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1074316 Posts in 44049 Topics- by 36046 Members - Latest Member: conteart

December 22, 2014, 07:00:37 PM
TIGSource ForumsPlayerGamesOuya - New Game Console?
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Author Topic: Ouya - New Game Console?  (Read 111069 times)
Gimym JIMBERT
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« Reply #1260 on: April 21, 2013, 10:55:02 PM »

Quote
Ouya
50 unlit 32 lit Mtri/s
474 Mpx/s

 DS
Fill Rate (triangle) : 120,000 triangles / sec
Fill Rate (pixel) : 30 million pixels / sec

Nintendo 64
Fill Rate (triangle) : 150,000 triangles / sec
Fill Rate (pixel) : 36 million / sec

Sony PlayStation
Fill Rate (triangle) : 360,000 triangles / sec
Fill Rate (pixel) : 66 million pixels / sec

Sega Dreamcast
Fill Rate (triangle) : 5 million triangles / sec
Fill Rate (pixel) : 100 million pixels / sec

Nintendo GameCube
Fill Rate (triangle) : 20 million triangles / sec
Fill Rate (pixel) : 648 million pixels / sec

Sony PSP
Fill Rate (triangle) : 33 million triangles / sec
Fill Rate (pixel) : 664 million pixels / sec

Nintendo 3DS : DMP Pica 200
Fill Rate (triangle) : 40 million triangles / sec
Fill Rate (pixel) : 1600 million pixels / sec

Sony PlayStation 2 : Sony Graphics Synthesizer
Fill Rate (triangle) : 66 million triangles / sec
Fill Rate (pixel) : 2352 million pixels / sec

Nintendo Wii : ATI Hollywood
Fill Rate (triangle) : 100 million triangles / sec
Fill Rate (pixel) : 972 million pixels / sec

Microsoft Xbox : NV2A
Fill Rate (triangle) : 125 million triangles / sec
Fill Rate (pixel) : 1000 million pixels / sec

Sony PlayStation 3 : nVidia Reality Synthesizer
Fill Rate (triangle) : 250 million triangles / sec
Fill Rate (pixel) : 16000 million pixels / sec

Microsoft Xbox 360 : ATI Xenos
Fill Rate (triangle) : 500 million triangles / sec
Fill Rate (pixel) : 24000 million pixels / sec
------------------------------------------------------
the wii beat the ouya by 2X the fillrate of the ouya is really really poor
and the wii can do shader more efficiently, it's not dx7 it's tev
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« Reply #1261 on: April 21, 2013, 11:45:33 PM »

yeah when you get into the specifics the ouya is very very bad. for example, regarding ram. the ouya has more total ram than the wii, but its ram speed is slower, since it only uses a 32-bit memory bus. i'd rather have less ram and have it be faster than a lot of slow ram. the ouya also has the android os running in the bg at all times, which eats up a lot of ram. the wii doesn't have an os running in the bg taking up ram
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« Reply #1262 on: April 22, 2013, 03:46:10 AM »

Ouch, I didn't know about those tests, that looks bad!
However, the GPU in the iPad 3 is quasi-comparable to that of the Ouya and I know that it can pull off at least "wii-level" graphics at retina resolutions, so the fillrate is just half of the story.

PS: while the Ouya test is a real benchmark, advertised fill and tri rates in past consoles were nothing more than a lie, probably they are at most half of what they say.
I mean, lol, PS2 is supposed to push 1.1 millions triangles per frame according to that chart, and that never happened in any game.

what are you some kind of nerd

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gggfhfdh
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« Reply #1263 on: April 22, 2013, 04:10:19 AM »

a nerd on a gaming site! Kill it with fire Hand Any KeyApoplectic
no that was mostly Stop Defending The Ouya You Dork
devils advocate or not its like

its the ouya

what are you doing
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_Tommo_
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« Reply #1264 on: April 22, 2013, 04:32:32 AM »

its the ouya

what are you doing

I subtly stated that it's worse than the wii after that, the cosmic order is preserved don't worry
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« Reply #1265 on: April 22, 2013, 05:56:17 AM »

its TOO LATE you got me MAD ABOUT VIDEO GAMES im hootin and hollerin over here
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J-Snake
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« Reply #1266 on: April 22, 2013, 06:17:40 AM »

