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878499 Posts in 32925 Topics- by 24336 Members - Latest Member: BeefJack

May 22, 2013, 03:05:53 AM
TIGSource ForumsDeveloperCreativeYour First Game
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Molten_
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totallynotrazz
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« Reply #75 on: July 19, 2012, 11:59:00 AM »

The Collector (Along with some other games I made a long time ago)




It's not very good, but I have some fond memories of making it.

This wasn't my first game, but it's the oldest one I still have. My very first game was a Pacman clone made with the Pacman example on GameMaker's old website.
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But if you never try you'll never know. Just what you're worth.

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« Reply #76 on: July 20, 2012, 12:27:24 AM »




This was my first game project. From 1999-2000 I believe. Made with RPG Maker 2000. It was sort of life-simulation adventure. The story was something that there was a Formula 1 Grand Prix held in this particular city and you tried to stop a major F1 team sabotage from happening. 

The graphics look... something that somebody does who has never done game graphics before. I believe the vegetation on those pictures is standard from RPGM.

Well what happened then? The game grew damn large and a quite nice accomplishment in general, then one day I saved the project and RPG Maker corrupted the project file and that's it. Everything gone. Nobody did backups back then because hardware never failed. Software did however, with dramatic consequences.

I didn't touch RPG Maker software for 10 years after that. And now I am back in business and doing backups.

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cld
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« Reply #77 on: July 20, 2012, 06:51:28 AM »

No screenshots of my first finished game, but it was a text-based fighting game made in QBasic. You built a fighter by selecting some base stats, and then "fought" other players in turn-based fashion, choosing to punch/kick/dodge. Everything was randomized, but when you won or lost it'd save your altered stats so your fighter could improve. You could even save your fighter to a floppy disk and trade with other people who played (which was no one, because nobody played it but me). I wish I could find that, probably floating around some QB forum post from ten years ago.
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« Reply #78 on: July 20, 2012, 11:43:32 AM »

My first game in The Games Factory was some 15 years ago, and it was some rather absurd platformer about a racecar. It could jump using the jet under the driver's seat. Sheesh, 9 year olds... I wish I had the Internet back then, that'd set me on a better track Wink I used TGF a few times later on, but since I couldn't show the stuff to anybody who could help me improve (schoolmates don't count), I got bored quickly.

The first game I programmed was 'a few' years later, in 2002... I was too lazy back then to work more often, and having computer and internet access rationed by my parents didn't help. Anyways, the game was a supermarket-themed top-down shooter, written for a competition. The player was a sombrero because sombreros are rather easy to draw top-down Smiley

A few months later I started working on a larger project, involving spaceships and asteroids. Taught me a lot about physics, AI, 2D engine construction and the like. The project got dumped, but bumping the AI ships was really fun :D

The first game I finished is this one - a shmup with powerups. 2008. I got into programming games on and off Wink

Liosan
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Erinock
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« Reply #79 on: July 20, 2012, 03:27:29 PM »

The first game I made was when I was 12. It was made with game maker was called "UFO joe" It had some cheesy game maker backgrounds and some other textures I ripped out of the Mx vs Atv game assets. I drew some cheesy sprites and you pretty much couldn't win the game, you could progress levels and go back one with backspace and enter. I remember not having the slightest idea how to animate a sprite, so I made 7 septate sprites and made it change sprites every step.  Facepalm
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Pixelulsar
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« Reply #80 on: July 23, 2012, 12:44:41 PM »


The graphics look... something that somebody does who has never done game graphics before.
Personally, I think the graphics look a lot better then my first half a dozen games.  My the grass and buildings actually have texture, which is way more advanced then the graphics in my first game.  I still think my first game looks the worst.
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TrampolineTales
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« Reply #81 on: July 24, 2012, 09:34:13 AM »



I wanted to make a game where you had to lie to people and get away with it. Then I realized conversation trees are hard and stopped working on the project. Also, my friend drew the art for me.
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moi
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« Reply #82 on: July 24, 2012, 09:39:47 AM »

I am more amazed by your avatar, you look like miranda hart <3
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lelebęcülo
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« Reply #83 on: July 24, 2012, 10:33:48 AM »

I am more amazed by your avatar, you look like miranda hart <3

It might just be because of the low resolution. But sure, I'll take that.

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Squid Party
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Oh hi mark.


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« Reply #84 on: July 24, 2012, 10:44:08 AM »

My first game ever corrupted  Sad
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« Reply #85 on: July 25, 2012, 05:42:17 AM »

Love that screenshot of the spaceship Smiley

I will be adding some screenshots of my first game later on.
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« Reply #86 on: July 25, 2012, 05:59:52 AM »

Just found the earliest game I have a copy of that I made. Before this I had some sonic fan game engine's made in The Games Factory, but never actually made a real game out of anything - just engines.

So yeah, first thing I remember making that was almost a game:

RoboMonkey! Coded in Blitz-BASIC when I was around 15-16, half the art was re-coloured sonic sprites and there is only one level - which I actually got my friend to make using a level editor I made.

Download here, although it is not fun. Cool to look back and see the old stuff you once made though.
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baconman
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« Reply #87 on: July 28, 2012, 05:47:19 AM »

That is one sexy-looking tileset!!
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FemtoKitten
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« Reply #88 on: July 31, 2012, 05:26:21 AM »

My first game was... 6.5 years ago now, it was barely a game... and not even in a programming language, just one of those drag n' drop software.

It was a race between a Snowman (clip art), a demon (also clip art) to the end (right side of the screen) of the jungle (static background scanned from a national geographic magazine).

The one after that was a real-time turnbased fighting RPG, because all the turns happened at the same time and depended on how fast a player could hit a key.

My first game written in a programming language was also 3D, it was a sphere chasing cubes, since that time I have stuck with 2D games (because I can actually do okay (programmer) art for them).

My first REAL game was written as my High School Freshmen year project, it was in XNA 2.0 and was a dodge the object game with a highscore leaderboard and passed the checklists of the time to reach XBLCG, but because I was U18 I wanted to wait until I could properly put it up.

Sorry for the lack of screenshots, this was 2-3 computers/OS's ago... and I didn't see much of a point of carrying stuff over.
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Lonely Girl in Denver, I like making  games that require thought (Puzzles, 4Xs, Strategy, Turn-Based board games). Currently working on a Cute Collectible Card Game for Console and Mobile devices
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« Reply #89 on: August 07, 2012, 11:06:57 PM »

Well, the first video game I made was last year, in Game Maker, called "Balls Can Hurt You". Very simple, about evading red balls... just that...



You can play it by downloading here: https://dl.dropbox.com/u/51655828/Balls%20Can%20Hurt%20You.zip
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