Monstr1337
Level 0

I try to make games
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« Reply #30 on: June 25, 2012, 06:08:04 PM » |
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This was my first game I ever made / then I published it as an app. It was called Zap Zap Unicorn and had the variation name of Magical Fruit Zapping Unicorn as the prototype. I spent 1 month making this game :/ I did all the art and hand coded it using Flash with no libraries, then ported it in Java for the Android. You can still play the buggy version of this game at. http://www.kongregate.com/games/PixlDroid/magical-rainbow-fruit-zapping-unicornIt used the accelerometer on a persons phone and multi-touch button inputs to fire off the "zap beams".  
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toipot
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« Reply #31 on: June 26, 2012, 06:50:06 AM » |
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It was a roguelike. The idea was that instead of randomly generating a dungeon, it would randomly generate a medieval city full of people. Then a zombie outbreak is started by a necromancer, with the zombie plague spreading in real time. You had to find and kill the necromancer before the zombies killed everyone.
Even with zombies being everywhere these days, I think this sounds like a great idea!
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kamac
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« Reply #32 on: June 26, 2012, 07:32:15 AM » |
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An awkward game for android... ... It wasn't meant to look this way!  
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Richard Kain
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« Reply #33 on: June 27, 2012, 08:59:01 AM » |
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Ahhh...my first game. You can play it in its entirety here... My Zero Punctuation Contest EntryA humble effort, to be sure. But I did learn an enormous amount about game development and programming. Not so much about design. Very derivative, really. But that was part of the point.
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HernanZh
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« Reply #34 on: June 27, 2012, 09:53:17 AM » |
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Some of these look nice. I lost my first game a long time ago  Made in The Games Factory, it was a collection of mini-games where you have to kill the classmate I hated so much in middle school 
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Dovuro
Level 0
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« Reply #35 on: June 27, 2012, 08:49:05 PM » |
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My first game is long lost to history. I made it in the late 90s. It was a "Mortal Kombat" game built out of a set of flat HTML files. Each page had an image showing your opponent, your health bar, and his health bar. There were two links at the bottom of the page, one to punch, and one to kick. If you clicked the right link, you would do damage to your opponent. If you clicked the wrong one, he would do damage to you. A battle would be resolved after about two or three clicks.
My brother traumatized me when he immediately realized that you could move your mouse over a link and see the name of the HTML file it linked to in the status bar. While the in-page link names said "Kick" or "Punch", the files they linked to were named things like "right2.html" and "wrong2.html", so he beat the game flawlessly his first time through.
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Bones
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« Reply #36 on: June 27, 2012, 10:28:27 PM » |
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First game I ever made I am still working on to this day.  It took a while for this to become this. 
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Demo Reel 2012Sit down and relax, Keeping focus on your breath, This may take a while.  
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Lightnix
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« Reply #37 on: June 28, 2012, 01:54:24 PM » |
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I'm not sure if this was strictly my first game, but it is definitely the first game I made that I have evidence of making and that also isn't just effectively an interactive technology accident. http://enlitea.freehostia.com/mousegame/You are a mouse that can only travel in four directions. You are controlled by the WASD keys, but you are somewhat hesitant to do so because your input system in fact only works because of the key repeat function that exists in some operating systems. You are hungry so you collect fruit. The antagonist is an evil cloud, who is sort of a dick. Edit: Also I must say I'm quite impressed with what you lot came up with by comparison!
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« Last Edit: June 28, 2012, 02:26:21 PM by Lightnix »
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Magnesium Ninja
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« Reply #38 on: June 28, 2012, 02:59:39 PM » |
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Wish I still had my first game. The topic for it is here http://gmc.yoyogames.com/index.php?showtopic=293578 but the link is broken. Fun to look back at how I used to act on forums though  It was a simple "avoid the walls and get to the finish game" with horrible art and really loud Linkin Park music. I miss it... Suffice to say, the people that played it didn't enjoy it as much as I did. That was alright though, I just made a sequel with slightly less (arguably more) ugly graphics and even louder Linkin Park music. Good times.
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DanFessler
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« Reply #39 on: July 02, 2012, 09:30:01 AM » |
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 Evil Animation: a game made for a 72 hour programming competition in which you fight barney, teletubbies, and big bird. So embarrassing.
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aheydeck
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« Reply #40 on: July 04, 2012, 05:19:22 AM » |
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My first game was a snake clone i named Masken. It was 17 years ago, and written in Pascal, and was using textmode. I gave it out as freeware and was distributed by "PC Hemma" the only pc magazine in sweden at the time, on their "floppy of the month". Sadly i dont have a copy, screenshot or even the source code anymore. Other than that, when i resumed game programming again 2 years ago, i made Meep for xbox live indie games. Not proud of it, but still.. http://marketplace.xbox.com/sv-SE/Product/Meep/66acd000-77fe-1000-9115-d802585505fd
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SolarLune
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« Reply #41 on: July 04, 2012, 06:14:46 PM » |
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I don't even remember my first game. I think it was something in RPG Maker 95, but I'm not positive. Some of these first games here look really good, though!
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Zip
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« Reply #42 on: July 05, 2012, 09:48:26 AM » |
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My first game was supposed to be a simple bullet hell shmup that I'd finish or abandon in less than a month as a way to teach myself programming before moving on to more ambitious projects. It quickly mutated into an actually original concept and somehow I'm still working on it three years later.
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Sir Wolf
Level 0

A wolf cub growing up
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« Reply #43 on: July 05, 2012, 10:40:32 AM » |
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I present you... Alpha Vector (just a pic). I think it was my first game, if you count out practice projects like "How to get an image to be shown on the screen". Oh, those were the days. All kinds of things about it seem amusing in retrospect. For instance, the player's ship doesn't move anywhere ever at all; it's centered to the screen and everything else moves to the opposite direction to create the illusion of the player moving. It has a slow start, lots of dialogue, an intro "cutscene" kinda sorta, an unskippable tutorial that still probably left the rather complicated controls unclear, a vast, empty space with randomly generated stars in the background, with enemies and other activities so sparsely placed that the player can get lost and never find where to go next... The ship was controlled by giving the crew commands, which would then be executed after a delay, to create the feeling of being a captain on a bridge of a big starship, shouting orders instead of the ship just instantly turning and shooting like a fighter.
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« Last Edit: July 05, 2012, 01:09:39 PM by Sir Wolf »
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"We don't stop playing because we grow old; we grow old because we stop playing." -George Bernard Shawn
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maetheec
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« Reply #44 on: July 06, 2012, 01:23:20 AM » |
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2 players Space Invader... the second player is on the top of the screen... you suppose to help each other kill all the aliens without killing each other... and then you kill each other...
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