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879717 Posts in 33001 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 06:37:48 PM
TIGSource ForumsDeveloperFeedbackForgotten Forest [WIP] Need feedback
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Author Topic: Forgotten Forest [WIP] Need feedback  (Read 706 times)
olive.
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« on: July 12, 2012, 07:54:43 AM »

Hello everybody Smiley

Forgotten Forest (Working title I just made up  ) is a platformer I am currently making. I have done two levels now so I am pretty much getting in to the game, but really need so feedback before I carry on making more levels.

The problem I have is that I have been building this game for about three weeks and have become very familiar with how it plays so I have no idea if what is easy for me in the game is to hard for other people!

I am aiming for it to be a casual game so I don't want the game to be very challenging, but I still want to test the players at the same time. These are only a couple of mechanics that you have in the game, you will unlock lots of new spells and encounter more enemies as you progress through the game.

Anyway this is my first project with C2, bloody loving the engine so far! Hope you enjoy what I have done so far Smiley

Remember to press F11 - Update

(Also bare in mind all the art you see in the game is 100% place holder!)
« Last Edit: July 24, 2012, 11:11:18 AM by olive. » Logged
irishcream
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« Reply #1 on: July 12, 2012, 08:48:43 AM »

Hey Olive,

You got a good start on a game here =)


I am aiming for it to be a casual game so I don't want the game to be very challenging, but I still want to test the players at the same time. These are only a couple of mechanics that you have in the game, you will unlock lots of new spells and encounter more enemies as you progress through the game.



Not quite sure what you mean here. Do you mean you don't want it to be hard in the way most platformers are hard (i.e precision jumping etc) but more puzzle based? Or do you just mean "medium difficulity"?

one thing I noticed was that the shooting felt a bit gimpy. I could only shoot one bullet at a time (or I had a very slow fire rate) and even the basic enemy that runs back and forth took several shots. It was easier just to jump over him. If you're going for that casual "moderately difficult" jump and shoot game then I might recommend upping the fire-rate and/or damage. Just my 2 cents =)



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olive.
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« Reply #2 on: July 12, 2012, 09:03:28 AM »

Hey, thanks for your feedback  Smiley

The rate of fire will stay like this for the first few levels. You will unlock a new staff with increases rate of fire.

As for the difficulty there won't be puzzles just enemies and the environment.

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irishcream
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« Reply #3 on: July 12, 2012, 09:20:02 AM »

ok, thats fine =). what i am saying is that it was a bit tedious just sitting there and slowly shooting them. maybe in the first level or two you introduce enemies that die in one hit.
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olive.
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« Reply #4 on: July 12, 2012, 10:07:55 AM »

Haha, don't worry there will be. The first two levels are the tutorial levels. After the this  you encounter much harder enemies, but unlock new items and spells to help you out.
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olive.
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« Reply #5 on: July 23, 2012, 06:45:55 AM »

https://dl.dropbox.com/u/8598467/test/Build%204.1/index.html

Latest update.

Any feedback? Smiley
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theweirdn8
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« Reply #6 on: July 23, 2012, 11:00:05 AM »

Can you throw up some screenshots and/or videos for this game?
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« Reply #7 on: July 23, 2012, 12:57:04 PM »


The ducking mechanism is a bit dodgy and seems to jerk around too much. Other than that, the platform movement itself looks stable so far. The forest background is pretty sweet! Smiley
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caiys
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« Reply #8 on: July 23, 2012, 01:49:33 PM »

When I hit Play all I'm getting is a black screen with a HUD. Shrug
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olive.
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« Reply #9 on: July 23, 2012, 06:25:55 PM »

When I hit Play all I'm getting is a black screen with a HUD. Shrug

Not sure why that is happening. What browser are you using.

As far as videos and the like. When the final art is in place I will make a nice gameplay trailer.
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olive.
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« Reply #10 on: July 23, 2012, 06:28:45 PM »


The ducking mechanism is a bit dodgy and seems to jerk around too much. Other than that, the platform movement itself looks stable so far. The forest background is pretty sweet! Smiley

The duck is only a temp thing. I literally set the angle of the player 90 degrees when you press S or the down arrow. In the final game it will be set to an animation so don't worry about that Smiley
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olive.
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« Reply #11 on: July 24, 2012, 11:12:33 AM »

https://dl.dropbox.com/u/8598467/test/Build%204.2/index.html

Hello, new update should fix a lot of bugs. Plus there is a new menu system and the pause and mute function now work. Now all the boring things are out the way I can start making more levels.
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Indie_Joe
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« Reply #12 on: July 24, 2012, 05:39:46 PM »

Hi Olive!  Here's my feedback for your latest build:

* I got frustrated at the time slow part...it seemed a little weird to me that the platform moves out underneath you, and the timing had to be a little too precise for me.

* I like the staff angle concept, but sometimes it was a little frustrating with the slow fire rate.

Nice start so far (like others said, the forest background is nice)!
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olive.
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« Reply #13 on: July 24, 2012, 05:55:04 PM »

Hi Olive!  Here's my feedback for your latest build:

* I got frustrated at the time slow part...it seemed a little weird to me that the platform moves out underneath you, and the timing had to be a little too precise for me.

* I like the staff angle concept, but sometimes it was a little frustrating with the slow fire rate.

Nice start so far (like others said, the forest background is nice)!

Thanks for the feedback. Your not the first person to bring up the time part. I am going to rework all that and make it fun to play Tongue

I might increase the rate of fire a bit, but you unlock a new weapon on level 3, so not sure if it's necessary.
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