Nice to get a post that isn't me! Some responses:
Those broken tiles are pretty unforgiving! Not that that's a bad thing.
Yeah, I can't really even finish it myself anymore (although I can reliably get to about 50%). I think it may have moved a little into the too-hard basket and the next update will have single-use continue platforms every x number of platforms (probably 50). So you die, and you go back to the last continue platform you landed on, but unless you reach the NEXT continue platform you'll die for real next time. Tiles in front of the continue point will get reset to how they were so you won't have gaping holes or anything.
Someone elsewhere suggested I add metrics reporting - would be smart to add something that tells me how far each person is getting.
I kind of don't like that you constantly have to be looking down to see where you're landing. I guess a remedy to this would be a third person view?
Yeah. Although, I can judge well enough now that I hardly have to look down, but that's not really a good excuse. I'd like to try adding 3rd-person but it won't be till I've got the rest sorted at least.
Also liked the idea of different sounds. Maybe different coloured tiles play different instruments? I also thought it would be kind of cool if the broken tiles were slightly out of tune, and the really broken tiles were completely non-melodic or in a different key. Other than that it's pretty relaxing to just chill out and listen to the music.
Have thought about some of this. The way the sound works is just kind of evolving organically from simple beginnings. I think adding slightly discordant sounds would negatively affect that last part though - it might break the relaxing flow of the music too much.
Would be cool if it eventually got to using a controller too. This is also going to be way too hard to implement but I kind of pictured it as an audiosurf type deal where paths are generated by the player's song. More interesting than any other music based game in my opinion. And I still think multiple paths would make this game so so much better (sorry to hassle).
edit: And I just realised we're both from New Zealand! Don't see too many exciting games coming out of New Zealand, I wish you the best of luck. If you need help with anything I would be glad to help, I don't know how much help I can be as I am more into the music side of things but all the same.
It's just time constraints. All of that is good ideas. I'm at least managing to implement some
of the good suggestions I'm getting.
The thing I'm worst at is 3D modelling, followed by graphic design. I know just enough to recognize what's bad, but not enough to fix it! But I'm getting by in Skylight by making everything simple and cel-shaded (the robot model still needs a revamp), so I think I'm pretty well set. If you are interested in interesting music by the way, I did also release an album
recently, but it's nothing like what's in Skylight, it's piano folk-rock type stuff.