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879780 Posts in 33005 Topics- by 24379 Members - Latest Member: alisiahl87

May 24, 2013, 11:35:40 PM
TIGSource ForumsDeveloperCreativeDesignMost emotional experience in a game
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eyeliner
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« Reply #30 on: July 23, 2012, 03:36:40 AM »

The ending of FFIX. Beautiful. It was intense, and the movie is quite emotional.

On the other hand, FFVIII's ending is retarded and made me want for an option to kill Squall.

Dead space, when you hear the cries of the enemies that are stuck to the walls, and some death sequences. Very powerful stuff
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I'm doing this: Ballin'
sexybeastfareast
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« Reply #31 on: July 23, 2012, 04:10:07 AM »

One of my favorite games of all time is the postal 2 demo (never played the full version). No irony involved why its on my top list. I remember playing the game and in the demo it gave you to arbitrary task of buying milk. And as you do while i was fulfilling the task i was killing people, hitting people with shovels and pissing on everything until I found a terrorist organization on top of the store which eventually killed me. Then one time I decided to play the game without killing or doing anything stupid just to see what happened. I was actually able to do the task but as a result the game was extremely boring. And I thought that was something profound..
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MrDodo
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« Reply #32 on: July 23, 2012, 05:43:45 AM »


   -Braid
SPOILERS:
at the end,

That's precisely the first game (and moment) that come to my mind. It really blow my mind.

Other emorional experience in a game... Probably the end of Superbrothers (with the credits). I enjoy the game a lot, so that ending was quite emotional and beautiful.

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Alevice
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« Reply #33 on: July 23, 2012, 08:09:25 AM »

Nobody has said this yet but I'm sure everyone here has played Cave Story, so I guess this isn't too much of a spoiler: the part where Curly dies if you don't get the tow rope is pretty depressing. I remember going through the entire water works just sad.

It was sadder for me how people kept dying, in particular at my hands.


Mother 3 is obligatory. The laters parts are also quite wreching.
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jethrolarson
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« Reply #34 on: July 23, 2012, 02:33:08 PM »

I found Gravitation surprisingly moving for something that has no specific narrative.
http://hcsoftware.sourceforge.net/gravitation

Though I have children so I was drawing parallels between my work and home life. Okay I think I have to go home early today, *sniff*
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Graham.
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« Reply #35 on: July 23, 2012, 02:52:13 PM »

"resonance" they call it.

Miyamoto says it's his new game design grail (i.e. over the last 5 years).
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sexybeastfareast
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« Reply #36 on: July 24, 2012, 12:34:43 AM »

"resonance" they call it.

Miyamoto says it's his new game design grail (i.e. over the last 5 years).

i thought he wasnt making games anymore. Rather concentrating on helping younger developers.
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Graham.
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« Reply #37 on: July 24, 2012, 12:59:57 AM »

Yeah, but he instills them with his influence. He's still an authority figure, thank God.
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swordpond
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« Reply #38 on: July 24, 2012, 10:07:22 AM »

One of the few moments I can think of is in The Darkness. Jackie and Jenny are watching TV, and she falls asleep in his lap.

This was a scene that was so well executed it almost brought a tear to my eye, since I could relate to it strongly.

The other moment is, of course, later in the game. The feeling of rage and frustration was almost overwhelming.

Yes, I enjoyed that game a lot. Except for some of the later gameplay. But the story was well written and surprisingly well executed.
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tha_Chiller
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« Reply #39 on: July 25, 2012, 10:01:54 PM »

1)The part in FF6 where Cyan's wife & son goes on the spirit train to the Afterlife & his son makes him a promise tho he'll never see him again. That made me tear up.

2)Near the ending of Crisis Core where Genesis dies & goes to the Lifestream..the look on the guy's face when he sees the Goddess. Its sad because the whole game he was looking for her & all he wanted was to be with her, like he didn't want to be alive at all, he thought death was the end of his suffering for being a monster. But she didn't want him & he couldn't figure out why.

3)The ending of Kingdom Hearts gets me every time.
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AMAZON
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« Reply #40 on: July 27, 2012, 06:57:37 AM »

the ending sequence of the bastion where you carry zulf through the last of the attacking ura
it was a great integration of gameplay and story and with the music it was just an incredible moment

also, zero's death in megaman zero 4 i mean its not like the most well written game in the world but I WAS A CHILD GODDAMMIT, HE WAS SUCH A HERO
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JMStark
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« Reply #41 on: July 27, 2012, 10:00:47 AM »

the ending sequence of the bastion where you carry zulf through the last of the attacking ura
it was a great integration of gameplay and story and with the music it was just an incredible moment

Yep. I especially liked the touch where one of the ura is still shooting at you, but a soldier next to him shoots him to make him stop. I have never seen anything like that in a game before.
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JWK5
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« Reply #42 on: July 27, 2012, 04:06:17 PM »

Warning: Spoilers (Nier)



There is a part in the game Nier where you are doing this series of quests to fetch letters for an old lady in the lighthouse from her longtime lover across seas. She is a crotchety old bat and most of the town seems to dislike her, so the earlier branch of the series gives you the impression you are just being run ragged.

However, as the quests progress she falls ill and is dying and you eventually come to find that her lover has actually passed away a long time ago, the letters she keeps receiving are being written by the people of the town. This leaves you with a choice: do you tell her the truth of what's been going on or do you spare her that pain and let her keep believing the letters are from her lover? I'd have to say it is one of the most meaningful choices I've ever been given in a video game and one that I had to think about for a good 5-10 minutes before I came up with a decision (I decided to tell her).

What makes the choice so potent is that neither choice is really "good" or "evil", "right" or "wrong". Both choices make you feel a little guilty (either you're breaking her heart or outright lying to her) but both choices can be made with good intent. I wouldn't really call it a "gray area" choice, but more like one that is gray with splotches of black and white. I don't think I've played a game yet that has given a choice that so successfully touches the core of a player's humanity.

To top it off, during the scene you make the choice in this track is playing.
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Graham.
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« Reply #43 on: July 27, 2012, 04:29:28 PM »

Nier's got some good music.
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Udderdude
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« Reply #44 on: July 28, 2012, 05:10:37 AM »

Nier's got some good music.

Indeed, some of the best vocals I've ever heard in videogame music ever.
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