- Allow to press spacebar to skip dialogue boxes, if you're not using it for something else.
You can already press enter to do this.
- Holding enter for the end screen would skip the text boxes for the next stage
Will see if I can fix this.
- The stage info boxes usually refer to an item in that stage, if you could show the icon in the box that might make it a bit more clear.
Probably a good idea, may have to look into doing that.
- As toast_trip mentioned, each stage has a new gameplay element. For like 8 stages in a row, maybe you should space them out a bit. Like maybe 2 or 3 stages focusing on that element before introducing another.
I like the progression as it is now, which is one gameplay element, ability and enemy per stage. To me, it would get boring otherwise.
Maybe you should show a "saving" icon in the corner between stages so people won't be afraid to close the browser window. Also in the "Are you sure you want to quit?" screen, maybe you can mention your progress is saved.
It should say "Progress saved" in the dialogue box when the level ends. If it doesn't, I'll fix it.
I like the music as well, reminds me of Sega Genesis top-down shooters.
Thanks, the music in Perspective is even more Genesis-y.
What do you plan on adding to the game?
At the moment I don't plan on adding anything, as there's already plenty in there already. If anything I'll add a few more different enemy types/behaviors.
I think acceleration would be cool too.
I don't do acceleration or inertia in any of my games, haha.