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1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:50:37 AM
TIGSource ForumsFeedbackDevLogsTolroko - A John carter & Avatar inspired openworld game
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Author Topic: Tolroko - A John carter & Avatar inspired openworld game  (Read 36418 times)
dvoid
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« Reply #260 on: December 28, 2014, 02:24:28 AM »

I'd ditch the screenshake tbh.  It makes the movement seem a lot less smooth, and definitely seems like it'd get in the way during combat encounters.

I, on the other hand, really like the screenshake. I do think it could be toned down and can certainly see how it could get in the way during combat but it feels like the player character has weight and is interacting with the world.


I don't remember if you've already covered this but are you creating the world by hand?

Some people like the headbobbing and some dont, I have added an option to disable it. but its only available through the console atm. type "headbob 0" to disable it in the ingame console.

Yes the world is mostly proceduraly generated, but i have some control over it. There is for example a world map that describes where there should be ocean, land, and type of biomes etc. but only
in a very low resolution. also the game always uses the same random seed for each game. I might add a custom seed or random seed choice in the future. but then some features would have to be disabled, like any hand written quests etc.
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Hardcore2dacore
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« Reply #261 on: December 29, 2014, 01:03:15 AM »

Hi all,

Firstly Tolroko is fantastic. I'm really enjoying the world and where this going! I like the headbob but it needs to be lessened, any way we can have headbob 0/1/2/3/ (more or less bob) or is that going to be a pain?

What are the near future plans for this I'd like to keep following so you heading Greenlight or anything? and do you have nay kind of roadmap?

Again, Tolroko is shaping up to be a genre-defining sci fi adventure/RPG Smiley Appreciate the open dev builds and chance to give it a try!
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dvoid
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« Reply #262 on: December 29, 2014, 01:54:41 AM »

Hi all,

Firstly Tolroko is fantastic. I'm really enjoying the world and where this going! I like the headbob but it needs to be lessened, any way we can have headbob 0/1/2/3/ (more or less bob) or is that going to be a pain?

What are the near future plans for this I'd like to keep following so you heading Greenlight or anything? and do you have nay kind of roadmap?

Again, Tolroko is shaping up to be a genre-defining sci fi adventure/RPG Smiley Appreciate the open dev builds and chance to give it a try!

Yea I will look into lessening the bobbing a bit =), or add a bobsetting like you sugested.

Futureplans atm are  1: make game   2: ...   3: Profit (also have fun)

Thanks for your kind words I really really appreciate it =)
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Hardcore2dacore
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« Reply #263 on: December 29, 2014, 04:00:38 AM »

Thanks for the swift response, if headbob range could be implemented it'd be one of those.. little details people love.

Haha love the reference! Smiley

I wish i could help with development but have no experience. Il continue playing Tolroko and  report any issues/ suggestions Smiley and when there's a price slapped on this rest assured thats a purchase from me!if i can help at all though lemme know, i have good ideas and a pretty powerful pc for benchmarking.
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dvoid
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« Reply #264 on: December 29, 2014, 09:44:10 AM »

Thanks for the swift response, if headbob range could be implemented it'd be one of those.. little details people love.

Haha love the reference! Smiley

I wish i could help with development but have no experience. Il continue playing Tolroko and  report any issues/ suggestions Smiley and when there's a price slapped on this rest assured thats a purchase from me!if i can help at all though lemme know, i have good ideas and a pretty powerful pc for benchmarking.

...just added a head bobbing slider in the settings screen  Gentleman
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