Quote
Ouya
50 unlit 32 lit Mtri/s
474 Mpx/s

 DS
Fill Rate (triangle) : 120,000 triangles / sec
Fill Rate (pixel) : 30 million pixels / sec

Nintendo 64
Fill Rate (triangle) : 150,000 triangles / sec
Fill Rate (pixel) : 36 million / sec

Sony PlayStation
Fill Rate (triangle) : 360,000 triangles / sec
Fill Rate (pixel) : 66 million pixels / sec

Sega Dreamcast
Fill Rate (triangle) : 5 million triangles / sec
Fill Rate (pixel) : 100 million pixels / sec

Nintendo GameCube
Fill Rate (triangle) : 20 million triangles / sec
Fill Rate (pixel) : 648 million pixels / sec

Sony PSP
Fill Rate (triangle) : 33 million triangles / sec
Fill Rate (pixel) : 664 million pixels / sec

Nintendo 3DS : DMP Pica 200
Fill Rate (triangle) : 40 million triangles / sec
Fill Rate (pixel) : 1600 million pixels / sec

Sony PlayStation 2 : Sony Graphics Synthesizer
Fill Rate (triangle) : 66 million triangles / sec
Fill Rate (pixel) : 2352 million pixels / sec

Nintendo Wii : ATI Hollywood
Fill Rate (triangle) : 100 million triangles / sec
Fill Rate (pixel) : 972 million pixels / sec

Microsoft Xbox : NV2A
Fill Rate (triangle) : 125 million triangles / sec
Fill Rate (pixel) : 1000 million pixels / sec

Sony PlayStation 3 : nVidia Reality Synthesizer
Fill Rate (triangle) : 250 million triangles / sec
Fill Rate (pixel) : 16000 million pixels / sec

Microsoft Xbox 360 : ATI Xenos
Fill Rate (triangle) : 500 million triangles / sec
Fill Rate (pixel) : 24000 million pixels / sec
------------------------------------------------------
the wii beat the ouya by 2X the fillrate of the ouya is really really poor
and the wii can do shader more efficiently, it's not dx7 it's tev

Illogical, random guy, do not trust.
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Gimym JIMBERT
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« Reply #1267 on: April 22, 2013, 08:49:06 AM »

it's per sec, not frame

That's why the ds for example is not entirely accurate (hard cap at 2048poly)

You need to divide to the frame (60) for it to match.

The wii DOES have an OS but has also a very efficient architecture.

Ipad use a custom chip not a tegra.

Most mobile phone game can fake advance effect thanks to trick and lots of baking, keeping dynamic effect only on important element to counterbalance fillrate.
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« Reply #1268 on: April 22, 2013, 01:57:10 PM »

Why are we pissing with system specs when there isn't a single console generation that was "won" by the most powerful system?

In fact why are we comparing Ouya to a dedicated game console? Do you really think that it's going to be marketed that way? When I walk into Target or BestBuy on June 4th, do you think the Ouya is going to be behind locked glass next to the Xbox 360 and PS 3? Or do you suppose it'll be wrapped in that security wire stuff and sitting on the shelf next to the Roku and Vizio Co-Star?

Logic: if you don't like the Ouya, don't buy it and don't make games for it.

Wasn't that simple?

