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TIGSource ForumsCommunityDevLogsBADLAND - atmospheric action side-scroller from Frogmind
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Author Topic: BADLAND - atmospheric action side-scroller from Frogmind  (Read 10779 times)
Johannes Vuorinen
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« on: July 09, 2012, 10:22:01 PM »

BADLAND is an atmospheric side-scrolling action adventure located in a gorgeous forest full of various inhabitants, trees and flowers. Although the forest looks like it’s from some beautiful fairytale, there seems to be something terribly wrong. The player controls one of the forest’s inhabitants to discover what’s going on. Through his journey he discovers astonishing amount of imaginative traps and obstacles.

BADLAND takes side-scrollers to the next level with its innovative physics based gameplay combined with the extremely beautiful atmospheric graphics and audio.

BADLAND has been designed specifically for iPad, iPhone and iPod touch and uses one-touch controls to give the player the best possible control mechanics. In addition, the graphics have been designed to fully use the retina Retina Display of these devices. The result is an highly immersive, addicting gaming experience.

More info coming later this year. Meanwhile, follow this thread, subscribe to our blog, like us on Facebook or follow us on Twitter to get the latest news about BADLAND. Stay tuned! Smiley

All feedback more than welcome!

VIDEO:
















We (Johannes Vuorinen and Juhana Myllys) are two game industry veterans who just recently formed a new two-man indie game studio called Frogmind. Our latest projects before Frogmind were Trials Evolution (Xbox360, metascore 90) and MotoHeroz (Wii/iOS, metascore 82) both developed by RedLynx where we were both working before. Johannes was the lead in-game editor programmer of Trials Evolution, and Juhana was the lead artist of MotoHeroz. We love to develop and play games, and our vision is to reflect this feeling in BADLAND.
« Last Edit: March 14, 2013, 03:02:59 PM by Johannes Vuorinen » Logged

Programmer & Designer / Co-founder of Frogmind Ltd

Developing BADLAND for iPad, iPhone and iPod Touch.
http://www.badlandgame.com - Twitter: http://www.twitter.com/badlandgame
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« Reply #1 on: July 09, 2012, 11:12:51 PM »

What kind of vibes are you getting from these?

Very cool style.  The silhouette and the creatures' eyes reminds me of the Limbo aesthetic. Looking forward to seeing more.
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« Reply #2 on: July 10, 2012, 02:25:10 AM »

It is beautiful Smiley
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« Reply #3 on: July 10, 2012, 04:51:53 AM »

Looks absolutely gorgeous. Is a PC version on the table, or will that be decided after IOS release?
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Johannes Vuorinen
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« Reply #4 on: July 18, 2012, 08:33:58 PM »

Looks absolutely gorgeous. Is a PC version on the table, or will that be decided after IOS release?

We'll first concentrate on iOS 100%. We have PC/Mac in mind after that.
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Programmer & Designer / Co-founder of Frogmind Ltd

Developing BADLAND for iPad, iPhone and iPod Touch.
http://www.badlandgame.com - Twitter: http://www.twitter.com/badlandgame
Johannes Vuorinen
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« Reply #5 on: July 18, 2012, 08:50:03 PM »

Really glad to hear you are getting good vibes on the visuals! Smiley More coming soon.

A little update about us in our blog. Yesterday, we set up a DevCam in our studio. It shows live video of us developing BADLAND at http://www.badlandgame.com/blog

Now anyone can taste the life of an indie developer. Smiley We are located in Finland, Helsinki and usually one of us is present from 8am - 8pm (GMT+2) on weekdays.

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Programmer & Designer / Co-founder of Frogmind Ltd

Developing BADLAND for iPad, iPhone and iPod Touch.
http://www.badlandgame.com - Twitter: http://www.twitter.com/badlandgame
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« Reply #6 on: July 18, 2012, 08:51:49 PM »

 Shocked godspeed Shocked
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Johannes Vuorinen
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« Reply #7 on: July 29, 2012, 10:36:50 AM »

New blog post in our dev blog concerning our philosophy on gaming experience:

Gaming experience and what we think about it

Both of us here at Frogmind have a long history of gaming starting from the late 80′s. We have played thousands of different games starting from Commodore 64 all the way to the new iPad. In the process we have learned what are the elements we like and dislike in games and in game business.

We think that games should be developed by constantly thinking from the perspective of the player. The player eventually playing your game is the king. He/she is the person whose enjoyment is in the hands of your game. Thus, the end-user experience is the most important goal in our games and we want it to be flawless in BADLAND. We think we are able to achieve this as we are active gamers ourselves. We are developing BADLAND for us too. We want to enjoy it as much as you will do.

So, what do we think brings better gaming experience in games especially in iOS devices? Let us give a few examples:

We think that immersion is very important in games. The best games are those which really give the player the feeling that he/she is in the game world. It can be really hard to get the mind to the game’s world but it’s super-easy to get it out there. For example, while playing, a pop-up suggesting you to spend real money to buy stuff, is the prefect immersion killer. Seeing real world references, such as price tags with real world money currency, can easily take the player’s mind away from the game world spoiling the gaming experience. Moreover, spending real money is not fun and still so many games remind constantly the player about it with different in-app purchase possibilities. In our opinion, this eventually ruins the game’s fun. We are not saying that in-game purchases in general are bad thing but they can be done wrong so easily. For example, we think that buying additional real content, such as level packs, inside the game through menus can be totally OK. Another example of ruining the immersion is to underestimate players by having lengthy tutorials explaining everything by hand. We could continue with more examples how to spoil the immersion, but these two are good examples as they can be seen in games in the AppStore. We want to make sure that you have as immerse gaming experience while playing BADLAND as possible.

