way more than we do, and they're totally cool with it. Maybe this experience will open my mind. Who knows. The tablet controller looks kind of cool too.

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Graham-
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« Reply #36 on: June 25, 2012, 10:27:48 PM »

I always preferred to play Wiimote (without Nunchuck) over Classic Controller, and that was one of the main reasons.

Seriously... wow. I had so much trouble doing that. The Z-button on the left-hand was so hard for me to hit.
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VDZ
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« Reply #37 on: June 25, 2012, 10:36:36 PM »

I always preferred to play Wiimote (without Nunchuck) over Classic Controller, and that was one of the main reasons.

Seriously... wow. I had so much trouble doing that. The Z-button on the left-hand was so hard for me to hit.
Yeah, that was by far my biggest problem with the Wiimote. It's fine for shielding, but it's a real pain when grabbing or air dodging. Other than that, Wiimote only is a very reasonable control scheme.
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Graham-
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« Reply #38 on: June 25, 2012, 10:46:36 PM »

Grab and air-dodge were critical to my move set. Given that and the smallness of just the wii-mote broke my rhythm. I only thought about how playing used to be.

I wonder how the tablet will be. I'm actually kind of excited to dev on it. I already love the idea of real-time iPad integration with console games.



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