Ouya
50 unlit 32 lit Mtri/s
474 Mpx/s
DS
Fill Rate (triangle) : 120,000 triangles / sec
Fill Rate (pixel) : 30 million pixels / sec
Nintendo 64
Fill Rate (triangle) : 150,000 triangles / sec
Fill Rate (pixel) : 36 million / sec
Sony PlayStation
Fill Rate (triangle) : 360,000 triangles / sec
Fill Rate (pixel) : 66 million pixels / sec
Sega Dreamcast
Fill Rate (triangle) : 5 million triangles / sec
Fill Rate (pixel) : 100 million pixels / sec
Nintendo GameCube
Fill Rate (triangle) : 20 million triangles / sec
Fill Rate (pixel) : 648 million pixels / sec
Sony PSP
Fill Rate (triangle) : 33 million triangles / sec
Fill Rate (pixel) : 664 million pixels / sec
Nintendo 3DS : DMP Pica 200
Fill Rate (triangle) : 40 million triangles / sec
Fill Rate (pixel) : 1600 million pixels / sec
Sony PlayStation 2 : Sony Graphics Synthesizer
Fill Rate (triangle) : 66 million triangles / sec
Fill Rate (pixel) : 2352 million pixels / sec
Nintendo Wii : ATI Hollywood
Fill Rate (triangle) : 100 million triangles / sec
Fill Rate (pixel) : 972 million pixels / sec
Microsoft Xbox : NV2A
Fill Rate (triangle) : 125 million triangles / sec
Fill Rate (pixel) : 1000 million pixels / sec
Sony PlayStation 3 : nVidia Reality Synthesizer
Fill Rate (triangle) : 250 million triangles / sec
Fill Rate (pixel) : 16000 million pixels / sec
Microsoft Xbox 360 : ATI Xenos
Fill Rate (triangle) : 500 million triangles / sec
Fill Rate (pixel) : 24000 million pixels / sec
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the wii beat the ouya by 2X the fillrate of the ouya is really really poor
and the wii can do shader more efficiently, it's not dx7 it's tev