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1027967 Posts in 41257 Topics- by 32876 Members - Latest Member: velcro

July 29, 2014, 06:58:09 PM
TIGSource ForumsFeedbackDevLogsFinishedChopper Mike - 60fps Arcade Helicopter Game for iPhone/iPad/Android/OUYA!/PC/Mac
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Author Topic: Chopper Mike - 60fps Arcade Helicopter Game for iPhone/iPad/Android/OUYA!/PC/Mac  (Read 9791 times)
razu
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« Reply #75 on: January 29, 2013, 01:07:51 PM »

So, today's progress.. GameCenter integration, plus these levels, (well, level components)...


Not bad!!  :D
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razu
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« Reply #76 on: February 09, 2013, 03:08:12 AM »

Here's my "Screenshot Saturday" pic...  (and video here)




Pretty gnarly level, can't wait to break out the RED BLOCKS OF DOOM!! on the Expert EX version  :D
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razu
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« Reply #77 on: February 09, 2013, 09:39:35 AM »

I have changed sky colours based on difficulty, so the player gets a sense of progression... (and doom from the evil purple..)


Click for BIG...
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razu
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« Reply #78 on: February 16, 2013, 01:35:57 PM »

I have got back to the Ouya version today. There was a GC problem with the input that people had solved. But piecing that info together and making it work has taken most of the day!!

Pretty happy with it!!  :D

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razu
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« Reply #79 on: March 04, 2013, 03:13:07 AM »

I'm nearly done now, giving myself a week to finish.

Just made these very Expert levels, (remember that touching red blocks disquailies you, and you have to start the level again).

"Machine" - the two 'vertical sandwiches' rotate, LOL


Video...


"Hyperion Screw EX" - both of these spindles rotate, double-LOL



I have three end-of-mode levels to make. The odd How-To-Play screen, GameCenter cheevos, and I'm pretty much done! Gonna feel so good to go from 'Unpublished Indie Dev Wannabe', to 'Published Indie Dev'. One Life Goal complete!  :D
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razu
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« Reply #80 on: March 13, 2013, 12:08:46 PM »

The game is finished and uploaded to the App Store and Google Play! Aiming to release next Friday, the 22nd or March.

Today's task was to create a trailer, 60 seconds or less. I captured 140GB of video and spent all day editing it. And here it is...  :D




Enjoy!

More info can be found at http://vamflax.com/ChopperMike/ChopperMikeInfo.html
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GroZZleR
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« Reply #81 on: March 14, 2013, 08:15:34 AM »

Congratulations on finishing it.  Hope your hard work pays off.
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razu
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« Reply #82 on: March 14, 2013, 10:36:29 AM »

Thanks! The goal was to become published, so I can't lose! But yeah, some beer money would be nice. And feedback from people I don't know.

I then have the PC, Mac, and Ouya versions to do. Listen to feedback, do an update... break! Then game number 2!  :D

First game coming out and it feels like the very beginning!  :D
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razu
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« Reply #83 on: March 26, 2013, 11:47:45 PM »

Chopper Mike is now available for PC(1.99/$2.99): vamflax.com/ChopperMike :D

I went with BMT Micro, and I'm waiting for Desura to go live, hence the 'Coming Soon!!'.

I really have no idea what to expect from them, so will report back with my findings!

Hopefully I'll get it submitted to the Mac App Store tomorrow.. And I guess, the Mac version on Desura too?

Exciting! :D
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razu
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« Reply #84 on: March 29, 2013, 10:22:46 AM »

Chopper Mike is now out on Desura: http://www.desura.com/games/chopper-mike

Mac App Store version has been submitted! What a MASSIVE pain up the asshole that was. All it boiled down to was a few icons, entitlements, and three lines of Terminal commands.. but it took me TWO DAYS to get Application Loader to accpet it. I'm sure Apple will reject it on some grounds, but at least I got it to them!! I wish Unity could emit a legal .pkg file, that would be super handy! :D
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