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877357 Posts in 32860 Topics- by 24298 Members - Latest Member: Evildandis

May 19, 2013, 10:26:42 AM
TIGSource ForumsDeveloperCreativeYour First Game
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Eigen
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« Reply #15 on: June 24, 2012, 03:58:24 AM »



Mine was an AGI powered adventure game called Al Pond 1: Al Lives Forever, a mixture of James Bond and Leisure Suit Larry. Some of the backgrounds I drew myself and some I ripped from different Sierra games. It was a really poor game. I had known the concept of coding for about two months, I had no idea what game development was, I was blind to glaring errors and I spoke and wrote awful English. Download

The first version was released sometime in 2003.

The rest of the early stuff can be found here
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Graham.
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« Reply #16 on: June 24, 2012, 04:25:20 AM »

Donkey Kong with Mega Man sprites. He couldn't jump, or animate fluidly.
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kinglake
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« Reply #17 on: June 24, 2012, 05:36:03 AM »

"Finished" many years ago... Ignore the null reference error at the end, thats a uhhh... design feature.

https://dl.dropbox.com/u/22239415/ThePlatformerDemo2.exe
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Pixelulsar
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« Reply #18 on: June 24, 2012, 06:47:03 AM »

My first game that I've finished and 'published' was this
http://keygames.com/ninjas-and-zombies-game/
I've made the programming and all graphics except the menu background.
It's first game you published, and it is pretty good.  I admire your quality control, because the first game I published was also the first game I made.
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Moczan
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« Reply #19 on: June 24, 2012, 07:20:42 AM »

My first game that I've finished and 'published' was this
http://keygames.com/ninjas-and-zombies-game/
I've made the programming and all graphics except the menu background.
It's first game you published, and it is pretty good.  I admire your quality control, because the first game I published was also the first game I made.
Yeah, but it took me way too much time to finish it due to my lack of experience. It was a harsh realization how much works lays between getting a prototype and a finished product, but forcing to finish it not only gave me some pocket money (through sponsorship) but also an important lesson.
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SpiritBoots
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« Reply #20 on: June 24, 2012, 10:53:16 AM »

My first game was also in game maker. I did it for a Python class in college. Pretty much a single level Mario clone. You were the princess and you had to jump up to grab the golden triangle. It was pretty bad.
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Rube
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« Reply #21 on: June 24, 2012, 03:28:27 PM »

I don't have a copy of the first game I made, that was some adventure game in BASIC. You were in a submarine slowly filling with water. I was about 12 when I made it.

This is the oldest game I have a copy of, according to windows. It was a roguelike. The idea was that instead of randomly generating a dungeon, it would randomly generate a medieval city full of people. Then a zombie outbreak is started by a necromancer, with the zombie plague spreading in real time. You had to find and kill the necromancer before the zombies killed everyone.

It had a basic city generator, but I think I was testing something to do with pathfinding when I quit, so I made this little obstacle course here. It had directional view, the player is looking southeast.

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Radix
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« Reply #22 on: June 24, 2012, 04:31:11 PM »

At some point my earliest calculator-type QBASIC programmes would have crossed over into the hello world equivalent of an adventure game but I don't remember what that was. I might have been 9. My first game involving any sort of action or graphics was a text mode space invaders with a single bad guy, I'm pretty sure. I did a lot of those little ascii action games. Instead of carrying a disk around to show people I'd just sit at their computer and write a new one.
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seagaia
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« Reply #23 on: June 24, 2012, 05:04:40 PM »

i think some really terrible piece of crap in visual basic, like 5 years ago...that sounds about right. you were a picture of a horse, and moved between three screens. had to answer math problems or something, at the end of the game the screen just flashed horrific colors.

after that, a crappy text adventure that wasn't anywhere close to finished ( a little over 2 years ago). 

and now, actual maybe fun games (thank god.)
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brettchalupa
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« Reply #24 on: June 24, 2012, 06:21:19 PM »

Well, I thought I had lost this project, but I found it burnt to a CD as .jar file.



Zaku Space Battle or Ma Tatakai (Japanese Google Translate for Space Battle). This was made four years ago (in 2008) for a Computer Science course I took in high school.

I don't know if I would count it as my first real game, since none of the art is mine. Shrug

If you can't tell, I have had great taste in things for MANY years, including Pokemon shmups with Gundam.

If you're feeling extra adventurous, you're welcome to download and play the game.


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ChevyRay
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« Reply #25 on: June 24, 2012, 06:40:13 PM »

Earliest game was a simple adventure game called Tacomorea made with Hypercard. But that's long gone.

Earliest game still in existence is Pogopher, the precursor to Skullpogo. It says 2007, but that was just when it was uploaded there, the game was made in 2003... 9 years ago Shocked
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Eponasoft
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« Reply #26 on: June 24, 2012, 08:27:56 PM »

My earliest game was written in 1984 for the Commodore 64... needless to say, it's been long gone for over two decades. It was an ASCII-art text adventure. I don't even remember what it was about now. My first released game was a conversion of the book "Raid On Nightmare Castle", which might have sold around 100 copies or so. Smiley The source and all disks to that were lost in '93 when my landlord stole all of my stuff out of my apartment when I was in the hospital after a car accident, and I've never been able to find it on any Commodore restoration/fan sites.
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Eponasoft develops commercial PC Engine games.
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« Reply #27 on: June 25, 2012, 05:42:35 AM »

Dos bat-based text adventure from 1995-96 maybe. I guess I still have it on some old diskette, presumably virus infected one.
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Schwiggy
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« Reply #28 on: June 25, 2012, 08:24:56 AM »

My first game was a QBasic text adventure. Good ole, rusty, tetanus infecting, linear coding philosophy  Corny Laugh
Or maybe it was in Game Maker 5 and used the same walls and backgrounds as the OP's first. Yeah, probably that. It was called UFO Chase; the player was a little astronaut chasing a UFO into space which eventually turned into the boss monster. It had the same pixel-perfect menu letters that are in the OP's game as well. And of course you'd snag on any wall that you got to close too, which was a real problem in the invisible maze (never make an invisible maze. there has to be at least a clue to the spatial puzzle of getting from A to B).
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simonheartscake
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« Reply #29 on: June 25, 2012, 01:37:59 PM »

first game I propperly developed as far as I intend to, i finished yesterday. Its this supid little game where you draw stuff by walking around.

you can still download it here: http://www.adrenalgames.co.uk/Drawer.rar

OK so I'm new at this but I've been developing the first game I started for 4 months now.
I'm a game making noob OK!
*sob* *sob*
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