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878427 Posts in 32923 Topics- by 24333 Members - Latest Member: blackarm

May 21, 2013, 09:50:38 PM
TIGSource ForumsDeveloperCreativeArtUnfiltered Textures in Maya
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Aquanoctis
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« on: July 07, 2012, 01:56:59 PM »

Heyup, apologies if this is the wrong place for it but I've run into a little problem using unfiltered textures in Maya.

This crate and this sword both have Texture Filter set to unfiltered, yet when I render the scene the box stays nice and pixel-y but the sword gets some anti-aliasing going on. Anyone know why this could be?

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biomechanic
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« Reply #1 on: July 07, 2012, 02:05:57 PM »

Quote from: Kodde@polycount
If you want to render and not screengrab then use this method.

1. All you File nodes containing texture have a Filter attribute, set this to Off.
2. In render settings using Maya Software renderer, set the Edge Anti-Aliasing preset to Low Quality.
3. You probably want to use a surface shader or some other method to not getting smooth gouraud shading. You only want the color to be showing right through.

http://www.polycount.com/forum/showthread.php?p=890704#post890704
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Aquanoctis
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« Reply #2 on: July 07, 2012, 02:08:55 PM »

 Facepalm I'm an idiot. Forgot to do number one on the list! Cheers for the help
.
I'll lock to save confusion.
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