Woohoo! Thanks for all the replies, everyone! Now it's time for me to dig in.
@SolarLune: I tried to put a heavy wind sound in the music, but it's kinda faint. Also, you have a good point about the text box, I'll try out some less harsh colors.
@richy486: Thank you! My skill as a pixel artist has greatly improved over the course of making this game, it seems.
@vivavolt: About the hearts, I wanted to be generous with them in the Garden, since it's the first level and all. I still have a whole lot of balancing to do to smooth out the difficulty curve. Later on the hearts do become very sparse, but at that point you should hopefully have considerably more HP and perhaps some HP Capsules.
During the cutscene where you're at Hammond's house for the first time he says "gooness" not "goodness", not a biggie but still.
Nooooo! Never noticed that one, nor has anyone else I don't think. I've been keeping such a sharp lookout for typos, and yet here we are. Thanks for the report!
You don't have a uniform style over every sprite
Hmm. This could be a result of my having made all the graphics over the course of nearly 2 and a half years. Any specific examples of things you don't think seem to fit? I've had to revamp a lot of the older graphics a few times because of the quality difference, but it looks pretty even to me now, for the most part.
@Eigen: Glad you like it so much! Sorry, no way to feed the cats... yet.
The tower in the intro screen looks like youknowwhat
Alright alright... it can probably be drawn better anyway.
Upon entering/leaving a level (the transition between) the screen glitches up somehow for a very short while.
Ah, darn. See, I've only had this bug reported by a few people, and I've only seen it happen on one computer. I really don't know what could be causing it, but I may look into making my own room transitions instead of using a premade Game Maker one. That may solve it.
Awesome music is awesome
Once I got outside: Oh my god ... the graphics ... are ... so ... beautiful!
The respawning enemies is a feature. Lots of games have respawning enemies when you leave the room. If they didn't respawn, you'd quickly run out of enemies to fight.
@Rainchild: You got that right!