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878313 Posts in 32916 Topics- by 24330 Members - Latest Member: Mustaklaki

May 21, 2013, 03:40:26 PM
TIGSource ForumsDeveloperFeedbackFeedback on music based bullet hell....
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Author Topic: Feedback on music based bullet hell....  (Read 254 times)
zez
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« on: July 08, 2012, 02:20:43 PM »

http://zez.herobo.com/kal/Kal.swf

On the first screen, with the static and zez stuff, just hit esc... after that it almost makes sense.... now disclaimers...

first off, this is meant too be embedded at 400 x 400, otherwise you see stuff that should be rendered offscreen. Not really a big deal, but keep that in mind if you are wondering about the weird borders.

...current build isnt really that far along. Arrow keys move, the pink button uploads an mp3, otherwise feel free too use the music provided on the bottom... I havent really figured out a hud yet, and there is no way too take damage. You are getting points tho, honest.

In other words, its not really a game yet. Trying too figure out how hard it breaks computers/brains, basically.
« Last Edit: July 08, 2012, 08:37:21 PM by zez » Logged
Mango Man
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« Reply #1 on: July 08, 2012, 03:52:04 PM »

What the heck is going on? Why is my square POV rotating? AND WHAT THE HELL IS THAT OVAL THING ON THE TOP LEFT? :D
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maetheec
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« Reply #2 on: July 09, 2012, 05:08:56 AM »

Tutorial... definitely  Who, Me?
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ra51
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« Reply #3 on: July 09, 2012, 10:42:01 AM »

Alright...so wtf?
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JMStark
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« Reply #4 on: July 09, 2012, 04:28:26 PM »

At first I found myself drowning in confusion, but then I kind of understood what you are making and in what state of development it is in. There isn't much to say, but in regards to performance it ran fine on my high-endish PC. There is definitely no game here at the moment.
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