Thank you for the feedback, and the fanart, it looks great (especially compared to my art).
So I'm digging up this topic because we've had our last presentation and the project is supposedly over. I'm sorry I didn't update it earlier, but I had exams, then rush, then presentation, then hangover

Since last time, we've had a buch of stuff done:
- Added a couple items
- Added a couple spells
- Remove the temporary enemies
- Added a new enemy: the Ent
- Added a boss: the Guardian
- Started working on a skill tree ( so we could pretend it actually worked during the presentation)
- Implemented equipment
- You gain three stat point per level for each character
- Changed collide box standard size to 16*16
- Added a tutorial
- Did some balancing (now there's some challenge)
- Improved the UI a bit
The thing is, you will realize by playing the demo that the game is far from complete and that some features were just implemented for the presentation.
So what's next ?
Basically, the current version of the game was just a test, and a necessary scholar project, meaning that we had constrains we don't have anymore.
To make a real game, we need a lot more of content, more art, and better game mechanics. So we're going to start everything from scratch, using C++, and make something much better using the resources we've created so far.
Also I'm currently negotiating with a 2D artist to have him join the team.
But right now, I'm go take some time off, test a few algorithm and libraries that could be useful, code or re-code some tools like the map editor or the content manager, and then we'll carefully plan the project so that it will be clean and easy to modify, which is currently not the case, since we had to rush a bunch of things before each presentation.
If you have any feedback, recommendation or advice, feel free to tell us about it.
TLDR: here's the latest demo
http://www.bladeofvictory-sl.com/en/wp-content/uploads/2012/06/BladeOfVictory.exe