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1026148 Posts in 41127 Topics- by 32723 Members - Latest Member: Bunta

July 23, 2014, 10:15:40 PM
TIGSource ForumsFeedbackDevLogsBuccaneer Bombardment
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Evan Balster
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« Reply #30 on: July 23, 2012, 10:08:39 AM »

Ah, I was hoping for the other kind of Boobies.



Ah well.
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« Reply #31 on: July 23, 2012, 11:02:10 AM »

Evan has the right idea
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« Reply #32 on: July 23, 2012, 11:22:47 AM »

a suggestion: i think that if you're dead set on doing this game, then at the very least this game needs different sizes of breasts. most female breasts in games are abnormally large, it'd be nice to have a game that is more realistic. most games / comics are promoting the idea that only large breasts are attractive. i don't think there'd be as much controversy over this game if the woman in the animation had average or lower than average size breasts, it's just that they're cup size DDD or something that makes it distasteful

i'd also suggest better gameplay. the gameplay looks tiring on the fingers. you flick pirates away from the girl w/ your finger. that's it? no variety? it reminds me of those bad mini-games that were inside of ff4 for the ds, but even those were more fun than this looks from the video. basically it looks like: do something, and then do it faster, and more and more pirates keep approaching until you lose? does anyone really enjoy games like that? that's worse gameplay than most atari 2600 games (and i owned an atari 2600 and have fond memories of it, so don't think i'm dissing that system or something)

suggestions for improvements to the gameplay:
- collisions; if you flick a pirate into another they should both be knocked away
- different kinds of enemies that require different kinds of motions to dispatch
- the ability to set traps, place barriers, cast "spells" (use special abilities), collect power-ups, etc., flicking pirates shouldn't be the only activity or the finger will get tired, there needs to be *something* to vary that
- different girls which affect different pirates differently (some move faster towards some girls and slower towards others)
« Last Edit: July 23, 2012, 01:47:58 PM by Paul Eres » Logged

Gauss Jordan
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« Reply #33 on: July 23, 2012, 01:46:10 PM »

I can see how this game could be improved and actually take quite a clever stance in the debate of gender equality.

Give the game two modes - one where the lustful pirates are in for the women after all their manly ventures, and one where the indigenous population of only women try to cuddle up the pirates that just want to sleep under the palm trees.

The game could also benefit from a much cuter style. The game would only feel less awkward if the pirates looked a bit cuter and friendlier. For example, give one of them a print on his shirt with a heart with crossed bones behind. Emphasize on love instead of sex and control. Make the pirates hug the girls while smiling instead of carrying them away.

Also, let the girls be occupied with something instead of just standing there like fish out of water. Like, make them sit around a table drinking tea and playing cards. Maybe they actually want to give some love, just the don't want to be bothered right now.

Also, what Paul Eres said Hand Thumbs Up Left
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« Reply #34 on: July 23, 2012, 02:12:56 PM »

1) Your objectification of women in this game isn't cool, but if you're going to go that route, you might as well put more effort into making them sexier and more visually appealing.

2) The graphics are derivative of a lot of other mobile games, but probably the game's strongest point.

3) The gameplay is probably the most lacking area of the game if all you're doing is flinging objects off the screen.

4) The music in the YouTube trailer was OK, but reminded me of a remixed version of Pop Goes the Weasel.

5) The "X vs Y" naming convention is very overused in indie games and doesn't speak well to your creativity or originality.

Are you sure you want to be making games? If yes, why? Is the answer because of money? If so, I think you should leave it to those who are passionate about the art of game development.
« Last Edit: July 23, 2012, 07:59:24 PM by phubans » Logged

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« Reply #35 on: July 23, 2012, 06:35:40 PM »

-removed old quote-
 

I'm sorry but wow.. that was probably the most asshole way to give critique I've ever seen in my life and is possibly more offensive than anything his game is offering.  Paul Eres gave much of the same critique but provided it in a constructive manner that is useful. In fact the vast majority of this thread has been blunt yet still a great and civil discussion. Why on earth can't people on this forum treat each other civilly?  Pixelation's #1 rule is "Don't be an ass" and I sorely miss it whenever I browse these forums.

Edit: this post is now irrelevant.
« Last Edit: July 24, 2012, 05:48:37 PM by DanFessler » Logged

phubans
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« Reply #36 on: July 23, 2012, 07:43:53 PM »

OK, I was annoyed with the subject material of the game and felt that it was cheap, uninspired, and boring. From both a technical and social standpoint, the game brings absolutely nothing new to the world. If anything, it only further supports the stereotype that gamers and game developers are sad misogynists that will objectify women at every turn.

