- give up the restrictive sales model where everyone is forced to make games free to play or use a loophole in the terms of service to make it equivalent to a sale of a full game
A "restrictive" sales model? You can do anything you please within those guidelines. You can make a game where everything is locked except a big button on the splash screen that says "Click here to buy this game." How is any of that restrictive. You're quibbling over semantics. The only restriction here is that the end-users have to be able to access some portion of your game from the word go, even if it's just the splash screen. You can still control everything else. And all of this is presuming that you even bother to use the OUYA's on-line store.
- give up releasing a new one each year and go for a new one every 5 years or so
Why? Releasing a new model every year keeps the platform fresh in the minds of consumers. Any developer shooting for maximum compatibility can just use the OUYA model 1 as their base target. iOS has been doing this since it first launched and hasn't had any issues. As long as the price of new systems remains consistent the consumers aren't going to complain about it either.
- take measures to prevent piracy
What measures? It's an open hardware platform without restrictions. That's half the point of the platform in the first place. Taking overt measures to curtail piracy would make them no different than any other console manufacturer.
also, you make it sound like only "haters" are saying this stuff about ouya. but the same exact stuff we're saying about it is being said by figures like john romero here: http://www.youtube.com/watch?v=-p9lY-o6V2U
-- he's not being any less or more harsh with his words there than we are here
The man responsible for the design and marketing of Daikatana? Yes, I'm sure his stance on the release of a new hardware platform is going to be prescient. [sarcasm]
All I'm hearing from you is that you want the OUYA to be more like every other console. If that were the case, what would be the point? The idea of a budget-priced console is something Sony, Microsoft, and Nintendo should have pursued years ago. Now that we have a fourth party trying their hand, you can't be happy unless they follow suite with their far better funded competitors?
Let the experiment happen. If it doesn't work out, it's no skin off of your teeth.