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TIGSource ForumsCommunityDevLogsTwo Brothers IS COMPLETE! available 11/11/2013
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Author Topic: Two Brothers IS COMPLETE! available 11/11/2013  (Read 58835 times)
Connor
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« Reply #140 on: October 28, 2012, 01:36:16 PM »

i want to test this so bad... do you have any alpha/beta testers?  Waaagh!
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Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
golemshaper
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« Reply #141 on: October 31, 2012, 09:29:51 PM »

@Connor: Yes. Send us an email! [email protected]

<-- screenshot from our "glitch" boss.  Well, hello there! just redrew the graphics... much happier with them now.
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beetleking22
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« Reply #142 on: October 31, 2012, 10:42:22 PM »

xD HahahA Pokemon glitch guy xD Many pokemon fans gonna like this.
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ChrisD
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« Reply #143 on: November 01, 2012, 01:05:25 AM »

Successful kickstarter: check
Nintendo support: check

wow.. Smiley
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golemshaper
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« Reply #144 on: November 11, 2012, 10:15:12 AM »

here is the WIP Boxart for the Two Brothers collectors edition Boxed Game:


still needs a completed Ackk Studios Logo, and the Two in Two Brothers needs to be bigger... and needs to be completed in shading... but this is what I've gotten to so far!
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JobLeonard
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« Reply #145 on: November 11, 2012, 11:45:37 AM »

 Hand Thumbs Up Left
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Swaggermuffin
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« Reply #146 on: November 12, 2012, 05:45:43 AM »

screenshot from our "glitch" boss.  Well, hello there! just redrew the graphics... much happier with them now.

What happens if I take a picture of that boss with a QR reader?
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golemshaper
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« Reply #147 on: November 12, 2012, 08:47:47 PM »

Try it!
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Drahgi_
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« Reply #148 on: November 14, 2012, 04:01:11 AM »

I wish I could get over to Pax XD
I've been lurking this topic for a while and I really must say that I absolutely cannot wait for this to come out! I love the style!

Also with the glitch boss, I love the code XD
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Impossible Realms
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« Reply #149 on: November 14, 2012, 05:42:18 AM »

...wow. Absolutely beautiful. You've got me sold on this one. The gameplay looks really fun and smooth from the trailer and the graphics are honestly amazing. I really like the contrast of the colored sections and the monochrome. The only real complaint I have is that there's absolutely NO way this could technically exist on the Gameboy Color. Besides the obvious limit on space, the colored sections seem to have too much color on screen at once. Not that it kills the game's feel or anything, just thought I'd bring that up since you said you wanted it to look like a game that actually could have existed back then, but I don't think the average person would notice that anyway...

EDIT: Also, out of curiosity, how long did it take you to get approval from Nintendo for Wii U development? I've heard its pretty tough for smaller devs to get on.
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melos han-tani
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« Reply #150 on: November 14, 2012, 10:25:50 AM »

...wow. Absolutely beautiful. You've got me sold on this one. The gameplay looks really fun and smooth from the trailer and the graphics are honestly amazing. I really like the contrast of the colored sections and the monochrome. The only real complaint I have is that there's absolutely NO way this could technically exist on the Gameboy Color. Besides the obvious limit on space, the colored sections seem to have too much color on screen at once. Not that it kills the game's feel or anything, just thought I'd bring that up since you said you wanted it to look like a game that actually could have existed back then, but I don't think the average person would notice that anyway...

EDIT: Also, out of curiosity, how long did it take you to get approval from Nintendo for Wii U development? I've heard its pretty tough for smaller devs to get on.

I'm additionally curious how dev works for Wii U? Do you have to port all the code base?
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golemshaper
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« Reply #151 on: November 15, 2012, 12:41:17 PM »

Thanks for the comments guys! For more info on how we got on to Wii U, check out this article: http://www.notenoughshaders.com/2012/10/26/exclusive-ackkstudios-announces-two-brothers-for-wii-us-eshop-next-year/

Also, for the codebase, check out: Unity 3D.
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Boud
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« Reply #152 on: November 15, 2012, 04:44:25 PM »

Wait you're not doing this on Unity are you ?

Anyway, I really love the project and congrats for the Wii U thingy !
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golemshaper
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« Reply #153 on: November 15, 2012, 08:14:27 PM »

Yes, about half way through development we ported the entire thing over to Unity. That + 2D Tool kit... works quite well!
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golemshaper
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« Reply #154 on: November 17, 2012, 01:34:43 PM »

Print shop made our proof too small, and we're going to go with a higher quality label... but it's a good example of the physical box size that will come with the collectors edition! Here is some info if you don't know about it:
Includes:
*Two Brothers DVD (with PC, OSx, and Linux installs)
*Two Brothers Poster!
*Two Brothers Art Book Featuring 30+ Pages of Two Brothers Concept art by Brigid Allanson!
*Two Brothers Soundtrack including 80+ tracks on 2 CDs!
*Two Brothers Songbook: Including 10+ Piano arrangements of various Two Brothers soundtrack pieces!
*Two Brothers "Color Shard" Necklace!

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poe
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« Reply #155 on: November 17, 2012, 02:17:41 PM »

That looks awesome, did we have to kickstart it to get the collectors edition?
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golemshaper
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« Reply #156 on: November 17, 2012, 02:24:49 PM »

it was originally available via kickstarter, but we're making them available at release too. Going to make about 200 of them, number and sign each of them too.
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DMJohn0X
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« Reply #157 on: December 02, 2012, 01:06:21 PM »

Was hearing a lot on the Unity forums that trying to do a 2D Rpg in Unity would be much harder than a typical game and that I should look at another engine. After seeing this, though, you have reassured me that Unity is the correct engine and that 2D is definately doable! Thank you! Your game looks amazing, guys! I will definitely be purchasing this on PC at the very least! You guys got a greenlight page yet?
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rivon
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« Reply #158 on: December 02, 2012, 02:24:33 PM »

The fact that 2D games are doable in Unity doesn't mean that it's easy and IMO it's going to be quite harder than doing it in SFML or something.
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kamac
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« Reply #159 on: December 02, 2012, 02:30:34 PM »

The fact that 2D games are doable in Unity doesn't mean that it's easy and IMO it's going to be quite harder than doing it in SFML or something.

Do you think that they could write it with SFML and have it x-compile for PC, OSX, Linux, iOS, Android and Wii U? Without loosing huge amount of time on porting and preparing some kind of framework for it to work on all of these?

 Concerned
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