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878920 Posts in 32944 Topics- by 24352 Members - Latest Member: odingrey

May 22, 2013, 11:59:19 PM
TIGSource ForumsDeveloperCreativeYour First Game
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Blodyavenger
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« Reply #60 on: July 11, 2012, 11:03:46 AM »

Great topic! It's always nice to look back at the start Smiley

My first game was a final product for the secondary school (5 years ago) for which I got 98/100 (2 points deducted for the horrible ammount of ram it used)

Developed in Delphi using glScene plugin


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D Walton
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« Reply #61 on: July 11, 2012, 02:39:35 PM »



I just "finished" (I pretty much scrapped doing the VERY final parts because I didn't like it, but it's pretty much completely playable. lol) my first game, and it's honestly pretty terrible. Called City Across the Sky and it's the first game I've ever worked on past concept. It might look nice (in my opinion), but it's pretty bad.

Grab it from this link (https://dl.dropbox.com/u/62523364/Ryan/CAS_Builds/City%20Across%20the%20Sky.zip) if you'd like to try it out for yourself. I'll probably be writing a postmortem about how much I suck (right now) pretty soon. xD

Love the artwork, but none of the sounds play. Do I need to move them or are they supposed to be left in the folders as they are in the zip?
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Muz
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« Reply #62 on: July 12, 2012, 07:37:28 AM »

Depends what you mean by first game Tongue

First thing I coded was some dice rolling game using tutorials from a BASIC book (You hit, do 126 damage! Enemy misses you!) Was 5 years old, should've had a major games company by now.

First thing I modded was some "football game" similar to Pong, where the ball bounces between two characters, including an "AI" that finds good angles to bounce the ball into the goal.

First thing I designed all by myself and did custom graphics for was some action RPG where two guys hack at each other. Was actually fun for its time, pretty good given the technology (klik and play), just poor presentation. Actually had around 6 people email me telling how much they liked it, but it's still going through 12+ years of feature creep.

First actual 100% "completed" game is some troll game, plays similarly to Space Invaders. Did it as sort of a 'fuck you' to my habits of overdetailing stuff. Apparently it's still linked around and archived on the Internet, even has some front page highlights embarrassingly enough.

First serious game. Was on Softpedia for a while, but I guess nobody downloaded it Tongue
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RyanHuggins
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« Reply #63 on: July 12, 2012, 04:55:20 PM »

Love the artwork, but none of the sounds play. Do I need to move them or are they supposed to be left in the folders as they are in the zip?

https://dl.dropbox.com/u/62523364/Ryan/CAS_Builds/CityAcrossTheSky.rar

Download this one. Also, it probably needs to be unzipped/rar'd. The one download you have there is broken. Haha.
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Angelbait
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« Reply #64 on: July 12, 2012, 05:10:57 PM »

I've never completed a project!  Cry

I think the closest I've come is this stupid concept I was working on by myself which rotted away on an old computer. 

Love this thread though!  Inspiring!
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Pixelulsar
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« Reply #65 on: July 15, 2012, 03:28:14 PM »

I've never completed a project!  Cry

I think the closest I've come is this stupid concept I was working on by myself which rotted away on an old computer. 

Love this thread though!  Inspiring!
You will one day.  I have trouble completing projects too.  This is why now I usually make really short games, because you have less time to give up and stop.
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ninja
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« Reply #66 on: July 15, 2012, 04:24:41 PM »

I made this extrely basic text based game.  It was basicly a game based on dungeons and dragons when it was still a small game.
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Oddball
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« Reply #67 on: July 16, 2012, 02:09:54 AM »

It's not my first game by a long shot, but it's one of the first that I put up on the net. It's called Octanks and I made it in about 2000 in DIV Game Studio. If you can run DOS games, and fancy a laugh, then here's the download.

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PypeBros
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« Reply #68 on: July 17, 2012, 02:54:04 AM »

My first ever game was dubbed "Space Mission", on the Commodore 64. It was "coded" in BASIC and prompted you to press "A"ccelerate "C"onstant or "D"eccelerate until your ship got out of the atmosphere without burning out of excessive speed. but I don't think anybody has ever played it Tongue

So calimero in EPBasic is more likely to qualify.


This one was swapped on a few floppies to school friends. It was frustrating as hell, sluggish and somewhat boring, but hey: this is where I come from ^_^
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J-Snake
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« Reply #69 on: July 17, 2012, 09:59:14 PM »

I think I have my very first game somewhere. Anyone interested to try it out?
In case I will make the effort and go search for it.
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Muz
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« Reply #70 on: July 18, 2012, 07:06:08 AM »

I think I have my very first game somewhere. Anyone interested to try it out?
In case I will make the effort and go search for it.

No offense, but if it was as good as my first (8 or so) games, it probably won't be worth trying out Tongue
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John Hutchinson
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« Reply #71 on: July 18, 2012, 08:20:03 AM »

My first game was ASCII Pong, which unfortunately I don't have a screenie of. However, I do have a screenie of my second game, Lilly Pads, which was a straight-up Frogger rip-off


The first game I designed myself was a pornographic game called JackOff, which I'm obviously not going to share pics of publicly. I remade this game about 5 years ago and it came out pretty good. Too bad I can't share it! It's super funny... but I really don't want to be publicly known for that sort of thing.