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ஒழுக்கின்மை
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« Reply #1269 on: April 22, 2013, 02:53:43 PM »

i think its system specs are relevant when deciding whether or not to make games for it, whether or not to port a particular game to it, and so on. it's a good thing to know for developers. nobody was claiming it'd fail because it's less powerful
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Gimym JIMBERT
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« Reply #1270 on: April 22, 2013, 03:19:38 PM »

Yeah power is not about success it's about what you can do. I'm still in love with ds limitation. hard limit is so much better that floating limit.
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« Reply #1271 on: April 22, 2013, 04:17:08 PM »

Are we really comparing system specs when literally fourteen people have gotten their ouyas in the mail since it "launched" a month ago? Note that while this number could be inaccurate, the Ouya people claim all of them have shipped, which is demonstrably a lie.

It doesn't matter how powerful it is if noone can own one.
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Richard Kain
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« Reply #1272 on: April 22, 2013, 04:52:41 PM »

hard limit is so much better that floating limit.

Yes, this is the real drawback of the hardware approach that the OUYA is going for. Having a fixed spec for at least a few years would have been better for OUYA development, especially early on. Announcing, even before launch, that the OUYA is not going to receive regular, even annual, hardware revisions is going to make things a bit dicier for dedicated OUYA developers. There's always the option of just aiming for the original specs, but the confusion it introduces into the development environment muddies the waters. Having a harder spec for the first few years of production would have helped to solidify and standardize development, instead of introducing a moving target.

Granted, these models have worked well enough on the Android and iOS. But it will probably make it harder for larger, more dedicated projects. (that would require a greater degree of revisions between hardware iterations)
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JScythe
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« Reply #1273 on: April 22, 2013, 07:30:13 PM »

i think its system specs are relevant when deciding whether or not to make games for it, whether or not to port a particular game to it, and so on. it's a good thing to know for developers. nobody was claiming it'd fail because it's less powerful

Sorry, then. My asshat burning reflex kicked in and I didn't mean to accidentally scorch your eyebrows.

But on a related note, the Ouya is a Tegra 3 device. It'll do basically whatever the Nexus 7 can do. Basically it fits somewhere between the original XBox and the Nintendo Wii.

Interesting side question (related to The Ball footage posted earlier): Nvidia has a Tegra SDK for Andriod. Couldn't an Ouya developer integrate those libraries into their games in order to get better performance than the OpenGL calls?

I haven't worked with the Android SDK before so I'm not sure how that would work. The Ouya SDK is just something that you add to your Android SDK libraries so I'm guessing that the Tegra 3 stuff would be the same way. Of course, the Ouya two could decide to go with some other SoC like Mali or . . . Snapdragon(?) and that would totally fuck any backward compatibly. 
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« Reply #1274 on: April 22, 2013, 10:35:37 PM »

Note that while this number could be inaccurate, the Ouya people claim all of them have shipped, which is demonstrably a lie.
When was this ever said? I demand a source for this. I've been hearing them going on and on about how they are still busy shipping everything, even to the point of making a nice chart (see below), but I've never heard them say all Ouyas have been shipped.

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Vega Bros
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« Reply #1275 on: April 24, 2013, 01:06:28 PM »

Yes, should be expecting mines shortly.  Well, hello there!
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« Reply #1276 on: April 24, 2013, 07:27:35 PM »

http://isouyashipping.com/
It looks like almost nobody outside of the USA has theirs shipping. It also appears to be fairly independent of order number.

Edit: it looks to me like the people most likely to have got it are the people in or around California, maybe they are starting closest to them (They are in Santa Monica) and emanating out?
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« Reply #1277 on: April 25, 2013, 10:37:55 PM »

That would kinda make sense - if there are any problems the shipping overhead would be minimal that way.
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« Reply #1278 on: April 26, 2013, 10:08:42 AM »

I made a blog post about OUYA Download stats for our game here: http://blog.sokay.net/2013/04/26/donut-get-ouya-download-statistics/
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« Reply #1279 on: May 09, 2013, 03:00:51 PM »

Got my "Ouya is coming" email today, I will post a short review when I get it. Also, it sounds like the store release is delayed a few weeks
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