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879317 Posts in 32975 Topics- by 24362 Members - Latest Member: Zokk

May 23, 2013, 07:35:23 PM
TIGSource ForumsDeveloperFeedbackDevLogslifeless: ECHRO
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Author Topic: lifeless: ECHRO  (Read 3432 times)
Pixelulsar
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« Reply #75 on: May 11, 2013, 04:45:29 PM »

Played the build, it looks great.

I never beat the boss, and I had no idea how close I got to beating him.  Is there going to be a health bar or something in the game to show how close you are to killing bosses?
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Franklins Ghost
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« Reply #76 on: May 11, 2013, 11:39:07 PM »

Following
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Andrio
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« Reply #77 on: May 12, 2013, 02:10:12 AM »

Not bad!

I have issues with the game feel, in particular shooting. It's difficult to maintain fire on an enemy while it's heading towards you; you either get hurt OR have to cease fire and turn around in order to maintain enough distance. It doesn't feel particularly right at all. I'd love to see more flexibility with shooting, since it seems like there's going to be a lot of it.

It's actually something similar if not exactly the same issue I ran into with a Ludum Dare warmup I made (which you can see here).

If the player is still shooting, and begins to walk the other way, he should continue shooting in that direction and walk backwards.

Feel free to have a look at that and take from it what you will. This looks great! Smiley
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siskavard
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« Reply #78 on: May 12, 2013, 07:33:03 AM »

Subscribing! Gonna try out the build.

Also, this is all I can think of when I see the word Echro

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holy
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« Reply #79 on: May 12, 2013, 10:09:45 AM »

Looks very cool! Love the artwork. I hope you'll make this for MAC, aswell.
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i make chiptunes and art. http://holykonni.com/
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