Last night I worked a little on making the house look more consistent with the other sprites.
Additionally, lighting was tuned to be more fancy and less fast so to speak, still no colored lights although I have experimented with some variations that looked not-so-great.
Those ugly light posts have been changed to tiki torches. I feel like they fit the "natural" environment more.
Here's a full scale image with as much blur as you see in-game. Its drawing a resolution of 480x320 up to full screen.
I would like to simply double my screen size and remain in windowed, however when I do that certain tiles leak their boundary lines, Its rather hard to explain. Is there a known fix for this?Edit
IrishCream, I just saw your post and Im quite glad you think so to be honest. I was only sparingly shading because I felt like too much would look bad. I'l try working over the background a bit tonight.