* Being able to move diagonally would be very nice.
* Sometimes bullets pass right through zombies. Since bullets are quite fast (it's good that way, I like it), your collision detection should take the line between two successive bullet positions into account, not only the current position. Alternatively, advance bullets in two or three smaller steps.
* The HUD overlays the playing field, and while playing it's often hard to tell whether the bullet/syringe is lying on the field or is just in the HUD. That's confusing.
* No sound here, either.
yeah I'll update it for diagonally. I fixed the HUD too so that it's less obtrusive I just have to reupload it in time for the competition.
Also, could you make the scoreboard less intrusive? If you give it a little bar at the bottom, it'll probably get in the way less. As it is, It's in the way and I can hardly see the numbers. Keep up the good work, though!
Yeah thanks for the comments on this aspect it works much better now I think.
Thanks for all the comments guys I'm glad it got some plays.