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877636 Posts in 32874 Topics- by 24313 Members - Latest Member: CWolf

May 20, 2013, 04:47:47 AM
TIGSource ForumsDeveloperCreativeDesignDoes anyone else hate that games are becoming F2P+micro-transaction based?
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Author Topic: Does anyone else hate that games are becoming F2P+micro-transaction based?  (Read 2301 times)
Udderdude
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« Reply #30 on: July 14, 2012, 09:10:23 AM »

F2P is fine as long as the items you can purchase are all vanity items that don't effect the actual gameplay.  Once you start adding non-vanity items, it starts to become P2W .. pay to win.  Or alternately, pay to not be useless.  Eventually you have to drop major $$$ just to stand a chance against players who have bought everything already, which is fucking dumb.
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Muz
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« Reply #31 on: July 16, 2012, 06:33:40 PM »

Mixed feelings.

I hate those games. I wouldn't even count them as game, any more than I would count a piece of lettuce and some salad dressing as a salad. They make me feel cheated.

On the other hand, they're sort of a drain for the people who are in the games industry to make money. You make a lot of money with little effort, little artistic merit, which really appeals to them. So, they keep out of real games.
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irishcream
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« Reply #32 on: July 17, 2012, 04:47:13 AM »

A friend of mine and I considered registering pay-to-win.com and pointing it at
some games that use this. DNS trolling.
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Udderdude
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« Reply #33 on: July 17, 2012, 04:56:30 AM »

A friend of mine and I considered registering pay-to-win.com and pointing it at
some games that use this. DNS trolling.

I don't think Diablo 3 is a good match for that, as it costs (a lot of) money to buy up-front, and anything you can get off the real money auction house can also be aquired in-game .. you just have to farm for it like a bitch.  They are not exclusive items you can only get by paying money.
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Dacke
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« Reply #34 on: July 17, 2012, 03:09:00 PM »

anything you can get off the real money auction house can also be aquired in-game .. you just have to farm for it like a bitch

In which case it is a prime example of pay-to-win
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Udderdude
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« Reply #35 on: July 17, 2012, 03:20:58 PM »

anything you can get off the real money auction house can also be aquired in-game .. you just have to farm for it like a bitch

In which case it is a prime example of pay-to-win

You can pay with time or money, in the case of exclusive items, you can only pay with money.
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Dacke
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« Reply #36 on: July 17, 2012, 03:26:30 PM »

pay-to-win applies to both those things; you pay money to get benefits in the game
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Muz
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« Reply #37 on: July 18, 2012, 01:54:29 AM »

Uh, yeah, paying to avoid farming is like a textbook application of pay-to-win.

Like if there was some character development (story, personality, fun) from farming, it wouldn't be, but if you're farming for the sole purpose of winning, then it's a bad design.
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Udderdude
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« Reply #38 on: July 18, 2012, 03:52:05 AM »

Uh, yeah, paying to avoid farming is like a textbook application of pay-to-win.

Like if there was some character development (story, personality, fun) from farming, it wouldn't be, but if you're farming for the sole purpose of winning, then it's a bad design.

Depends entirely on if you think playing Diablo 3 on Inferno difficulty repeatedly is fun.
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_Madk
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« Reply #39 on: July 18, 2012, 05:18:32 AM »

I don't hate them because there are more amazing games that have already been released to-date that aren't that way to last me several lifetimes.
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Moczan
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« Reply #40 on: July 18, 2012, 07:37:57 AM »

It's important to remember that sometimes f2p is the only way for smaller teams to cover up stuff like servers and bandwidth if we are talking about online games. While I agree that there is actually more evil implementations, the system is not inherently evil and with good design (so f2p, not p2w) can lead to more players and money for the devs without hurting the game.
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Schoq
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« Reply #41 on: July 18, 2012, 08:07:08 AM »

It's not the only way. Just allow users to host on their own servers!

Developers having to pay for servers and bandwith is an effect of the F2P model, not the other way around.
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radioact1ve
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« Reply #42 on: July 19, 2012, 06:15:17 PM »

Free 2 Play: Pretty sure we can agree on the simple concept of *playing a game for free* (everything else aside) is awesome! As been stated multiple times it all depends on the implementation.

Pay 2 Win: Evil  Cool

As long as developers don't go back to the arcade mentality, where some games were designed to keep you feeding it quarters and nothing else, F2P should be ok.
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e_va
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« Reply #43 on: July 19, 2012, 07:26:51 PM »

there is no way to make a good free 2 play game because of one simple fact

if you're aiming to make a good game, you won't make it f2p. simple ecodumics
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JMStark
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« Reply #44 on: July 19, 2012, 08:02:46 PM »

Pay us $10 and we'll let you use the Pawns in Chess for 7 days!

No No NO
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