However, I do have another game I made shortly thereafter that I can show you, and it was based around the same sort of mechanic. This one was called Bombs Away... a curious name considering the bad guy never dropped bombs. Instead, he dropped potted plants which you had to catch to keep them from breaking. Funny how the bad guy is wearing some sort of prison garb... makes him seem "evil" don't you think? My favorite thing is when he throws angry cats at you. Unfortunately that version has been lost somewhere. I remember this game being pretty fun and only taking like 2 days to make... Maybe I'll remake it with some weekend, for the nostalgic fun of it. If I do I'll share it.


The first "complete" game I made (which basically just meant that it had a title screen, end game screens, options menu, pre-designed levels and smarter AI) was called Battle Tanks. This one would be too large of a project to spend the time to remake but I can still play it with DosBox anyway, so I'm good. Those mines can be triggered with bullets and then they explode all tiles around them, including triggering other mines. It also featured one-way tiles, which are what those green tiles with the gap in them are. There was no tutorial so I basically showed how that worked by spawning the player in one level where they had no choice but to go through one.  One of my favorite things to do on this level was to use a mine to destroy walls on one side so that I can walk off the edge of the screen and come out on the other side, right next to the AI tank and a one-way tile (a guaranteed win).


Anyway, those are my good old DOS days.  Thanks for the opportunity to reminisce!  This was fun :D
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J-Snake
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« Reply #72 on: July 18, 2012, 10:06:55 AM »

I think I have my very first game somewhere. Anyone interested to try it out?
In case I will make the effort and go search for it.

No offense, but if it was as good as my first (8 or so) games, it probably won't be worth trying out Tongue
I haven't seen your games but it is probably worse, but I am not sure. The interesting part though is that it is build entirely from scratch. I didn't know anything about game-loops, oop and software-design. I was just obseessed to make a game after I have learned if-statements and loops in C++ and only discovered a function that accessed pixels on the screen and keyboard-reading.
Everything was build on top in a deliciously-ugly spaghetti code with no encapsulation whatsover which stretched over a single 100-pages long text-file. Yes, I was that dumb and crazy but I pulled it through. I didn't even know what debugging means.I just thought you have to know what you are doing. But that made me that hardcore and sharpened my mind for detailed thought-trains.  

So in 2 zombie-weeks it was done. It is a chopper-game, certain type of shmup. There is even a versus mode. And it has an endboss, lol!

That's my story on that.
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Iamthejuggler
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« Reply #73 on: July 19, 2012, 07:50:43 AM »

First game i made was a text based farming simulator built in qbasic made during lunch breaks in secondary school. I wish i could play it now, but that was lost yonks ago.
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EBrown
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« Reply #74 on: July 19, 2012, 10:38:02 AM »

I don't have any screenshots of it, because it was 10 years ago, no, 9. Either way, all of that was lost.

It was an ASCII RPG, and boy was it pathetic. It had all black-and-white graphics, everything was an ASCII character, and it only had three maps. No bad guys, you just ran around for a while. It was written in QuickBASIC of all things.

The second game I made, which was JUST after the first one, so no screens of it either, was a PACMAN ripoff, again, QuickBASIC. It was also ASCII based. However, you could actually win that one, and it had a "ghost" character that would attack you and try to kill you. (Although it had no "PathFinding", it would just try to sync X and Y locations.)

My third one I never completed. I stopped using QuickBASIC and programming altogether, and just decided to try my hand at design. So I grabbed an MMORPG Engine (Or MORPG Engine technically) called "PlayerWorlds" (which I can no longer find. Sad) and started fiddling with that. Boy did I get myself in wayyy over my head. I don't have any screenshots of that one either, although it was TERRIBLE. I wish I could filter it out of my head entirely...but alas, we all do that at least once. And what better way to learn than to do something terrible and then fix it?

My fourth one, I still didn't try to learn programming yet, but I actually have a screenshot of it. I kept in the MORPG market, and started using the "XtremeWorlds" engine, which I started with probably 5 years ago, and now I just sit around that community and BS with everyone, but anyway. I found a decent screenshot of it, and I found where I could actually spend my skills. I had found that I was better at concept design and mapping, as well as level design, than I was at the programming aspect. Although I didn't stop trying to learn programming.



That one is actually still a WiP, and probably will be forever. There's a lot that I want to do to it that isn't done a lot in games these days.

Finally, game five. This one I intend to complete.

This is, well, I can't say too much about it right now. Essentially it's being built for the PS Vita, using the PSM SDK. Right now it's a VERY basic Legend of Zelda Clone, but eventuall a lot of it will be replaced. (The graphics most definitely, I also think we are replacing the basic Zelda Items with different ones.) At any rate, I can't say more about it, but I can show a picture.



So far, I am pretty happy with what I have done with my game-design and programming experiences. I enjoy the challenge it presents.

Thanks,
EBrown
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