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891469 Posts in 33544 Topics- by 24778 Members - Latest Member: sleepyzombie

June 19, 2013, 07:25:37 PM
TIGSource ForumsDeveloperFeedbackDevLogsNyan Nyan Sword
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Author Topic: Nyan Nyan Sword  (Read 6618 times)
BattleBeard
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please touch me


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« Reply #15 on: July 01, 2012, 09:41:57 PM »

 Make sure she makes lots of Nyan~ noises.
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Conker
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2D


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« Reply #16 on: July 01, 2012, 10:47:27 PM »

Always
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Conker
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« Reply #17 on: July 02, 2012, 12:30:22 PM »


shops
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Conker
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« Reply #18 on: July 03, 2012, 10:47:47 AM »



I drew out the first dungeon, but I'm not going to upload it because then everyone would know how to solve it, and that's not fun~

So instead I posted the little sketch I did on it.
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Conker
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« Reply #19 on: July 04, 2012, 02:27:39 PM »

Been throwing up, no time to sleep since I started, don't expect updates today.
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Conker
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« Reply #20 on: July 06, 2012, 02:28:09 PM »

Been working again. Its awesome to feel good.
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Conker
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« Reply #21 on: July 06, 2012, 06:41:22 PM »






Yay WIP backgrounds. Was bored of black and white.
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Conker
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« Reply #22 on: July 08, 2012, 08:29:49 PM »

Town concept art


Dungeon entrance concept art
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BattleBeard
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please touch me


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« Reply #23 on: July 08, 2012, 11:47:07 PM »

I see a core from portal 2
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retrohelix
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Hip hop array


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« Reply #24 on: July 09, 2012, 02:30:41 AM »

fap fap 

Durr...?
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Conker
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« Reply #25 on: July 09, 2012, 07:04:45 PM »

Oh you~

Well I need to find someone that wants to come up with a cute cat girl, around middle school looks. I'm doing character designs myself, but if anyone wants to jump on and do design, i'd be more than happy to talk to you. :D


Anyways the game progress is good. I've made AI smart to avoid walls and attack you now Smiley
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Conker
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« Reply #26 on: July 14, 2012, 02:37:37 AM »


That might be a girl you can play as perhaps.

I decided you get to play as many girls, each using different weapons and stuff. (Each girl is a different class.)
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SirNiko
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« Reply #27 on: July 14, 2012, 04:23:09 AM »

Ears and tails represent your class. Cat girl, fox girl, dog girl each have different stat distributions (Agility, magic, and strength respectively). As you progress you gain better ears, like upgrading from "Neko" ears to "Lynx" ears to "Tiger" ears.

Mechanically they just are equipment that gives different distributions of stats.
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Conker
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« Reply #28 on: July 14, 2012, 11:31:43 AM »

Haha that is actually a really cool idea.
I don't know if I want to do that though.

Also the shop keeper will show up on random floors. These floors act as break floors, they're scattered out through the tower. She sells 3 random items every time.




You're going to love the shit out of her. She'll be your best friend.
« Last Edit: July 14, 2012, 12:39:19 PM by Conker » Logged

SirNiko
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« Reply #29 on: July 15, 2012, 08:29:50 AM »

So you're going with static dungeons with a randomly appearing shopkeeper? I'm trying to imagine how you're structuring this game.

Do you see players playing each dungeon once, clearing it, and moving on (ignoring if they start the game over)? Do you see players replaying the dungeons in the same playthrough? What's the motivation? High score, harder difficulty, collecting loot needed to clear more difficult dungeons?
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