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891359 Posts in 33540 Topics- by 24777 Members - Latest Member: Amy

June 19, 2013, 02:57:09 PM
TIGSource ForumsDeveloperCreativeYour First Game
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Author Topic: Your First Game  (Read 6379 times)
RyanHuggins
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« Reply #45 on: July 07, 2012, 09:36:46 PM »



I just "finished" (I pretty much scrapped doing the VERY final parts because I didn't like it, but it's pretty much completely playable. lol) my first game, and it's honestly pretty terrible. Called City Across the Sky and it's the first game I've ever worked on past concept. It might look nice (in my opinion), but it's pretty bad.

Grab it from this link (https://dl.dropbox.com/u/62523364/Ryan/CAS_Builds/City%20Across%20the%20Sky.zip) if you'd like to try it out for yourself. I'll probably be writing a postmortem about how much I suck (right now) pretty soon. xD
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SolarLune
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« Reply #46 on: July 07, 2012, 09:45:32 PM »

Whoa, man. That's some awesome art for your first game - did you make it yourself? I'mma try it out when it downloads.
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RyanHuggins
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« Reply #47 on: July 07, 2012, 10:18:15 PM »

Haha. Thank you. Most of the failure comes from the pacing and the bad writing among other design-related issues. I was just trying to make it for a high school project, but I thought it would be easy so I didn't plan ahead. Bad decisions. Hopefully I'll make better things in college.

The art was created through the joint effort of my partner and I, though it's majorly his work spawned from concept work done by the both of us. I pretty much did concepts and then the weather effects.

Edit: Let's hope the game actually runs when you download it, actually. I don't think I ever tested that build...
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baconman
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« Reply #48 on: July 09, 2012, 03:05:22 AM »

Bumped across the old Street Fighter Remake project I fiddled with way back in 1995-99. I mostly dabbled with the animation/hitbox scripts, and don't get me wrong, the game is totally offense-oriented and unbalanced as hell. But back then, I was a HS'er that got addicted to the XvSF-MvC series, and it really shows in the work here.
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Hedgehodg
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« Reply #49 on: July 09, 2012, 04:30:44 AM »



I just "finished" (I pretty much scrapped doing the VERY final parts because I didn't like it, but it's pretty much completely playable. lol) my first game, and it's honestly pretty terrible. Called City Across the Sky and it's the first game I've ever worked on past concept. It might look nice (in my opinion), but it's pretty bad.

Grab it from this link (https://dl.dropbox.com/u/62523364/Ryan/CAS_Builds/City%20Across%20the%20Sky.zip) if you'd like to try it out for yourself. I'll probably be writing a postmortem about how much I suck (right now) pretty soon. xD
Wow...
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retrohelix
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« Reply #50 on: July 09, 2012, 05:16:32 AM »

This, I guess. I did actually (try to) do the same thing in AS2 back in the day and I guess that was really my first game. I don't have an affinity for mouse maze type games, it just seemed like a good first project.

Although I'm getting back into game development with Stencyl and learning AS3 along the way, I really wanna team up with an experienced programmer and just do something crazy.
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« Reply #51 on: July 09, 2012, 07:44:41 AM »

I started with rm2k3 and had a lot of abandoned ideas and engines made in it.  The one I remember the most was a top-down platformer, the player could wallhang and wall jump.  It was kind of silly since it wasn't pixel by pixel movement, but tile based.

the first game I completed with someone was for the last LD, http://ekun.nukenine.com/two/game.html.
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Fuhjem
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« Reply #52 on: July 09, 2012, 04:22:16 PM »

Oh, man. My first game. I can't provide a link now, because I'm at my day-job and they have newgrounds blocked.
But, I was still in my mid-teens. It was a game called 'Halogotchi'. Basically, it was just ways to physically abuse Master Chief from Halo.
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Fuhjem
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« Reply #53 on: July 09, 2012, 04:24:11 PM »

A stupid select-a-death-of-a-hated-character game crappily done in Flash 8 on Newgrounds. Not a clue where that even ended up.

Hahaha, that's almost the exact description of my game.
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Chef Boyardee
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« Reply #54 on: July 09, 2012, 05:03:06 PM »

I made a ton of really terrible games with the Forgotten Realms: Unlimited Adventures program when I was like 6. It was sort of like RPG Maker for first person RPGs, but a lot more limited and with D&D mechanics. I don't remember what the crap I made was about, but I remember you got this golem as a party member, but you couldn't actually have him in your party because his sprite was too big, so you'd have this golem ally in every single battle you fought regardless of whether you'd actually met him yet or if he had previously died. It was cool.

