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1038434 Posts in 41964 Topics- by 33589 Members - Latest Member: MatthewHayden14

September 02, 2014, 11:01:00 PM
TIGSource ForumsFeedbackDevLogsSecret of Ox
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Author Topic: Secret of Ox  (Read 8623 times)
kamac
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« Reply #30 on: November 18, 2012, 01:12:39 PM »

Sad
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mscottweber
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« Reply #31 on: December 08, 2012, 01:03:53 PM »

WOW!!!!!

I haven't looked at the dev log in a couple of months, and boy is this game moving along!
Everything looks amazing so far, great work!

SOOOO, really only on Windows?
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elija
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« Reply #32 on: December 08, 2012, 10:45:40 PM »

This looks quite interesting.
Editors looks great, how big the world will be when shipped?
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impulse9
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« Reply #33 on: December 09, 2012, 03:45:02 PM »

@ mscottweber

Thanks! Smiley Yes, the initial release will be Windows-only. But, I will release the source code as well, so perhaps eventually someone will be enthusiastic enough to port it.

@ elija

The world can be quite big and there's no real limit (though editor currently doesn't allow tilemaps bigger than 400x400), but probably the game levels won't be extremely huge because I don't think map size has a very positive effect with this kind of game mechanics. I'm planning for 25 levels (in 5 different themes) for the main episode.


The project is stalling a bit lately because I don't have any time on my hands to attend to it but hopefully this will change in the following weeks. Until then. Coffee
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poe
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« Reply #34 on: December 09, 2012, 03:47:22 PM »

We should have some "follow this thread" option.

Click notify in the bottom of the page.
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Zylinski
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« Reply #35 on: December 09, 2012, 05:43:39 PM »

I am impressed by your editor. Especially the fact that you have't used a GUI-toolkit. Like others before said; you should be a professional tools programmer!  Hand Clap Smiley
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impulse9
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« Reply #36 on: December 09, 2012, 06:00:36 PM »

Thanks. Smiley

I, for one, enjoy reinventing the wheel. Gomez
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JaJ
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« Reply #37 on: December 12, 2012, 03:48:39 AM »

Looks cool! Commander Keen 4 was so awesome back in the day. Did you ever play Hocus Pocus? Another old dos game with a great feel to it - you might find some inspiration in this one too because it's magic themed. What do you have planned for the cut scenes? It would be neat to have character art/portraits in the same style you've done the rest of the world. Eager to play the demo when it's out!

I *love* Hocus Pocus. It was my favorite game as a kid. Smiley You can be sure that I draw a lot of inspiration from it. I even made a remake of my favorite Hocus Pocus track a few years ago because the melody of it has haunted me for years. Wizard


Funny, I was thinking about mentioning Hocus Pocus as well. It would be nice to play another DOS inspired, hard, level based platformer again, so I'll be following this.

Looking at the screenshots it looks like the snow tiles and the dungeon tiles have a bit of a different style going on. The outside tiles look more modern while inside looks more retro. Because of this I don't really know what kind of feeling you're going for. I like both, but I'm not sure if I'm going to like them in the same game.
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impulse9
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« Reply #38 on: December 12, 2012, 05:01:37 AM »

To be perfectly honest, I haven't really decided on a final style myself. Shrug I want the art to appear cute but also have a nostalgic tone to it. The dungeon screenie is a just mockup I did to kind of try a new direction with art. I think it's too dark to fit with the rest of the game though. And yes I'm not sure the two styles will fit together either.

Thanks for kind words. I'm definitely going for DOS inspired, hard, level based and platformer! Coffee
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impulse9
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« Reply #39 on: February 06, 2013, 05:44:15 AM »

Little bit of concept art for monsters

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Impmaster
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« Reply #40 on: February 06, 2013, 05:55:21 AM »

Oh man, no real new deving?  Cry
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impulse9
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« Reply #41 on: February 06, 2013, 06:03:29 AM »

Impmaster: well, the project has been on stall a bit lately. But there are some new code assets as well. Mainly I am happy about optimizations I did to the renderer, it should theoretically perform much better now. Smiley
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Impmaster
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« Reply #42 on: February 06, 2013, 06:11:46 AM »

Oh, ok.
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siskavard
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« Reply #43 on: June 08, 2013, 10:43:12 AM »

following this!

I love old DOS platformers, this reminds me of those!
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impulse9
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« Reply #44 on: June 08, 2013, 01:15:57 PM »

Thanks. Smiley

It's been a while since I last posted here. Progress has been slow lately but I manage to work on the project a bit here and there. So here are some updates.

Currently messing around with powerups:





They wobble in-game so they are fun to watch.

I plan to redesign the character a bit and I'm working towards having all the animation silhouettes complete so I can finally get around implementing all possible player actions.

Here is a working draft of the new spritesheet:



Gnome house:

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