+Two player co-op (see readMe)
+Deed system fully implemented!
+Added a sweet fan attack to the ball boss
-Sped up the crystals
-Increased crystal range
-Gave the player some more time to dodge and predict attacks by delaying enemy attacks and making them give hints of where and when it's going to happen
-Changed some sfx
-Increased reaction time and hints when bosses attack
-Changed some text in the tutorial
-Spacebar can now swap crystal types also for trackpad users
-Lowered upgrade prices to 20/40/60
-Slowed down some projectiles
-Projectiles are now deleted when a boss dies so they don't score any cheap shots on you crystals
-Polished and cleaned up a lot of code
-M key now turns music on/off@sublinimal-
Hey bud, I'm sorry but I have no idea what's causing you to get that error
. I've asked a gm-guru friend of mine and he says he hasn't seen that error since gm6. I hope you get to try it out on another pc or get it working somehow! Thanks for taking the time to download it though...@Udderdude-
Your feedback has been invaluable man. Thanks a lot. I tried to hit every point you brought up. I hope you enjoy the deed system! It might be a bit easy after I buffed the crystals. There's a better chance that you can make it out with all units, but you'd have to be a Max Savant to pull it off. Units will probably die, but that's life, and life is sloppy in the void sometimes!@Alec S.-
Glad you enjoyed it! I don't know if you read my mind or a tweet I posted, but I implemented a hotseat co-op thing that lets the other person control the crystals with WASD haha. Even if you are playing by yourself it can be very handy to give added control and speed. I've done some work on communicating when certain enemy attacks are going to happen, especially with the earlier bosses. One thing I want to stay away from though is memorizing patterns. I've never thought that was much fun. Hopefully the random attack order is executed better with more telegraphed attacks and a large boost to the crystal range and speed like you guys suggested. Thanks for checking out the game and the critique!
I've wanted to keep the scope small from the get-go, so I won't be adding anymore unit types/mechanics. If anyone has more feedback/critique I'd love to hear it before I release the final build in a week or so.