I also made a series of games, I think maybe 4, called Buffalo Fucker with the Playstation RPG Maker when I was 11 or 12. I don't remember much about them either, but the final game was a BIG DEAL at my school and everyone wanted to play it. Your main character was a homeless guy and you had a bunch of really terrible sidekicks - Chief Smokumweed, a Native American who ran a casino, Timmy the Tooth, a giant tooth (I made his sprite!!! it took a whole block on the memory card) and this monkey who only had one ball because his nuts were hit with a paddle. Anyway, it was awful.
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Ness Kain
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« Reply #55 on: July 09, 2012, 06:52:08 PM »

Fun thread; lots of interesting stuff in here. Multiple kinds of interesting. Haha.

That looks very nice, at least!

2 players Space Invader... the second player is on the top of the screen... you suppose to help each other kill all the aliens without killing each other... and then you kill each other...
This is actually a really cool idea.


As a kid I perceived programming as some recondite sorcery, and I assumed knowledge of it was absolutely required to make games. So, while I had interest in computer games, I mostly made board and card games. But one day my dad showed me how links worked in Microsoft PowerPoint, and I learned how I could make "buttons" out of any image I wanted, and have them navigate to specific points in the presentation. It was pretty mind-blowing at the time; I immediately understood I could use this to make games. Obviously anything that happened had to be a specific event I had prescribed and there could be no real concept of variables, but the potential was there for branching possibilities, so it worked well for quiz/trivia/puzzle ordeals as well as adventure/maze sorts of games. I tried quite a few things and left plenty of projects unfinished, of course, but I did finish some. I don't remember the first real game I finished, though, and I lost all that stuff.

After that I got into modding existing PC games (Civilization III was a big one), then into OHRRPGCE, and eventually Game Maker. The first game I finished in Game Maker was a pretty bad scrolling shooter with ugly graphics that used too many gradients... but they were all my own work, at least, and so was the music, so that counts for something, I guess. I remember I was also pretty proud of some animated GUI element; I don't remember if it tracked health or score or what. I still have the game somewhere (it wasn't even all that long ago, 2006 maybe), I think; maybe I'll dig up a screenshot later. But, yes, I look at it as sort of a landmark game for me, even if it wasn't technically the absolute first.

Sorry; I rambled on for longer than I meant to. Embarrassed



EDIT: Screenshot.

2007, it turns out; ugh, that's actually embarrassingly recent, and it somehow looks even worse than I remembered. I don't even know what to say now.
« Last Edit: July 09, 2012, 07:03:53 PM by Ness Kain » Logged

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Paul Eres
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RinkuHero
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« Reply #56 on: July 10, 2012, 07:20:16 AM »

http://studioeres.com/games/history
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Starflier
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« Reply #57 on: July 10, 2012, 08:48:21 AM »

Probably not my first game EVER, my first game EVER was probably some kind of crappy space shooter about a biker that I made in KnP and didn't finish anyway...

My first game that I actually felt was complete was Chromes, It came up after reading an article about Asteroids, that said in the original design, players flew circles around the rocks to blow them up, rather than shooting them. This was my attempt at making that happen in TGF.
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Pixelulsar
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« Reply #58 on: July 10, 2012, 12:50:33 PM »

I just looked back at this thread, and am surprised that so many people posted in it.  A lot of the first games look decent, and some look pretty cool.  I'm kinda embarrassed because mine is bad compared to a lot of them.
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D Walton
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« Reply #59 on: July 11, 2012, 02:47:05 AM »

This is a timely topic, as I only just finished my first game a couple of weeks back Smiley



Everyone I show it to notes a superficial similarity with Qix or Jezzball, but the gameplay is quite different. The objective is to trap the ball in the smallest space possible so that it bounces a greater number of times (thus completing a level in a smaller amount of time). There are medals given for completing levels with shorter times (and bonus levels unlocked if you get gold!).

It was created in GM8.1, music composed in MilkyTracker. It's been great practice with GM (and MilkyTracker!) for me, now I'm planning on remaking it in Consruct2 so I can similarly get some practice in that program (besides, I think it would suit browser gaming quite well)

Download link and more sceenshots in the thread here:

http://forums.tigsource.com/index.php?topic=26983.0
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