dvoid
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« Reply #180 on: May 10, 2013, 08:44:09 AM » |
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nice ideas =D,
We one idea we have discussed is that you have been brainwashed and sent to the planet through a star gate to establish a human outpost. Different humans have different "programming" , like you feel that you want to do something, some just wants to build a base and do research (NPC's) and some ( the players ) wants to explore the planet and establish contact with the natives. You can establish a base as a player , and build facilities like research labs, factories etc (RTS kind of things). and when you do npc-humans comes through the stargate to man the new facilities. Just one idea.
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jontunn
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« Reply #181 on: May 10, 2013, 09:30:26 AM » |
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I don't know what to say that hasn't already been said here. This is a gorgeous looking game. Really beautiful world you are creating here!
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dvoid
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« Reply #182 on: May 10, 2013, 10:18:44 AM » |
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I don't know what to say that hasn't already been said here. This is a gorgeous looking game. Really beautiful world you are creating here!
I don't know what to say, but thanks =). Its really nice to get comments like that, makes me wanna work harder.
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dvoid
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« Reply #183 on: May 11, 2013, 06:42:16 AM » |
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Check out this new Tolroko build. http://goo.gl/SfFgNwhats new you say? well test it to find out, I have forgotten
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surt
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« Reply #184 on: May 12, 2013, 03:39:55 AM » |
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Finally got it to run with more than a black screen (disabled all the checkboxes). Feels really promising and looks great (the bits that don't look like placeholders ). Not being able to close a container with the 'F' key I opened it with really bugs me. If you were still looking for someone to do some arts, I'd be willing to give something a go, though I don't really have any experience with higher-spec 3D assets. A few more placeholders, maybe.
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dvoid
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« Reply #185 on: May 12, 2013, 11:03:08 AM » |
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Finally got it to run with more than a black screen (disabled all the checkboxes). Feels really promising and looks great (the bits that don't look like placeholders ). Not being able to close a container with the 'F' key I opened it with really bugs me. If you were still looking for someone to do some arts, I'd be willing to give something a go, though I don't really have any experience with higher-spec 3D assets. A few more placeholders, maybe. Good idea , adding F key to close containers now =) please throw me an email about the artsy stuff =)
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dvoid
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« Reply #186 on: May 26, 2013, 01:24:56 AM » |
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Hello =) A lot of stuff has happened the last couple of weeks , the most important is that Tolroko now has like 4 new 3D artists on-board. They are mainly 3d model artists and animators so we are still looking for talented concept artists. Interested? know anyone that might be up for it? contact me =D. Tolroko now has a public Pivotal tracker project where u can keep track of the project progress. If you're interested in that kind of detail, check out https://www.pivotaltracker.com/s/projects/670961 And heres one of our first completed new models by Travis Muller, its a primitive mud house built by the Kakari race.
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dvoid
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« Reply #187 on: May 26, 2013, 02:29:28 PM » |
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First draft of the player character by Christian Bars. I was getting really tired of slender man
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dvoid
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« Reply #188 on: June 11, 2013, 10:16:39 PM » |
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Added experimental big ass crystals in the desert, this will except for looking really cool , guide the player to areas where there are a lot of Crystal resources.
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dvoid
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« Reply #189 on: June 24, 2013, 02:07:40 AM » |
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Whats going on? well been working on some new stuff: * New better SSAO post effect * Flyer ownership ( partialy implemented ) * Weapon ammo system * Staying in the sun during day is unhealthy ( hide in the shadows ) * Ability to build respawn points in your base * Client side heightmap cache system * and alot more (use cheat console command "givecredits" if you want to play around with more expensive stuff)
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« Last Edit: June 27, 2013, 12:53:14 AM by dvoid »
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Schrompf
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« Reply #190 on: June 24, 2013, 02:09:56 AM » |
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Wow! You game has come a long way since the first images you posted here.
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Snake World, multiplayer worm eats stuff and grows DevLog
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dvoid
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« Reply #191 on: June 24, 2013, 02:30:07 AM » |
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Wow! You game has come a long way since the first images you posted here.
tnx =)
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SolarLune
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« Reply #193 on: July 01, 2013, 09:46:32 AM » |
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Hello! I downloaded and ran the latest development build, but once I hosted a server, I only got a black screen. Moving worked, but I couldn't shoot or unequip the gun. Using Windows 7 64-bit OS with a AMD Radeon HD 7700 series graphics card.
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dvoid
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« Reply #194 on: July 02, 2013, 06:24:12 AM » |
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Hello! I downloaded and ran the latest development build, but once I hosted a server, I only got a black screen. Moving worked, but I couldn't shoot or unequip the gun. Using Windows 7 64-bit OS with a AMD Radeon HD 7700 series graphics card.
yea that version does not work well on ATI cards, im sorry. will try to upload a new build soon =)
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dvoid
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« Reply #195 on: July 02, 2013, 06:36:47 AM » |
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Hello everybody!!
just uploaded a new Tolroko video on youtube =)
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wccrawford
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« Reply #196 on: July 02, 2013, 06:40:52 AM » |
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Wow, it's looking nice! I only had time to watch a bit, but the only startling thing I saw was the pop-in on those towers at the beginning. I'm sure you'll get LOD support in eventually, though, and fix that.
Keep up the good work!
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Scott
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« Reply #197 on: July 02, 2013, 06:48:16 AM » |
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Just chiming in support for this awesomeness. It's really amazing to see the progress from post #1 to where you're at. Thank you for sharing!!
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dvoid
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« Reply #198 on: July 02, 2013, 07:07:12 AM » |
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Wow, it's looking nice! I only had time to watch a bit, but the only startling thing I saw was the pop-in on those towers at the beginning. I'm sure you'll get LOD support in eventually, though, and fix that.
Keep up the good work!
theres a lod system in there, but just ...two models that support it atm so alot of stuff is poping in when they are loaded, the load system uses a two stage system, i think kind of how skyrim does. theres a low quality and a high quality block, so the lowq block gets loaded very far away, and highq when u get closer. So some big stuff should maybe be in the lowq block instead so it gets loaded earlier. need to tweak that a bit =)
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dvoid
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« Reply #199 on: July 02, 2013, 07:56:34 AM » |
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