Another good example of what we like in games especially in Apple’s iOS AppStore is their universality. When developing a game or any application to the AppStore, the developer can decide whether to develop the game as a universal application or not. A universal application means that the application has been designed for all the iOS devices: iPhone, iPod Touch and iPad. In most cases it means that the end-user can play the same game in all of his/her iOS devices with the UI and the graphics designed for each device separately. With universality, given that the game is available for all of the iOS devices, the player does not need to buy multiple versions of the game in order to get the best experience in all of his/her devices. Only one purchase is required. We think that players want to play games in all possible iOS devices they own with best gaming experience possible, but do not want to buy the same game multiple times. Thus, BADLAND will be an universal application with the gameplay, the UI and all the graphics designed for the iPhone 3GS resolution, the iPhone 4&4S retina resolution, the iPad 1&2 resolution and for the new iPad retina resolution. You get all this with one purchase, and after that, you can play BADLAND with beautiful graphics with all your iOS devices.

This list could go on with more examples, but we hope that these two examples give you some grasp of us as game developers and what kind of gaming experience we want BADLAND to be. Feel free to ask us questions in the comments or in Twitter/Facebook.

In the next blog post Juhana is going to start a blog post series concerning the creation of the visual look of BADLAND. The picture below is a quick sneak peek of the series.

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Programmer & Designer / Co-founder of Frogmind Ltd

Developing BADLAND for iPad, iPhone and iPod Touch.
http://www.badlandgame.com - Twitter: http://www.twitter.com/badlandgame
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« Reply #8 on: July 29, 2012, 10:55:54 AM »

This has a really, really nice style to it, good luck!
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« Reply #9 on: July 30, 2012, 09:26:46 AM »

The art style is very nice. Very Roger Dean (except for the palette).

I have yet seen a single iOS title handle on-screen side scrolling platforming controls in a nice way, so I hope you can push that aspect forward somehow. It desperately needs it, imo (the genre, that is).

(EDIT: Off-screen, in that category, Bumpy Road has amazing interaction. Have you guys seen it?)
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Johannes Vuorinen
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« Reply #10 on: July 31, 2012, 12:23:47 AM »

I agree that side-scrolling controls on touch devices can often be troublesome leading to poor gameplay as seen on some games in AppStore. However, we are developing BADLAND gameplay first and thus the game's control mechanic is a perfect fit for touch screen devices. We'll reveal it later when we are ready to show first video of the game.

Yep, I have played Bumby Road, and I agree it has unique controls that work great in touch devices.
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Programmer & Designer / Co-founder of Frogmind Ltd

Developing BADLAND for iPad, iPhone and iPod Touch.
http://www.badlandgame.com - Twitter: http://www.twitter.com/badlandgame
Johannes Vuorinen
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« Reply #11 on: August 10, 2012, 07:49:00 AM »

Juhana updated our dev blog about the visual inspirations behind the art of BADLAND. If interested, check out our dev blog at http://www.badlandgame.com/blog

I have been busy coding the gameplay. We'll working hard to show you guys first video footage from the game. Hopefully we are able to do it already in the next month.

While you are waiting, here's some new art from BADLAND:
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Programmer & Designer / Co-founder of Frogmind Ltd

Developing BADLAND for iPad, iPhone and iPod Touch.
http://www.badlandgame.com - Twitter: http://www.twitter.com/badlandgame
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« Reply #12 on: August 10, 2012, 02:39:29 PM »

I'm really excited to see how this looks in motion, because these images are magnificent. What kind of game is it going to be? What is your goal in the game?
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Johannes Vuorinen
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« Reply #13 on: August 13, 2012, 01:50:54 AM »

I'm really excited to see how this looks in motion, because these images are magnificent. What kind of game is it going to be? What is your goal in the game?

You'll get answers to these in the upcoming first video. Smiley
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Programmer & Designer / Co-founder of Frogmind Ltd

Developing BADLAND for iPad, iPhone and iPod Touch.
http://www.badlandgame.com - Twitter: http://www.twitter.com/badlandgame
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« Reply #14 on: August 13, 2012, 02:16:07 AM »

HELLO GORGEOUS.
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« Reply #15 on: August 13, 2012, 04:34:50 AM »

What kind of vibes are you getting from these?

Extremely good Addicted
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« Reply #16 on: August 13, 2012, 06:28:54 AM »

Those are some great visuals, I love the red and green palette on the backgrounds.
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« Reply #17 on: August 13, 2012, 08:28:44 AM »

wow! this looks incredible! I have a feeling there'll be a lot of attention around these parts if you keep postin' pics like that!
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Johannes Vuorinen
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« Reply #18 on: August 14, 2012, 09:44:28 PM »

Really glad to hear! Smiley

Stay tuned for more updates.
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Programmer & Designer / Co-founder of Frogmind Ltd

Developing BADLAND for iPad, iPhone and iPod Touch.
http://www.badlandgame.com - Twitter: http://www.twitter.com/badlandgame
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« Reply #19 on: August 15, 2012, 07:28:00 AM »

"Badland? More like GOODland, amirite?" is something I would say but I won't coz you know.
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