It is the space year 199X. A bored financial software developer escapes the monotony of everyday existence into the dramatic worlds of 3D space simulators such as Wing Commander and TIE Fighter. So enamoured with his chosen genre is he, that this misguided soul attempts to create such a game of his own.
Completely lacking in 3D programming skills, he is forced to make the game the only way he knows how...
AS A TEXT-HEAVY STRATEGY GAME.
But following a sudden collapse in the popularity of spreadsheets, this developer - and his game - were never heard from again.
UNTIL NOW.
Prised from the mummified fingers of a skeletal river-corpse, it's:
Freefall Brass(PS. I'm really not sure if I'm going to finish this in time.)
Update (7th September):Okay, well, I'm too tired to think right now, let alone code, so I think I've done all I can. I've stitched together a one mission demo of the game:
Freefall Brass Demo (~1Mb)
It should give you an idea of what I'm going for. There's a lot of features and content that are close to completion, but altogether I suppose there's probably still a few days work left on this thing. I think my chief mistake was underestimating the extent to which 'just text' would take up time and effort. D'oh!



(Before you ask, Freefall Brass isn't meant to be a synonym for any particular space sim.

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