C++ and OpenGL help please

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honeyspider:
Hey everyone and thank you in advance :)

I have some very basic roguelike functionality that I have written in C++, but before I go any further, I'd like to replace the windows console with a terminal window so I can use square graphical tiles.

Can someone please point me in the right direction?  All I want to do at the moment is represent my 2d array as square tiles instead of basic console output.

Thanks again.  I will continue to peruse the forums and will post back if I find my answer.

VortexCortex:
SDL
SFML

Though, personally, I just write a quick wrapper around Win32, the same goes for X11... Anything more advanced I'd #include OpenGL.

Note: You can use any 3D framework for 2D...  I've had mild success with Ogre3D, but it's not threadsafe so I ditched it years ago when I realised that "more cores" is certainly the future of computing... That was before I got back into indie games, it's probably fine for indie games.  I hear things about Unity as well, some of which I'll not repeat -- I don't touch the stuff, myself.

Nix:
http://doryen.eptalys.net/libtcod/

sigfarter:
http://pdcurses.sourceforge.net/

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