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879895 Posts in 33010 Topics- by 24384 Members - Latest Member: sassah

May 25, 2013, 07:48:08 AM
TIGSource ForumsPlayerGamesOuya - New Game Console?
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Author Topic: Ouya - New Game Console?  (Read 41276 times)
SolarLune
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« Reply #630 on: August 13, 2012, 05:37:10 PM »

You are also correct, toast_trip. This wouldn't have any kind of legs if Xbox's Indie service was more pushed toward the forefront, or if Sony or Nintendo had their own (more lax) services. Indie developers are pretty much left out of the console marketplace apart from those who can back a few thousand dollars into their project (both in fees and in engine costs).
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Graham.
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« Reply #631 on: August 13, 2012, 05:39:37 PM »

Not only that, the constraints of standard consoles affect everyone who devs for them. You could say its the "indie spirit" that is choked-off everywhere. Indies just happen to be comprised entirely of that, so they get affected the most.

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Manuel Magalhães
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« Reply #632 on: August 15, 2012, 04:42:27 PM »

I was thinking about it a few moments ago how I'd like to see an cheap, portable game platform with buttons, that's open and with a big dev support for it.
I've some iOS games that I'd love to play with real, physical buttons (e.g. The Blocks Cometh). There are the GP2X, the PS Vita, Pandora and the PS Phone, but my device would have:

-A nice, inexpensive price. (50-80$, far from the cost of the GP2X, the PS Vita, Pandora and the PS Phone) Possible since a touchscreen isn't needed (I've seen Android music players with a price around 75 euros with touchscreen), and it doesn't need to be high-end.

-A market for developers to submit their games. (the GP2X and the Pandora don't have that)

-A large, large developer support. (The PS Vita doesn't quite have it yet although it's still recent, the GP2X is a niche, same for the Pandora, the PS Phone kinda has it since it runs Android, although I haven't heard about many games being optimized for its gamepad)

I can see it using a modified version of Android. A dev just needs to work in a game with the device's res and implement its button framework. It would be a mobile game running in a mobile device, only one with buttons.
I can imagine being something like a Game Boy Advance (or a Game Boy Micro), easy to transport and simple. (a d-pad + two/four front action buttons + two shoulder buttons + start + select + home + volume, like a GBA but with an added home button)


I don't know if this market-wise is a good idea, probably not, but I'd like to have such a console.
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moi
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« Reply #633 on: August 15, 2012, 05:26:09 PM »

a few moments ago, I was thinking about the Ouya... Wizard
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lelebæcülo
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« Reply #634 on: August 15, 2012, 10:22:36 PM »

Quote
But other factors, such as the cost of a system, availability of games (higher-end systems tend to be more difficult to develop for), mainstream appeal of games on a system, and so on can explain this.
in other words, the importance of tech is overrated and there are stronger factors.

You missed the point. "How important is tech?" is a stupid question, because tech development is obviously paramount throughout the industry. It doesn't follow that cutting-edge products are the most profitable (AFAIK they almost never are).

If mainstream products didn't similarly undergo improvement, nobody would buy them. Plus, sales of cutting-edge products can help fund development of cheaper, more accessible ones. More importantly, actual tech from higher-end stuff trickles down into the lower end eventually. You can't tear the two apart and proclaim "tech is overrated". They're part of one drive that isn't ending anytime soon.


This is just my opinion, but while that is true, the overall quality of games has gone down in general from retro game times. The simpler systems had much more interesting and varied titles compared to now. Part of that was most likely the low cost and high speed of development, which allowed companies to take risks and make games around ideas rather than just what sold well last time

Agreed. Eventually the backwards, stubborn fools who responsible for funding projects will realize their folly, or a new funding model will come to dominate. In either case, it's true that 'modern' games require more time and money to develop. Much of this could be alleviated by more tools R&D (which a few big players are heavily invested in as is).

Tech dev drives the industry- just not always in the right direction IMO.


The quality of a game is constrained by the tech behind it.

This is false. Good, even great games can be produced using out-of-date, obsolete technology. And awful, terrible games can be produced using state-of-the-art tech. The history of video games is littered with examples of this phenomenon. The original NES is a perfect place to start.

Quality has nothing to do with technology. It is not measured by how many polygons can be pushed, but by the design decisions behind the game. You can make a good game using two pixels and a background color. And you can make an atrocity of a game that no one will want to play using Unreal Engine 3 and a budget of tens of millions of dollars.

Somewhat poor phrasing on my part, but notice I said 'constrained'. It's more useful to say that better tech enhances expressivity: you can make a better game with newer tech, because you're not burdened with the limitations of older tech. You can pull off more even if you set limitations (like a monochrome palette). Or, you can pull off the same with less effort, giving you more leverage in development.


