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December 29, 2014, 12:02:49 PM
TIGSource ForumsFeedbackPlaytestingStickmen: Element Masters (Alpha 0.5)
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eltantillo
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« on: July 02, 2012, 10:03:58 AM »

Hello,

I'm writing to let you know about the Kickstarter campaign of 'StickMen: Element Masters'.

Take a moment to check it out on Indiegogo and also share it with your friends. All the tools are there. Get perks, make a contribution, or simply follow updates. If enough of us get behind it, we can make 'StickMen: Element Masters' a better game to enjoy!

StickMen: Element Masters on Indiegogo!



File Size: 7.49 MB (Zip file)
Download Link: Here (Mirror Mediafire)
Screenshots:






Description:
Stickmen: Element masters is a fast-action 2D fighting game based in stick figures. You can acquire elemental powers by collecting some cards that will be through all the stages of the game.

Controls:
Walk: Left and Right Arrows
Run: Left and Right Arrows double tap
Jump: Up arrow
Guard: Down Arrow
Punch: A Key
Kick: S Key

Please note that you can do various kind of punches and kick, depending on what state is the character on:
Ground:
Idle (tap three times fast to perform a combo)
Walking
Runing
Couter: Guard then tap the punch or Kick Key

Air (using the arrow keys):
Neutral
Up
Down
Back
Front

Element activate:
Just make a counter using the punch key

Side Note: I have added 4 levels to the AI, you just type the number of the level you want to face in the next screen before the battle begins.

All feedback is welcome, positve or negative, I need to know the feelings and reactions of all people so if you have the time for, write a little review here for me, to know what to improve, fix, add or delete from this early engine of the game.

You can follow the development of this game at any of the next sites (Spanish)
eltantillo.net
Wordpress
Blogger
« Last Edit: August 23, 2013, 10:53:59 PM by eltantillo » Logged

JDM
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« Reply #1 on: July 02, 2012, 02:01:17 PM »

I was pretty interested in testing this, but I'm being told that either the file was deleted, or I don't have access to it.
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eltantillo
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« Reply #2 on: July 02, 2012, 02:39:18 PM »

hmm thats strange, I don't seem to be having any kind of problems, I'll upload again, and post a mirror link

Here's the mirror at mediafire
Mirror Mediafire
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JDM
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« Reply #3 on: July 03, 2012, 10:09:33 AM »

I unzipped it and everything, but when I tried to run it, I got this Game Maker error like 20 times.

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_controller:

Error defining an external function.

Code:
___________________________________________
ERROR in
action number 1
of Create Event
for object obj_controller:

Error defining an external function.

And then these errors over and over seemingly ad infinitum:

Code:
___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_player:

Trying to draw non-existing sprite.

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_playerAI:

Trying to draw non-existing sprite.

Are there some resources that should be packed in?
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eltantillo
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« Reply #4 on: July 03, 2012, 12:48:10 PM »

Oh sorry i just checked the mediafire link and i put there anotehr DLL.
Archive.dll
just put that in the game directory, and it should work, sorry man, you are the only one trying to test it out, and i'm giving you all this problems.

Ok the mediafire link is fixed too.
« Last Edit: July 03, 2012, 12:53:28 PM by eltantillo » Logged

JDM
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« Reply #5 on: July 04, 2012, 07:59:25 AM »

Thanks for getting it working!

Okay, this is really, really cool.  Basically, it feels damn good to control.  I'm not the greatest expert in fight games but this feels simple and accessible, but also really fast, so there's a real possibility that people competing (I assume a two-player mode is coming) could be really interesting and satisfying. 

The main thing, I think, that felt a bit off to the combat was the guarding.  It seemed to me that being attacked while guarding should leave your backside vulnerable (though perhaps it shouldn't be so easy for the other character to get behind you--or if you want to keep that passability (it has its merit) then maybe the player should stay totally invulernable).  Also, if you're resisting attacks, maybe there ought to be some knockback, and eventually a guard break. 

The way you've done your camera is really cool.  I really appreciated how you added a little handholdy floatiness without making it ever appear obnoxious. 

I'm looking forward to seeing what you have yet to implement and I'll be keeping my eye out for later versions.  I'm sorry if my feedback's a little anemic.  If you have any specific questions, please ask.
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eltantillo
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« Reply #6 on: July 04, 2012, 08:33:23 AM »

Thanks a lot for the review.

Yes there will be a 2 player mode (maybe online) I had also thought about a cooperative mode, but vs mode is a yes.

My initial idea was to make the guard as you say, leaving your back vulnerable, so you had to turn around, in a 3 frames movement, but I'm having some issues with the guard, I don't know why it's not working right now but I'll find a way aroud it.

And thanks for the comment on the camera, I spent a couple of hours thinking on how to achieve this good effect of the camera, watching a lot of videos (most FPS) and thinking of the best way to make this.

I'll be posting new updates in this topic so you can keep track of the game.

Regards, eltantillo.
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eltantillo
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« Reply #7 on: July 14, 2012, 02:40:32 PM »

New version Uploaded, Please if you have the time, any feedback or review is welcome
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Majestic
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« Reply #8 on: July 14, 2012, 06:33:30 PM »

I played it..gameplay seemed a little fast, but that may be fine for some people. The GUI looked cool also

i like the special effects ( fire, etc. ) I also like the creative and innovative card deck feature you put in to upgrade your skills

very nice work, keep it up! Feel free to check out my work as well Smiley
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eltantillo
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« Reply #9 on: July 14, 2012, 09:46:04 PM »

Thanks dude Smiley I'll keep working hard on this game.

I checked your music, it's really good, maybe I'll buy some if i get some money Smiley
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felipezille
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« Reply #10 on: July 15, 2012, 11:00:38 AM »

Great game dude! the gameplay is really engaging, i liked the whole number of punches and kicks. A lot of undefined sprites fell as i played, and of course, sound would be an improvement!
Cheers! Grin
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eltantillo
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« Reply #11 on: July 16, 2012, 09:44:51 AM »

Ok, thanks, I'll check that undefined sprites, maybe i forgot to pack some in the files. I have already some sounds but not complete yet, but yeah that will make the game a lot better
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eltantillo
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« Reply #12 on: August 23, 2013, 10:53:18 PM »

Hello,

I'm writing to let you know about the Kickstarter campaign of 'StickMen: Element Masters'.

Take a moment to check it out on Indiegogo and also share it with your friends. All the tools are there. Get perks, make a contribution, or simply follow updates. If enough of us get behind it, we can make 'StickMen: Element Masters' a better game to enjoy!

StickMen: Element Masters on Indiegogo!

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