Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

890642 Posts in 33509 Topics- by 24748 Members - Latest Member: CherrySlug

June 17, 2013, 09:12:22 PM
TIGSource ForumsPlayerGamesSpelunky Classic
Pages: 1 [2] 3
Print
Author Topic: Spelunky Classic  (Read 1906 times)
Nillo
Level 10
*****


Time to get angry with each other.


View Profile
« Reply #15 on: July 10, 2012, 12:51:22 PM »

It's not difficult, as Derek Yu said in the video, it's matter of being patient and not rushing. every step must be considered, especially in the jungle level
You have to be patient in Spelunky, but you gotta be patient quickly, or else the ghost will come for you...  Tongue

I should try the ghost-less Spelunky sometime. I feel like that one enemy sucked all the fun out of the game for me when I played it back in the days.
Logged

My finished games: Griddy RPG
My current project: Griddy Heroes
baconman
Level 10
*****


Design Guru


View Profile Email
« Reply #16 on: July 10, 2012, 02:12:07 PM »

Having played the game for at least one year, I am still not able to survive the first level of the 4th area of the game.

I am shameful for my inability to beat the game.

I finally paid the shortcut man enough to get a tunnel to the rainforest. Now I can save time by dying in the FIRST level I play in a session, rather than the fourthfifth :/

I wonder how many people realize that *beginning* there with your default 4 bombs + 4 ropes is actually more difficult than actually going through the mines and building yourself up...

I got one win so far around attempt 800, and am nearing the thousandfold milestone. The game isn't hard to win, it's just so darned EASY TO LOSE.
Logged

iffi
Guest
« Reply #17 on: July 10, 2012, 02:28:52 PM »

The game isn't hard to win, it's just so darned EASY TO LOSE.
Truer words could not be spoken about Spelunky.
Logged
InfiniteStateMachine
Level 10
*****



View Profile WWW Email
« Reply #18 on: July 10, 2012, 05:08:16 PM »

I've been playing it a bunch more lately since i'm on the no-360 boat. At a hundred or so games and still havent gotten the dern first tunnel built  Angry
Logged

poe
Level 10
*****



View Profile Email
« Reply #19 on: July 10, 2012, 05:20:26 PM »

I've been playing it a bunch more lately since i'm on the no-360 boat. At a hundred or so games and still havent gotten the dern first tunnel built  Angry

I find avoiding enemies more than killing them can help your survivability.
Logged

Website | Twitter

lelebęcülo
InfiniteStateMachine
Level 10
*****



View Profile WWW Email
« Reply #20 on: July 10, 2012, 05:48:30 PM »

yeah, I tend to do that unless I see a huge spider. Then I lose focus and try to get a bomb in it's web.
Logged

alastair
Level 9
****



View Profile WWW Email
« Reply #21 on: July 10, 2012, 06:26:08 PM »

I should try the ghost-less Spelunky sometime. I feel like that one enemy sucked all the fun out of the game for me when I played it back in the days.

Part of the reason the game is fun is because of the ghost, it keeps the pressure on = tension & excitement.
Logged

Sharkoss
Level 2
**



View Profile
« Reply #22 on: July 10, 2012, 06:42:53 PM »

Dicking around with the ghost to maximise your loot value is pretty fun (for something that's basically grinding).
Logged
JMickle
Level 10
*****


lqikq come home


View Profile
« Reply #23 on: July 11, 2012, 04:23:47 AM »

PLaying the XBLA version just makes me want to mod the PC one. But not even to make it like the xbl one, i think just to mess around with it.

I made an AI for it once, spent about a month trying to get it to complete the game. I think it only got the forest levels twice.

I should try that again.
Logged

Nillo
Level 10
*****


Time to get angry with each other.


View Profile
« Reply #24 on: July 11, 2012, 07:05:36 AM »

Part of the reason the game is fun is because of the ghost, it keeps the pressure on = tension & excitement.
Good for you, I suppose. To me, it sends mixed signals regarding what the game wants you to do. It punishes you for making mistakes, which encourages patience, but it also punishes you for taking too much time, which encourages rushing. That makes it not fun for me, and you're free to disagree.

This isn't a problem with other roguelikes that I play because they're turn-based, so I have all the time I want to make decisions in them.
Logged

My finished games: Griddy RPG
My current project: Griddy Heroes
Cobralad
Level 1
*



View Profile Email
« Reply #25 on: July 11, 2012, 08:52:11 AM »

I wonder if the last boss been upgraded/changed for XBLA version.
Logged
Fallsburg
Level 10
*****


Fear the CircleCat


View Profile WWW
« Reply #26 on: July 11, 2012, 09:07:56 AM »

This isn't a problem with other roguelikes that I play because they're turn-based, so I have all the time I want to make decisions in them.

Well, they should have some sort of hunger mechanic, the purpose of which is to eliminate grinding as a successful strategy.  Now, you do bring up the point that the tension is higher because there isn't a difference between planning time and acting time in Spelunky as there is in most Roguelikes.  I'd say the ghost hardly ever comes into play, unless you are spending an excessive amount of time in a level, and that standard, patient play should never take so long that the ghost is a problem.
Logged

Nillo
Level 10
*****


Time to get angry with each other.


View Profile
« Reply #27 on: July 11, 2012, 09:42:36 AM »

Ghost or not, it should technically be impossible to grind in Spelunky because there are limited resources in each level, unless there's some super cool way to generate resources out of thin air that I don't know about.
Logged

My finished games: Griddy RPG
My current project: Griddy Heroes
rdein
Guest
« Reply #28 on: July 11, 2012, 09:44:02 AM »

this game is hard, but fun.
Logged
Fallsburg
Level 10
*****


Fear the CircleCat


View Profile WWW
« Reply #29 on: July 11, 2012, 09:59:33 AM »

Hmm...I don't think infinite resources are required for grinding.  At least not by my working definition.  Although, the gambling is near infinite since you win/lose money at equal rates, so you should always gamble for as long as possible to get cheap items.
Logged

Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic