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999689 Posts in 39241 Topics- by 30651 Members - Latest Member: Deathassassin05

April 24, 2014, 05:31:08 PM
TIGSource ForumsPlayerGamesOuya - New Game Console?
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Author Topic: Ouya - New Game Console?  (Read 80207 times)
J-Snake
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« Reply #1095 on: April 02, 2013, 04:26:27 AM »

We released our game DONUT GET! as an OUYA launch title and not too many downloads to far. I don't actually have an OUYA though so I still don't know what the full experience is like! Wink
How does the business model work, technically?
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Superb Joe
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« Reply #1096 on: April 02, 2013, 09:32:15 AM »

well on a technical level, it's a lot like taking a huge shit. you eat, the laborious and intensive digestive process occurs, and at the end you have a big pile of shit.
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Son of Bryce
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« Reply #1097 on: April 02, 2013, 11:29:41 AM »

Thanks for the replies you guys! I dug around and see that the consoles are just trickling in as well. Now everyone's just looking forward to the next June launch.

We released our game DONUT GET! as an OUYA launch title and not too many downloads to far. I don't actually have an OUYA though so I still don't know what the full experience is like! Wink
How does the business model work, technically?

The business model is everything is free-to-play (or free to download), but there's an option for in-app purchases. Typical 70/30 split I believe. It's kinda similar to XBLA, but you have an option for how you want to structure your payments. Some games are just locked demos, some in app purchases more more stuff. Some offer arcade like structuring (play X amount of times per day unless you pay).

I became interested after I went to a Unity Los Angeles Meetup where the OUYA Folks came in to talk about it (http://blog.sokay.net/2013/01/23/unity-la-meetup-meet-ouya/). I've been skeptical about it since I've heard of it but seeing the developer excitement and learning that it wasn't much work to port an Android game, I decided to give it a shot.

I used Donut Get! as a test, mainly to see if it was worth it and to figure out the process. It took me about 2 1/2 days of fiddling. I used their Unity plug-in, which works well once you figure out all the steps to get it working. It's been under constant development since like Nov, so you have to dig around the forums to find info, a lot of which is outdated. I just made the game free, it didn't have structure for in-app purchases. I figure I'll revamp it if there's even an audience.

I bought a little Android computer to test on. I wasn't able to get the OUYA framework stuff working correctly, I think it might've been down because of the impending launch or something. But it was helpful for testing out how the game looked on a monitor. The approval process is pretty straightforward, they were mainly concerned with getting in some UI fixes to allow the game to work just with a controller and stopping sound when pausing on the system menu. I was just guessing at this stuff because I didn't have an actual test environment!

Since the 28th I've got 15 downloads. Now the devs seem kinda pissed about how the "Sandbox" is working for discoverability, so it seems like business as usual.

If you're interested you can register at https://devs.ouya.tv/ and check out the forums and documentation yourself.
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J-Snake
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« Reply #1098 on: April 02, 2013, 12:34:42 PM »

Thanks for the info. Sounds like it is still on the Roadworks.
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« Reply #1099 on: April 03, 2013, 10:24:52 AM »

well on a technical level, it's a lot like taking a huge shit. you eat, the laborious and intensive digestive process occurs, and at the end you have a big pile of shit.
so, it's like making a AAA game then?
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deathtotheweird
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« Reply #1100 on: April 03, 2013, 02:03:51 PM »

http://forums.somethingawful.com/showthread.php?threadid=3532967&pagenumber=151&perpage=40#post414063460

Quote
Right now it seems extremely feasible to both A ) write an app which charges customers without their consent and B ) recompile the OS so that you can "buy" everything for free

lol

http://www.engadget.com/2013/04/03/ouya-review-founding-backer-edition/

also lol

piece of trash
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poe
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« Reply #1101 on: April 03, 2013, 02:47:39 PM »

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Right now it seems extremely feasible to both A ) write an app which charges customers without their consent and B ) recompile the OS so that you can "buy" everything for free

Holy shit how did they mess up that badly?
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TomHunt
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« Reply #1102 on: April 03, 2013, 02:52:21 PM »

Quote
Lag was a bit of a problem with the controller, not enough to be noticeable in casual games but those requiring more precise timing it can be a bit of a problem. We're curious to see whether this comes down to this specific iteration of the controller or whether it's something OUYA owners will simply have to live with.

