Hi again Tigsource,
I am a game designer at an independent studio located in the medieval world heritage town of Visby, Sweden, developing a 4-player co-operative Hack and slash game called Legends of Aethereus - currently in late stages of development, we're running a Kickstarter to fund the last remaining months of development. We are quite numerous for an independent upstart - about 18 people working on the game or with PR and marketing.
Development has been quite a journey so far - with that harrowing bit of polish and tying things together left to do and you learn a lot from trying to tackle a project this big independently, even when the team is made up of professionals, there are countless challenges facing a company without a big moneybag/publisher backing you up. On the other hand, we have had the liberty of trying things that might have been considered too risky with an investor, such as the procedural generation of levels (and general design directions, such as making a complex game that rewards skill).
Anyway, it is a game about going on expeditions with your buddies to an unexplored forest continent, killing monsters, crafting new gear and racing to obtain ancient artifacts before the *evil* venetan empire does so.
Swamp area with my favorite nasty spore-things which glow in the dark and slooowly float towards you, then explode.
The arena, fighting the Khagal
The ancient temple grounds, not sure what's being fought here, but the shot looks cool.
We've two videos with gameplay on our kickstarter page & a couple on youtube
And some pure silliness:http://www.youtube.com/watch?v=oSe6b64ZVBA&feature=g-all-u
Jakob B Rogert