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999477 Posts in 39224 Topics- by 30630 Members - Latest Member: FlyingShisno

April 23, 2014, 07:27:51 PM
TIGSource ForumsPlayerGamesOuya - New Game Console?
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Author Topic: Ouya - New Game Console?  (Read 80058 times)
Gimym JIMBERT
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« Reply #1275 on: April 22, 2013, 03:19:38 PM »

Yeah power is not about success it's about what you can do. I'm still in love with ds limitation. hard limit is so much better that floating limit.
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« Reply #1276 on: April 22, 2013, 04:17:08 PM »

Are we really comparing system specs when literally fourteen people have gotten their ouyas in the mail since it "launched" a month ago? Note that while this number could be inaccurate, the Ouya people claim all of them have shipped, which is demonstrably a lie.

It doesn't matter how powerful it is if noone can own one.
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« Reply #1277 on: April 22, 2013, 04:52:41 PM »

hard limit is so much better that floating limit.

Yes, this is the real drawback of the hardware approach that the OUYA is going for. Having a fixed spec for at least a few years would have been better for OUYA development, especially early on. Announcing, even before launch, that the OUYA is not going to receive regular, even annual, hardware revisions is going to make things a bit dicier for dedicated OUYA developers. There's always the option of just aiming for the original specs, but the confusion it introduces into the development environment muddies the waters. Having a harder spec for the first few years of production would have helped to solidify and standardize development, instead of introducing a moving target.

Granted, these models have worked well enough on the Android and iOS. But it will probably make it harder for larger, more dedicated projects. (that would require a greater degree of revisions between hardware iterations)
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« Reply #1278 on: April 22, 2013, 07:30:13 PM »

i think its system specs are relevant when deciding whether or not to make games for it, whether or not to port a particular game to it, and so on. it's a good thing to know for developers. nobody was claiming it'd fail because it's less powerful

Sorry, then. My asshat burning reflex kicked in and I didn't mean to accidentally scorch your eyebrows.

But on a related note, the Ouya is a Tegra 3 device. It'll do basically whatever the Nexus 7 can do. Basically it fits somewhere between the original XBox and the Nintendo Wii.

Interesting side question (related to The Ball footage posted earlier): Nvidia has a Tegra SDK for Andriod. Couldn't an Ouya developer integrate those libraries into their games in order to get better performance than the OpenGL calls?

I haven't worked with the Android SDK before so I'm not sure how that would work. The Ouya SDK is just something that you add to your Android SDK libraries so I'm guessing that the Tegra 3 stuff would be the same way. Of course, the Ouya two could decide to go with some other SoC like Mali or . . . Snapdragon(?) and that would totally fuck any backward compatibly. 
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« Reply #1279 on: April 22, 2013, 10:35:37 PM »

Note that while this number could be inaccurate, the Ouya people claim all of them have shipped, which is demonstrably a lie.
When was this ever said? I demand a source for this. I've been hearing them going on and on about how they are still busy shipping everything, even to the point of making a nice chart (see below), but I've never heard them say all Ouyas have been shipped.

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« Reply #1280 on: April 24, 2013, 01:06:28 PM »

Yes, should be expecting mines shortly.  Well, hello there!
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« Reply #1281 on: April 24, 2013, 07:27:35 PM »

http://isouyashipping.com/
It looks like almost nobody outside of the USA has theirs shipping. It also appears to be fairly independent of order number.

Edit: it looks to me like the people most likely to have got it are the people in or around California, maybe they are starting closest to them (They are in Santa Monica) and emanating out?
« Last Edit: April 24, 2013, 07:33:05 PM by s_l_m » Logged

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« Reply #1282 on: April 25, 2013, 10:37:55 PM »

That would kinda make sense - if there are any problems the shipping overhead would be minimal that way.
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« Reply #1283 on: April 26, 2013, 10:08:42 AM »

I made a blog post about OUYA Download stats for our game here: http://blog.sokay.net/2013/04/26/donut-get-ouya-download-statistics/
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« Reply #1284 on: May 09, 2013, 03:00:51 PM »

Got my "Ouya is coming" email today, I will post a short review when I get it. Also, it sounds like the store release is delayed a few weeks
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« Reply #1285 on: May 09, 2013, 03:16:13 PM »

Let's disassemble an Ouya! :O

http://www.ifixit.com/Teardown/Ouya+Teardown/14224/
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SirNiko
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« Reply #1286 on: May 09, 2013, 05:54:21 PM »

I'm looking forward to the first Ouya showing up in the mail so that we can finally answer the question that started this all: Ouya - New Game Console?
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« Reply #1287 on: May 09, 2013, 06:19:33 PM »

Who here has ordered one?
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« Reply #1288 on: May 10, 2013, 01:56:46 AM »

Who here has ordered one?
I was a day 1 backer (international, two controllers, backer no #12,xxx). No 'your Ouya has been sent' e-mail yet.
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« Reply #1289 on: May 10, 2013, 03:33:01 AM »

I was near the end of day one I think. as mentioned above I got the email yesterday. Also I am an international backer.
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