For pushing technology as a driving force, the money simply isn't there. I think this is a lesson that this console cycle in particular has hit home.

We'll see. There's a limit to how many times people buy the same game. Technology and creativity are intertwined, and stagnation thereof arises from the same source. I do think the next gen & near-future PC games will be less-than-stellar technologically, but to think that trend is terminal is to miss the forest for the trees.
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richardjames13
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« Reply #635 on: August 15, 2012, 11:30:48 PM »

Personally I think the handheld GameGadget is more compelling than the "Oh Yeah". Nothing fancy about it, it has no 3D acceleration. I don't know what you have to do to develop for it yet.

At the moment it only has a small collection of Sega Genesis games for it. It runs Linux and can be programmed in C/C++/Python with access to libraries like SDL.

· CPU core: 433mhz dual core CPU
· Internal Ram: 64MB RAM / 2GB Flash RAM
· Input: D-Pad, 2 shoulder, 4 face, Start, Select & Reset buttons
· Outputs: Stereo Speakers, Headphones Jack & TV-out
· Display: 3.5” LCD
· Screen Resolution: 320 x 240 pixels resolution (16 BIT colour)
· Battery: Li-Ion (rechargeable)
· Additional Storage: SD/SDHC · Connectivity: Micro USB
· Dimensions: 140 W x 75 H x 16 D (mm)

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moi
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« Reply #636 on: August 16, 2012, 05:41:00 AM »

I had hopes for this but the devellopers just seem to be pushing the "emulation handheld" aspect and not a word for indie devellopers  Shrug
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lelebæcülo
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« Reply #637 on: August 16, 2012, 05:51:23 AM »

I agree. Every single device like that focus a lot more on advertising emulators than on the development of new games.
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Richard Kain
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« Reply #638 on: August 16, 2012, 07:41:47 AM »

Plus, sales of cutting-edge products can help fund development of cheaper, more accessible ones. More importantly, actual tech from higher-end stuff trickles down into the lower end eventually. You can't tear the two apart and proclaim "tech is overrated". They're part of one drive that isn't ending anytime soon.

All right, I'll agree that this is a valid point. Having someone constantly pushing the bounds of the technology behind game development does help to improve the overall technology available to the industry at large. And even if the industry doesn't double-down on such developments, having that constant forward momentum does help.

I even agree that having newer and better tools is certainly a boon to modern development. This is the one area where improved technology directly influences design. The development of more effective software tools is one of the best positive developments in the games industry. Having access to engines like Unreal 3 and Unity have helped to improve the general state and production quality of games.

But I still feel you focus far too much on equating production quality and its relationship to technology with overall quality. This is a dire mistake that the industry has been guilty of for many years. It is also one of the least meaningful applications of the technology that you seem so enamored of. More than anything else, modern technological developments have been used to improve the visuals of games, while most other aspects of game design have remained unexplored.

When you give an artist a canvas, they paint a picture on it. When you give an artist a canvas seventy two miles wide and thirty miles high, they fall on their ass and cry. The steady march of technology has forced games to become more and more complex. The possibilities have increased, but so has the effort required and the sheer scope of the project as a whole. The benefit of advancing software tools is that these can actually help developers to take advantage of those expanded possibilities.
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J-Snake
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« Reply #639 on: August 16, 2012, 08:13:29 AM »

I had hopes for this but the devellopers just seem to be pushing the "emulation handheld" aspect and not a word for indie devellopers  Shrug
You can register as developer, as far as I have seen. It won't be an indi handheld until you decide to jump on it anyway.
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moi
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« Reply #640 on: August 16, 2012, 11:19:17 AM »

I have registered, still waiting for any kind of infos, which have been zero in the 3 months since I have sent them my email adress,all they sent me was their twitter adress, which is full of links to videos of  streets of rages and sonic Facepalm
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lelebæcülo
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« Reply #641 on: August 16, 2012, 01:06:58 PM »

In that case bad sign.
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Manuel Magalhães
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« Reply #642 on: August 16, 2012, 01:10:22 PM »

Bob from Bob's Game should make a Kickstarter for the nD.




I'm joking btw.
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« Reply #643 on: August 16, 2012, 03:21:25 PM »

I have registered, still waiting for any kind of infos, which have been zero in the 3 months since I have sent them my email adress,all they sent me was their twitter adress, which is full of links to videos of  streets of rages and sonic Facepalm

 Cry so much for that
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Manuel Magalhães
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« Reply #644 on: August 16, 2012, 03:48:01 PM »

Yeah. Sad Someone with money/talent should create a new cheap, portable console with buttons aimed to hobbyist game development/play that isn't for once aimed for emulating games. OUYA-like hype to gather players and devs + a console like that = awesome.
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