This looks like one of the most interesting indie projects around with lots of potential. Somewhat mystified that there hasn't been much attention for this project.
I tried a97:
- Pressing E doesn't seem to get you out of your starting blueprint ship.
- In the default windowed mode scrolling to mouse scrolls the cursor off the game area. This makes it difficult to shoot.
- Those ratbastard creatures can spawn-camp the starting location when returning later. They can be nuisance when exploring. Turning off damage or aggression might be useful.
- Inventory could use a 'x' or close button.
- The walk headbobbing is very very wobbly. Could use an option to get rid of it.
- Controlling the ship with mouse is extremely awkward - a rather big issue. Is it possible to have an option where mouse movement is translated into degrees turned? This could make the turn rate limited by ship engines and inertia.
- Most players at this stage want to explore and provide bug reports. A devmode observer cam option with movement speed control for different scales might be handy. Time acceleration or ultra-speed option would be useful for exploring.
- Is there any chance of a mass effect like buggy with a controllable turret?
- Options to turn off bloom/shimmer and control atmospheric haze level to increase visiblity distance would be nice. At the moment these things just end up obscuring the environment art.
- The freelook mode in the ship is good.
Bug: Nvidia opengl CTD, with error
http://nvidia.custhelp.com/app/answers/detail/a_id/3007What is it?
Tell me more!
The game world is generated and streamed from a central server supporting multiple players ( it works much in the same way Terraria does ).
What is the eventual goal of this project - to make a medium scale multiplayer game?. Will this become a commercial game with a larger team?
What is the radius of the planet?
Tolroko should really have a forum or subreddit
.
Good luck!
wow , thats one huge post =D.
Forum you say. thats a good idea, I just created a subreddit
http://www.reddit.com/r/Tolroko/* Pressing E will only get you out of the ship if you aim at the control panel. This will however be tweaked in future builds.
* Pressing F1 will toggle mouse capture in window mode.
* The inventory does include a close button O_o, also you can press TAB to close any open dialog.
* Some ppl tend to not like headbobbing, i tend to love it :D, might however add an option for that.
* The mouse control scheme is something i really like and i think it works really good.
* There is a dev camera mode. but its a bit complex to use, you have to log in as dev*something and then press Z to goggle dev mode etc.
* There will probably not be any car-like vehicles in Tolroko, i dont really feel that that fits into the world. But there might be rideable animals.