Well, first up this isnít the first dev log for this game, but itís the first on TIG, so yay!
My name is Randy, and my team and I are in Toronto, Canada, and have been working on this game for over a year now. It is our first game, and started as a student project. Its going well, but I would love to get feedback from anyone who wants to give it!
Archive is an arcadey top down dual-stick shooter, into which we have tried to build some tower-defense elements. We are building it in Unity, which is a bucket of magic wrapped in sparkles and chocolate, and using a 3DS Max, Photoshop, and Maya for the assets.
The story is based loosely on the Baghavad Gita, a Hindu text that is about 2k years old, and deals with the nature of self, death, and the ethics of both. How does that work with robots blowing each other up? Hopefully when the game is done that question will seem so obvious you will slap people who ask it. Or not. . .
Right now we are pushing to get a build ready to submit to the IGF, so wish us luck! Main goal is to complete and polish the shit out of our tutorial level, which is currently in pieces but almost ready to be legoíd together. Main holdup is our desire to use as little text as possible, but the complexity of how a couple of the systems work is making that really tricky.
We are building two main gameplay modes, a narratively driven campaign of 9 levels, and an infinite wave gauntlet linked to competitive high score tables and the like.
You can play a demo build of the game here (apparently PC only, even though itís an online build, so sorry macs!): http://hypermetricstudios.com/blog/?page_id=21
If you want to know a bit more about our development to date you can also check out our previous dev blog here: http://randyorenstein.wordpress.com/
Also, if you are really masochistic you can follow me on twitter for more updates: @randyorenstein