As a developer it's frustrating to be buried among hundreds of bland, uninspired games that people only threw together to make a buck on the market, and let's not kid ourselves to think that this is really anything but that. It's an insult to the people who spent years pouring their heart & souls into a title to make something worthy of being shown to the world, only to have any effort dashed to the rocks when someone comes in right behind them with a game like "Pirates VS Boobies."

Yes, I was harsh, and I reworded my original message to be less harsh, but defending this game is defending the problem that will ultimately affect you; the dilution of the market and loss of visibility because anybody can make a game, but not everyone can make a good game.
« Last Edit: July 23, 2012, 08:04:51 PM by phubans » Logged

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« Reply #37 on: July 23, 2012, 08:30:21 PM »

Yes, taking accusations of misogyny aside, it is a shame to see something so unoriginal on here. I'd like to think indie devs have more interesting ideas, and are a little more intellectual than mainstream counterparts
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« Reply #38 on: July 24, 2012, 12:18:27 AM »

The game's name is Buccaneer Bombardment. The Pirates and boobies was just a working title.

And we do have 3 different kind of pirates, which all require different motion. And we are working on the special skills that will bring more variety to the gameplay and adding the collectible "treasures" that the pirates drop. We have now submitted the game to the Assembly 2012 gamedev competition, so few thousand people will hear of the game and get a chance to test it. Hopefully we'll get some feedback from the jury and the users.

And the game is supposed to be a no-brainer. We are aware that it's not the most original game out there and it's not even trying to be. We made the game because we had fun making it and the game is something we could do with our resources and skills (it's also part of our uni course). So we hope someone will enjoy a moment of it.
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« Reply #39 on: July 24, 2012, 12:27:49 AM »

@phubans: Oh, so now you are the judge which games deserve to have their DevLog and which don't? And all that whine when you make an iteration of Canabalt-style one-button game for mobile devices, with typical casual vector-graphics?
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« Reply #40 on: July 24, 2012, 12:33:10 AM »

Our game is nothing like Canabalt, or any game on the market. Also, none of our graphics are vector; everything is hand-painted bitmap sprites and tiles. Are you sure you're looking at the same game?
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« Reply #41 on: July 24, 2012, 12:43:57 AM »

saying that phubans' game is a canabalt clone is the funniest thing i heard today; the only similar thing is that both are one-button games. but one-button games have a long history and existed for decades before canabalt. there have even been one-button game making contests before canabalt existed. they are especially good for handicapped people who may only be able to play games with a single button (due to not having hands, for instance)

@miro - if you'll be adding more variety that's good, but three different types of enemies is still very very basic. it's not a matter of being original, it's more a matter of it not looking fun to play for me, even with three types of enemies it seems simpler than those old tiger handheld games. i know most mobile / flash games are simple but not *that* simple. but if people actually are having fun with it, that's really all that's necessary. it's just that i can't see myself playing it for more than a few minutes because it seems like it'd get repetitive without some variety. also if you changed the game's name you probably should also change this thread's title
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« Reply #42 on: July 24, 2012, 12:54:43 AM »

saying that phubans' game is a canabalt clone is the funniest thing i heard today; the only similar thing is that both are one-button games. but one-button games have a long history and existed for decades before canabalt. there have even been one-button game making contests before canabalt existed. they are especially good for handicapped people who may only be able to play games with a single button (due to not having hands, for instance)

@miro - if you'll be adding more variety that's good, but three different types of enemies is still very very basic. it's not a matter of being original, it's more a matter of it not looking fun to play for me, even with three types of enemies it seems simpler than those old tiger handheld games. i know most mobile / flash games are simple but not *that* simple. but if people actually are having fun with it, that's really all that's necessary. it's just that i can't see myself playing it for more than a few minutes because it seems like it'd get repetitive without some variety. also if you changed the game's name you probably should also change this thread's title

Yeah, hopefully we'll have so that it will have enough variety. We were thinking of five enemies in the start, but decided to go with three, since we just thought that we could add a update later on, if the game gets even some downloads. But thanks for the feedback! Yours was one of the best one,  so really appreciate it.

And I'll try to change the thread name.
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« Reply #43 on: July 24, 2012, 01:33:44 AM »

Douple posting, but just got the information that there were 27 games in the competition, of which 16 were chosen for "second round" (gets to show trailer at the event etc.). And we were one of the 16. Yay.

Here's the link for the pc demo
http://media.assembly.org/gamedev/2012/buccaneer_bombardment_by_nice_to_have_feature.zip

We are aware that there are couple bugs in the game, which will be updated 30th day before the event.

Hope you wish us luck.
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« Reply #44 on: July 24, 2012, 02:43:25 AM »

Doesn't open for me, any ideas?
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