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1028604 Posts in 41299 Topics- by 32913 Members - Latest Member: Sushi

July 31, 2014, 03:40:13 PM
TIGSource ForumsPlayerGamesOuya - New Game Console?
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Author Topic: Ouya - New Game Console?  (Read 91537 times)
ஒழுக்கின்மை
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RinkuHero
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« Reply #900 on: February 17, 2013, 01:12:09 PM »

i imagine a game that tried that zelda trick would be voted down to oblivion by angry ouya users saying it violates the ouya spirit
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feminazi
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« Reply #901 on: February 17, 2013, 01:18:13 PM »

develop for windows store it da futur
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Garthy
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« Reply #902 on: February 17, 2013, 04:25:48 PM »


easy to fix. example, using zelda:

you walk into old man cave: "it's dangerous to go alone! pay a one time fee of $5.99 to take this."

Your post inspired me to explore some other possibilities for Zelda. Here goes:

- Cash for rupees (pay to avoid grinding model).

- Bombs require in-app purchase (pay to bypass unbeatable obstacles model).

- In-app purchase required to carry more than one bomb at once. Blue ring is in a different place each game, but a blue-ring radar is available as an in-app purchase (pay to avoid tedium model).

- The magic shield is an in-app purchase (pay for game balance model). Good luck with a room full of Wizrobes without a purchase, by the way.

- Pay to enter dungeons after the second one. Pay to exit the lost woods (pay to continue model, classic demo).

- Blue ring and magic sword as in-app purchase from the start (pay for obscene advantage model).

- Mega ring and ultimate sword upgrade that gives 20x Defence and one-shots everything (pay to win model).

- Constant messages about how Zelda is suffering at the hands of Ganon, unless you pay (guilt model).

- Limit the resource you can gather (rupees, bombs), but also allow one-time in-app perks to be bought that overcome the limits (pay forever model).

- Reduce the cost of bombs and the bow. Increase the cost of the magic shield and blue ring to around 50000 rupees. Introduce thieves that steal money if you're carrying more than 200 rupees. Make the blue ring a hard requirement. In-app purchase keeps the thieves away and increases rupee gain by a factor of 50. If you don't log in every day, you lose rupees. Also, you gain rupees by spamming your (soon to be former) friends on Facebook. Plus all of the above. Guess the name of this model. Wink


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s_l_m
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« Reply #903 on: February 17, 2013, 04:34:51 PM »

- Reduce the cost of bombs and the bow. Increase the cost of the magic shield and blue ring to around 50000 rupees. Introduce thieves that steal money if you're carrying more than 200 rupees. Make the blue ring a hard requirement. In-app purchase keeps the thieves away and increases rupee gain by a factor of 50. If you don't log in every day, you lose rupees. Also, you gain rupees by spamming your (soon to be former) friends on Facebook. Plus all of the above. Guess the name of this model. Wink

The virtual crack dealer model? Because that's all the "free to play" business plan is to me. Charging money for the small chemical rush that comes with feelings of success  Smiley
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I enjoy video games @JasonBrouwers
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« Reply #904 on: February 17, 2013, 04:49:46 PM »

$5 and you can make 5 posts on Tigsource.
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poe
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« Reply #905 on: February 17, 2013, 05:32:12 PM »

Is there a bundle for Tigsource posts? I'd like a bulk discount.
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« Reply #906 on: February 18, 2013, 06:00:29 AM »

Damn, this has to be one of the most unmotivational threads on this forum, you guys seem to really hate the OUYA, I personally look forward to potentially developing for it
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deathtotheweird
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« Reply #907 on: February 18, 2013, 12:34:48 PM »

Damn, this has to be one of the most unmotivational threads on this forum, you guys seem to really hate the OUYA, I personally look forward to potentially developing for it

The people who are "hating" on the Ouya have provided sufficient evidence as to why they do. You, on the other hand, have not provided a single reason as to why you are looking forward to 'potentially' develop for it.

So whose posts are more useful here? Certainly not yours, fucktard.
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Mono
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« Reply #908 on: February 18, 2013, 01:12:55 PM »

Honesty strikes again.
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SundownKid
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« Reply #909 on: February 18, 2013, 01:21:31 PM »

The OUYA won't let me sell my game to you the way I need to sell it.  All games must be funded by in-game transactions.  The development API has these payment options:  Recurring Subscription, Replenishable Items (buy in game items & currency w/ real money), and Unlockables (one-time purchase items).

Once again: What the hell are the Ouya people thinking?!

The games work a lot like an app - you get the free demo and then buy the full game through an in-game transaction. I don't really see that much of a problem with making the rest of the game an unlockable. Many games have demos anyway. I just hate microtransactions.

I got to try out the OUYA at Indiecade, the controller was very comfortable even though the stick was a bit slippery. However, the games on display were basically just arcade phone games, nothing impressive enough to make me say "I want that!"

Of course, I wouldn't plan to buy it anyway since I don't have a TV.  Big Laff
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Christian Knudsen
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« Reply #910 on: February 18, 2013, 01:50:28 PM »

The games work a lot like an app - you get the free demo and then buy the full game through an in-game transaction. I don't really see that much of a problem with making the rest of the game an unlockable. Many games have demos anyway. I just hate microtransactions.

If we look at the nearest comparison, the iOS store, then I've run into quite a few apps getting downvoted furiously because they were labeled as "free" but required an IAP to unlock the full game. I would definitely not want to be forced to sell my game like this. Especially not on a console that claims to be the most open platform to develop for. Roll Eyes
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Laserbrain Studios
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« Reply #911 on: February 18, 2013, 01:57:51 PM »

wouldnt every ouya game get downvoted then, cancelling out each other
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Christian Knudsen
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« Reply #912 on: February 18, 2013, 02:04:32 PM »

It's not the downvoting in itself, but that a lot of potential buyers seem to really hate that way of selling a game. And that's the only way to sell a game on the Ouya.
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Laserbrain Studios
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« Reply #913 on: February 18, 2013, 02:13:24 PM »

But there might not be that hatred if there isn't a divide on the platform between free and paid apps when you're choosing to download them. It tends to be a matter of expectations.
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Richard Kain
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« Reply #914 on: February 18, 2013, 02:14:45 PM »

The people who are "hating" on the Ouya have provided sufficient evidence as to why they do. You, on the other hand, have not provided a single reason as to why you are looking forward to 'potentially' develop for it.

So whose posts are more useful here? Certainly not yours, fucktard.

This is the kind of rampant negativity that is bothering me. On a development-focused board, you'd think more people could come up with solutions, rather than harping on the problems. Instead we get this manner of unwarranted hostility. It boggles the mind that anyone could get this angry over a product that doesn't yet exist.

I think it stems from the growing divide between the "traditional" and the "casual" branches of the game development community. A lot of more traditional developers seem to react with a distressing degree of rancor to modern advancements in monetization models.

For my part, I'm enthusiastic about the OUYA simply because it's a non-closed piece of hardware to play with. At it's diminutive price point, it makes it a convenient solution for all sorts of development experiments. I'm personally planning on using it as the core of a new type of arcade cabinet. (that is designed to be played with smart-phones) Having a piece of tech like this available at an affordable price is convenient for me.
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