I made a prototype in Game Maker late 2010, based around the concept that you had to navigate difficult levels by changing the direction of gravity.
(Note that playable builds in this post are test rooms designed for me to test the aspects of gameplay, and in no way reflect the layout of a level I would have intended on creating in the actual game. I am not that unforgiving, usually.)
>Download .exe<Controls: Arrows - Move, Jump, Enter/Exit Rocket. Z/X - Rotate Anti/Clockwise. R - Restart. F4 - Full screen.
Then a few months later, a little into 2011, I decided that learning AS3 with Flashpunk was the way to go, so then I installed all the required tools and learnt AS3 + Flashpunk as I remade and built upon the original gravity shifting concept.
>Download .rar<Controls: Arrows - Move, Jump, Crouch. A/Z/Space - ACTION (Use rocket, Throw banana, Flick switch, etc.). S/X/Up - Jump. D/C/Down - Crouch. R - Die / Respawn. With upgrades you can Wall Jump, Double Jump and Crouch Jump.
Now, over a year later, I am still wanting to make this game ('this game', being a game that uses the gravity mechanic). Ive decided to revert back to Game Maker for this project, to try to make the process all that easier, because finishing a game actually matters now, more than I thought it did before. But making a game is a difficult process, and as such, can be against motive at times. Starting this thread is more for my motive than anything. I need to stay on track. I am starting the project now. If you want to give me any small tips, ideas or advice, feel free to do so. I need anything and everything I can get to keep me on track.




:handjoystick:
~Maple