I like the overall art style and writing, but usability is the biggest problem here.
I realized that the finger is suppose to be placeholder (according to previous posts)... but the fact that I can't see where I'm clicking because some ui is drawn on top of the finger makes a pretty poor playing experience even for testing.
That's what will happen with the touchscreen devices anyway
I like the look of the game, it's simple but it gives it a cool style.
The game can feel a little aimless though, not that exploration can't be fun, but I'd have liked a little more direction, maybe just a bit more of scene-setting before the game starts proper.
The collision boxes for some items, like coins can seem a little too small and especially with the finger covering the screen, can make picking them up a bit of a chore. Maybe increase the hitbox or just allow tapping to collect coins?