That's like the main reason to use a gamepad in the first place rather than just plaster some buttons onto a touchscreen. This is why I cannot play Contra on my phone despite the ready availability of NES ROMs and emulators for Android. The console will not sell well at all if this is not fixed.

WTF could be causing this lag?
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Superb Joe
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« Reply #1103 on: April 03, 2013, 03:41:59 PM »

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Right now it seems extremely feasible to both A ) write an app which charges customers without their consent and B ) recompile the OS so that you can "buy" everything for free

S E E M S . R E A S O N A B L E .
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ஒழுக்கின்மை
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« Reply #1104 on: April 03, 2013, 04:21:21 PM »

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Right now it seems extremely feasible to both A ) write an app which charges customers without their consent and B ) recompile the OS so that you can "buy" everything for free

Holy shit how did they mess up that badly?

maybe because they had only a few million dollars in funding, zero testing, and a rush to market, and are composed largely of inexperienced people? well, it's not that people, even some on this thread, couldn't have predicted those issues (*points at self with both hands*), it's probably more that they were so optimistic that they didn't even imagine anything could go wrong, and they thought they could get by by rushing it out to almost meet their deadline
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Belimoth
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« Reply #1105 on: April 03, 2013, 04:23:26 PM »

Yeah it seems like given the choice that they'd release it on time before they'd fix glaring issues.
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Udderdude
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« Reply #1106 on: April 03, 2013, 04:48:49 PM »

Curse of the million dollar Kickstarter.

Take your time and do it right?  Lynch mob forms.

Rush it out the door?  Lynch mob forms.

You've met with a terrible fate, haven't you?
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ஒழுக்கின்மை
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« Reply #1107 on: April 03, 2013, 04:55:14 PM »

i think that's the curse of promising what you can't deliver, not the curse of a 1 million kickstarter

what they said they would do was literally impossible to do, yet they, and the people who funded them, did not know it was impossible to do. it's as if they promised to send a man to mars and bring every backer back a personal mars rock, for only 40 million dollars
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VDZ
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« Reply #1108 on: April 04, 2013, 01:56:06 AM »

http://forums.somethingawful.com/showthread.php?threadid=3532967&pagenumber=151&perpage=40#post414063460

Quote
Right now it seems extremely feasible to both A ) write an app which charges customers without their consent and B ) recompile the OS so that you can "buy" everything for free

lol

Please consider the source. These are people trying their hardest to hate on the Ouya, so busy mudslinging they never even confirm if their claims are actually true. In this case, this security issue is only a theoretical claim and they haven't actually demonstrated it, not even in a test environment. (The latter wouldn't even need any 'test environment', it would just be a matter of compiling, putting it on the Ouya, then showing how you can apparently buy everything for free. No such thing has been demonstrated.) Their only proof of the Ouya's 'lack of security' so far is them being able to read out the data presented through the Ouya storefront (which isn't all that surprising and is not at all a security issue, as they can only grab the info that is already public).

Hating on Ouya is fine, but don't spread misinformation or pass off extremely shaky rumors as facts.
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Christian Knudsen
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« Reply #1109 on: April 04, 2013, 04:22:10 AM »

I believe they've also decompiled the Ouya SDK and have been able to ascertain that the system doesn't automatically ask for confirmation before sending a purchase request. I agree that I'd like for Ouya themselves to respond to this stuff, or someone actually going through with what they say is possible, but for now, it certainly doesn't look good and I'd think long and hard before registering a credit card with the Ouya.
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Laserbrain Studios
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