I don't have any screenshots of it, because it was 10 years ago, no, 9. Either way, all of that was lost.
It was an ASCII RPG, and boy was it pathetic. It had all black-and-white graphics, everything was an ASCII character, and it only had three maps. No bad guys, you just ran around for a while. It was written in QuickBASIC of all things.
The second game I made, which was JUST after the first one, so no screens of it either, was a PACMAN ripoff, again, QuickBASIC. It was also ASCII based. However, you could actually win that one, and it had a "ghost" character that would attack you and try to kill you. (Although it had no "PathFinding", it would just try to sync X and Y locations.)
My third one I never completed. I stopped using QuickBASIC and programming altogether, and just decided to try my hand at design. So I grabbed an MMORPG Engine (Or MORPG Engine technically) called "PlayerWorlds" (which I can no longer find.
) and started fiddling with that. Boy did I get myself in wayyy over my head. I don't have any screenshots of that one either, although it was TERRIBLE. I wish I could filter it out of my head entirely...but alas, we all do that at least once. And what better way to learn than to do something terrible and then fix it?
My fourth one, I still didn't try to learn programming yet, but I actually have a screenshot of it. I kept in the MORPG market, and started using the "XtremeWorlds" engine, which I started with probably 5 years ago, and now I just sit around that community and BS with everyone, but anyway. I found a decent screenshot of it, and I found where I could actually spend my skills. I had found that I was better at concept design and mapping, as well as level design, than I was at the programming aspect. Although I didn't stop trying to learn programming.
That one is actually still a WiP, and probably will be forever. There's a lot that I want to do to it that isn't done a lot in games these days.
Finally, game five. This one I intend to complete.
This is, well, I can't say too much about it right now. Essentially it's being built for the PS Vita, using the PSM SDK. Right now it's a VERY basic Legend of Zelda Clone, but eventuall a lot of it will be replaced. (The graphics most definitely, I also think we are replacing the basic Zelda Items with different ones.) At any rate, I can't say more about it, but I can show a picture.
So far, I am pretty happy with what I have done with my game-design and programming experiences. I enjoy the challenge it presents.