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877345 Posts in 32857 Topics- by 24297 Members - Latest Member: laffertyr

May 19, 2013, 09:30:03 AM
TIGSource ForumsDeveloperFeedbackDevLogsAdventure platform game thing ...
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electrolyte
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« on: December 14, 2012, 06:28:27 AM »

I started this a few months ago but seem to have run out of steam / busy with other projects but thought I'd post this here to see if there's any feedback.

What is it?
It's a flick screen adventure platform game, along the lines of another world. The idea was to have story / NPC driven puzzles to progress through classes of society aboard an unknown flying city. You begin in the very bowls of the craft, the maintenance class. Your memory is hazy and must piece together information. What is the city? Where did it come from? Whats it for? and more importantly why are you there?

It's been developed to run on tablet based devices so the flick screen, tile based, platform engine was suitable for this and the main drive is the story.

Anyway, here's some screens and there is also a demo video showing some game play. Any feedback is welcomed  Smiley









Old early engine demo footage:
http://www.youtube.com/watch?v=Xvw3I3sjV1o
« Last Edit: February 02, 2013, 12:04:32 PM by electrolyte » Logged

FlukeXP
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« Reply #1 on: December 14, 2012, 07:33:43 AM »

The artwork is amazing and I love the setting.  I could see Another World/Flashback right away when I watched the video.

I hope you continue working away at it!

I've been lurking for months and decided to register just so I could give you some props...well done!

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electrolyte
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« Reply #2 on: December 15, 2012, 07:47:08 AM »

Thank you, and welcome to the forum! I should put up some newer screens as I added a new lighting system and kind of like dust floating in the air.

couple more images



And here is how scenes start as a drawing

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electrolyte
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« Reply #3 on: January 31, 2013, 07:24:47 AM »

Thought I'd update this thread as I moved on from making the above platform game and onto another RTS idea. It's really early days but basically will be like a defend your basecamp, collect gold for building defences, add elements of Dungeon Keeper and even Syndicate all mixed together in a wild west setting. Shocked

As I was making the platform adventure game, the engine started to open up some new game play possibilities. This combined with putting the finishing touches on Battle Keep (we are close with launching the beta for Battle Keep but are solving the server infrastructure which will allow the multi player aspect and is proving costly ... but stay tuned it's almost in place!)

Here are some screen grabs from the dev as its been going along:



First few hows of dev getting basic path finding working



I'm actually keeping notes on this dev rather than them scattered on bits of scrap and in my head!



Basic 'fog of war'



Fleshing it out using some Battle Keep sprites for speed. You will see there is going to be a map display of some sort which grows the more you explore and you inventory / tools menus.
« Last Edit: January 31, 2013, 07:30:37 AM by electrolyte » Logged

electrolyte
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« Reply #4 on: February 01, 2013, 08:45:40 AM »

Fleshing out the game play and mechanics. The little prospectors now claim tiles which you can now build rooms and defences on. Still planning out the class system but the prospectors will be the lowest then you will be able to hire various cowboy classes into your posse.



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horsman
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« Reply #5 on: February 01, 2013, 02:39:26 PM »

Looks really cool.
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Tranicos
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« Reply #6 on: February 01, 2013, 04:53:13 PM »

Not quite yet enough to see which direction your vision is heading, but will be interesting to see!

The pixels in your previous project were really lovely. Hoping at a future date you might return to it! I find sometimes it takes years for the design problems in an idea to get sorted out while processing in the back of your head.

Do love the mashup + Wild West theme, however.

--Tyler
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Kian
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« Reply #7 on: February 02, 2013, 09:40:08 AM »

I would say for you to edit or close this with an RIP icon. Make a new one with the Wild West. Confused about the double project in here.

Shame you had to lose that magnificent artwork in the OP though.
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electrolyte
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« Reply #8 on: February 02, 2013, 11:51:14 AM »

Thanks for the comments, yes I need to sort this thread out so it's not confusing people! Will start a new one ...  Smiley

I think with regards to the platform game, that's 'parked' but I will defiantly re-visit it at some point.
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« Reply #9 on: February 05, 2013, 09:10:28 AM »

Looks fun.
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