Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

891563 Posts in 33550 Topics- by 24785 Members - Latest Member: AndyP2013

June 20, 2013, 12:51:00 AM
TIGSource ForumsDeveloperFeedbackProject Khalio
Pages: [1]
Print
Author Topic: Project Khalio  (Read 407 times)
Yannbane
Manbaby
*


View Profile Email
« on: June 30, 2012, 12:39:00 PM »

Hi!

I recently made an HTML5 game called Project Khalio. You can play it here: http://khalio.banehq.com/.

I'd like to hear your thoughts about the game.

Basically, it's a 2D Portal clone. You're a Flatlander that is trapped on a spacestation, and you must fix it. The only inhabitants are you and Khalio, which is a GLaDOS-like AI (without any malicious intentions, though). You go around various rooms, trying to find switches to activate different parts of the spacestation.
Logged
poe
Level 10
*****



View Profile Email
« Reply #1 on: June 30, 2012, 12:46:56 PM »

Quit at level five. Story boxes were hard to read, and the game felt and looked way too much like portal(artic text, orange jumpsuit, AI, isolation). The physics felt fluid.
Logged

Website | Twitter

lelebęcülo
cskau
Level 0
**


:txeT lanosreP


View Profile
« Reply #2 on: June 30, 2012, 12:49:35 PM »

A couple of thoughts from playing through the first couple of levels:

1. The gravity is a bit low, so it feels like you jumping around on the moon. As you say, it's set on a space station so it might be intentional.

2. I recently switched to using me left hand as my mouse hand, but doing so with your game is sort of awkward. WASD controls are meant for right-hand mouse users, so maybe extend your game to have arrow key controls as well?

But those are just a couple of random thought.
All in all it's a fun game Smiley
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic