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879889 Posts in 33010 Topics- by 24383 Members - Latest Member: celloe

May 25, 2013, 07:34:30 AM
TIGSource ForumsDeveloperFeedbackDevLogsEldgame - a sandbox rpg
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eld
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« Reply #15 on: June 25, 2012, 09:55:09 AM »

Love the sound of this, can't wait to see more of it!

I really hope you'll consider adding a outside area, even if it's an extremely small token town or campsite outside a cave entrance.
Since I'm a huge fan of your pixel art and classic green and lush rpg tilesets.
I think that knowing that there's a larger world up there would help against the slightly oppressive underground feel, which I still appreciate. (I play minecraft, haha)


As it is set up now I wouldn't be able to stop anyone from adding their own outdoors world-type Tongue
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Seiseki
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« Reply #16 on: June 25, 2012, 10:39:42 AM »

As it is set up now I wouldn't be able to stop anyone from adding their own outdoors world-type Tongue

 Gentleman Huzzah! An excuse to make pixel art!
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yuotta
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« Reply #17 on: June 25, 2012, 11:01:17 AM »

This is killer, really looking forward to more updates!
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SpaceFish
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« Reply #18 on: June 25, 2012, 02:14:25 PM »

Glad to see you on the TIGforum! I will follow the progress on this game for sure!
Love your minecraft texture pack as well mr. eld Wink

Edit: i just remembered i made some fan art a while ago!
Check here -> http://fav.me/d4k3fje
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Graham.
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« Reply #19 on: June 25, 2012, 06:34:07 PM »

Sounds cool. I really love the death and passing-on of stuff.

Minecraft death was more of a nuisance. It kind of didn't impact everything else a whole lot.

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Catguy
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« Reply #20 on: June 25, 2012, 07:36:12 PM »

Eld! Looks fantastic. Art is very awesome, and sounds like its gonna be an interesting game!

Have you played unrealworld? If not, check it out -- survival/housebuilding/exploration roguelike.
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alastair
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« Reply #21 on: June 25, 2012, 08:02:45 PM »

Minecraft death was more of a nuisance. It kind of didn't impact everything else a whole lot.
Ya, it's cause Minecraft is all about tediously collecting things in a barren world with nothing to hinder/oppose you (the enemies are trivial, I don't see how its possible to die) and then making things with your resources for no reason other than to try and impress others, or to upgrade items to enable more efficient hoarding.
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Graham.
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« Reply #22 on: June 25, 2012, 08:10:51 PM »

Right. How awesome would it be the other way around.

I have an 11 year-old step brother who plays Minecraft like a job.
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eld
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« Reply #23 on: June 25, 2012, 11:56:53 PM »

Glad to see you on the TIGforum! I will follow the progress on this game for sure!
Love your minecraft texture pack as well mr. eld Wink

Edit: i just remembered i made some fan art a while ago!
Check here -> http://fav.me/d4k3fje

I've seen that, it must be the first ever fan-art I've got for this game Tongue

Eld! Looks fantastic. Art is very awesome, and sounds like its gonna be an interesting game!

Have you played unrealworld? If not, check it out -- survival/housebuilding/exploration roguelike.

I think that one has been on my todo list forever, another one of those type of games I really enjoyed was stranded 2!

Minecraft death was more of a nuisance. It kind of didn't impact everything else a whole lot.
Ya, it's cause Minecraft is all about tediously collecting things in a barren world with nothing to hinder/oppose you (the enemies are trivial, I don't see how its possible to die) and then making things with your resources for no reason other than to try and impress others, or to upgrade items to enable more efficient hoarding.

A more relaxing experience. I won't have the multiplayer many of those others do, so I'm going to make it up by utilizing the fact that each players world is his own and all kinds of cataclysmic events wouldn't ruin the fun for everyone. That and the expensive + more dynamic content.
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Graham.
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« Reply #24 on: June 26, 2012, 12:15:56 AM »

I realized I've actually used your Minecraft texture pack. Surreal...

So you're saying the "challenges" you face are more varied? Another issue with Minecraft was that the monsters only altered how you prepped-for and did mining. Their impact on what you chose to build was minimal. Will my constructions have a greater impact on how I deal with challenges in your game? What's the relationship between the two? I don't understand that part as well.
« Last Edit: June 26, 2012, 01:14:41 AM by toast_trip » Logged

Ashkin
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« Reply #25 on: June 26, 2012, 12:58:02 AM »

I like the look of this quite a bit, and the idea of an open-world sandbox roguelike is intriguing.
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impulse9
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« Reply #26 on: June 26, 2012, 02:21:22 AM »

Looks absolutely stunning.
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Interrupt
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« Reply #27 on: June 26, 2012, 05:48:28 AM »

Yay! I've been watching your blog for progress on this for awhile, glad to see you're still at it.
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Quarry
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« Reply #28 on: June 26, 2012, 08:09:42 AM »

The blog was unupdated for some long while
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eld
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« Reply #29 on: June 26, 2012, 08:21:23 AM »

I wasn't aware I had so many tigsource followers!
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